Aller au contenu

Photo

Need help completing Mass Effect 3 PC Gamepad Support


  • Veuillez vous connecter pour répondre
14 réponses à ce sujet

#1
Lance Echo

Lance Echo
  • Members
  • 21 messages
Calling on support for mass effect 3 Gamepad, we have a coalesd file for both pc and xbox if you can help please let either "Coldmixo" or myself know. Coldmixo have already began on some impressive work which allows you to control, aim, shoot, run, etc... Flawlessly. The user interface is there what he needs now is the power and weapon wheel added. He is 50% there. Please let us know if you have any expertise in these areas. Because it can be done.  I spent months searching this forum, for someone that was close and Coldmixo is the closest I've ever seen. C'mon guys this can be done.

Modded PC coalesced file
https://mega.co.nz/#...Rj-5e_uUXsWfIxA

360 coalesced file
https://mega.co.nz/#...aE5kUZWFF0OV1Es

The tool required to open 360 files on the coalesced folder
https://mega.co.nz/#...RAQBXGvhBQDJkdA

All a work in progress done by coldmixo
 

Modifié par Lance Echo, 09 février 2013 - 02:56 .


#2
dColdmixo

dColdmixo
  • Members
  • 2 messages
Any help will be apreciated

#3
_jackdurden_

_jackdurden_
  • Members
  • 47 messages
Some time ago I read that with the necessary files and using the program ME3Explorer could achieve full compatibility with pad

In fact, while I was watching the texture files and all buttons on the Xbox 360 pad are included in the files of pc

if bioware did not want to give us support pad that is simply not interested as consumers

#4
dColdmixo

dColdmixo
  • Members
  • 2 messages
The xbox ui is included in my modded coalesced file, check it out

Modifié par dColdmixo, 12 février 2013 - 02:05 .


#5
2002whitegt

2002whitegt
  • Members
  • 9 messages
bumping this up, hoping someone out there can help these guys

I've tried the coalesced file and it works very well, it's awesome using the controller, but yeah the power and weapon wheels need to be added.

Modifié par 2002whitegt, 18 mars 2013 - 03:30 .


#6
Parker Lewis

Parker Lewis
  • Members
  • 1 messages
Bump, would love to see this get finished!

#7
Ghost

Ghost
  • Members
  • 3 512 messages
This needs to be finished.

#8
2002whitegt

2002whitegt
  • Members
  • 9 messages
Would really like to find out if there was any progress, feeling like another play through of the series.

#9
abch4

abch4
  • Members
  • 574 messages
All of the above

#10
Jitawa

Jitawa
  • Members
  • 285 messages
Doesn't work as-is, be nice if it were finished so I could play the game.

#11
CyborgD

CyborgD
  • Members
  • 75 messages
I wonder how far they managed to get with this, It saddens me to see such little support. To this day I have only played through the campaign once on PC because of the lack of pad support...Alternatively this is still available: http://social.biowar...index/9697210/3 Bottom of the page, hosted by me, and always will be!

Its not native but its decent for multiplayer! Heres hoping we will see native support modded in the future.

Modifié par Daz88, 22 septembre 2013 - 03:50 .


#12
Jitawa

Jitawa
  • Members
  • 285 messages
They don't even really need the power and weapon wheels in MP, since as I recall, you don't actually have access to those in the console version (you can pic where the powers or bound or anything - it was already very restrictive as a control scheme). But when I tried to use the modded coalesced file, no controls worked in the menu of MP.

#13
CyborgD

CyborgD
  • Members
  • 75 messages
I thought I would add, the controls I linked to work flawlessly in multiplayer 'in-game'.

I have not tried this modded coalesced file as yet, I will give it a shot.

#14
Jitawa

Jitawa
  • Members
  • 285 messages

Daz88 wrote...

I thought I would add, the controls I linked to work flawlessly in multiplayer 'in-game'.

I have not tried this modded coalesced file as yet, I will give it a shot.


Tried out your fix.  I seem to get a lot of "scoping" shifting from where the reticule was to off-target.  Like, basically have a Geth (or whatever) under reticule, hit the zoom, and I'm starting a wall a few feet to his right.  It's a bit jarring, and the view pans somewhat slowly while zoomed, so it makes sniping almost counter-productive.  Do you know how to fix that?  Or is something else going on?

#15
Jacob Carson

Jacob Carson
  • Members
  • 4 messages

Controls work flawlessly for almost everything, but does not work on pop-up menus. Anyone have a solution to the pop-up issues? what section of the Coalesced.bin is for the menu pop-ups and what kind of lines do i have to add? Perhaps change mappings for Yes and No to A and B xbox selections. Even if I had to enable the mouse back in for the menus, that would suffice too. This is a problem every time I try to save or acquire an item or read from a terminal.