[quote]Riverdaleswhiteflash wrote...
So do I. Especially with the "no recourse to hunt down the traitor" thing. Why is that a good idea?[/quote]
I want to address this, as it seems more than a few people have raised questions about why I said this. I don't think it would be bad if we could hunt down the people's responsible... but at that point, it just becomes a questline. A cool sounding questline, don't get me wrong... but it involves more content. If doing a side quest results in a bad thing and you can then follow up and seek vengeance, that's not really having something bad happen. That's just setting up more content.
I wouldn't want a player to feel punished that they can't see content without losing half their gold. And I wouldn't want to have a quest where you lose half your gold, chase down the people responsible, strike down upon them with great vengeance and furious anger, and get all your money back (plus some XP and a sense of righteous awesomeness). That would completely defeat the purpose of what I outlined. The general gist is that "taking every quest, without any thought to if you should or not or if that quest really does represent something you think is right may not, in fact, be the best thing for an adventurer to do, despite nearly three decades of video games telling us differently." [/quote]
You mean like the guy in Red Dead Redemption you encounter on the roadside, who pleads for your help and then steals your horse?
Because I enjoy the challenge of trying to put one in his head before he gets away. And I'd be kind of annoyed if he had plot armor.
[quote]
[quote]I'm not sure I understand your suggestion here. Do you mean that each quest has a chance to "go bad" via a 50% dice roll? If so, I do think this is interesting. The problem I see with having quests that are set with bad endings is that on repeated plays people will avoid them because they have that meta knowledge. [/quote][/quote]
Like how I usually make Bhelen king, rather than Harrowmont, for instance?
Actually, that's probably a good example of what he's thinking.[/quote]
This is not exactly what I was going for, no.
In your above mentioned choice, many people feel that choosing Bhelen is the "good" ending, since Harrowmont winds up either making things worse for the castless, or even eradicating them completely if he controls the Anvil, which are seen as pretty bad things.
But, no matter how many times you choose Harrowmont, these bad things happen. No matter how many times you choose Bhelen, he helps out the casteless. All is good (or bad, as the case may be) with the world.
I'm talking about where a quest like smuggling lyrium for the Carta to the Circle, except instead of everything going just as planned the entire time, there was an X% chance of things going bad. Let's say a greedy Templar muscles in on your Circle contact, making them unable to buy your lyrium, meaning you've just taken it in the teeth for the money you paid (because your average vendor doesn't buy pure lyrium for much at all, coppers on the sovereign to what you get by completing the quest). Or say the dwarven carta thug winds up paying you not in sovereigns, but in a "rare piece of equipment" that winds up being next to worthless or even has a curse on it that hurts your character's stats.
Point being, it would add variability, so that you never knew, even with meta-game knowledge, what actions were safe and which ones were risky. This wouldn't apply (in my mind, at least) with main quests, only with side quest content. But just a twist where things don't play out exactly rosy as they do most times when you complete a quest. After all... how many games have we all played over the years that just winds up being running around to try and squeeze money and gear out of the Quest Giver vending machine?
But many people in this thread have already lambasted that idea, hating it. Saying that a random percentage they have no control over is not enjoyable at all. So it may be pointless to keep discussing it.
[/quote]
I would actually be interested in that kind of thing. But I think it came up a couple months ago, and one of the devs, I think it was Mr. Schumacher, said it wasn't happening.
Modifié par Riverdaleswhiteflash, 12 février 2013 - 04:58 .





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