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So did everyone on the citadel die?


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#51
Argentoid

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Mr Massakka wrote...


First, the logic with the kinetic has gone kinda missing since ME2. It was once stated that barriers can't protect against gases and the like... but now they keep oxygen inside a room? Correct me if I missed something here.


Kinetic barriers were used to keep oxygen on the Normandy during the beginning of ME2 and also at the very end (when the Normandy takes a few hits during the attack at the Collector Base). During ME3, you can see that kinetic barriers are being used during the Cerberus Base mission, as there's holes on the walls that link directly to outer space, only protected by barriers. That, my friend, is what I call a "retcon".

Mr Massakka wrote...


Second, even if there are kind of save panic rooms protected by space magic, you can't fit millions of panicking people in there. It is well known you can't get a whole "city" to safety in a few hours, even if there are countless bunkers (that just appeared out of the nothing and only on Twitter). Everyone outside dies.


Yeap. You're right. But Patrick Weekes never said that EVERYONE was safe, he said that you can expect SOME people to be alive.

Modifié par Argentoid, 09 février 2013 - 08:24 .


#52
Red Panda

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Argentoid wrote...

Mr Massakka wrote...


First, the logic with the kinetic has gone kinda missing since ME2. It was once stated that barriers can't protect against gases and the like... but now they keep oxygen inside a room? Correct me if I missed something here.


Kinetic barriers were used to keep oxygen on the Normandy during the beginning of ME2 and also at the very end (when the Normandy takes a few hits during the attack at the Collector Base). During ME3, you can see that kinetic barriers are being used during the Cerberus Base mission, as there's holes on the walls that link directly to outer space, only protected by barriers. That, my friend, is what I call a "retcon".

Mr Massakka wrote...


Second, even if there are kind of save panic rooms protected by space magic, you can't fit millions of panicking people in there. It is well known you can't get a whole "city" to safety in a few hours, even if there are countless bunkers (that just appeared out of the nothing and only on Twitter). Everyone outside dies.


Yeap. You're right. But Patrick Weekes never said that EVERYONE was safe, he said that you can expect SOME people to be alive.




Not exactly, more rigid barriers jsut block everything, unlike a soldier's barriers which block things that move at really fast speeds.

As to why barriers block melee attacks in ME2 and ME3, that's gameplay segregation.

#53
kobayashi-maru

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In original pre-change ending they all died except for a small number who escaped initial invasion. The youtube clip of BW panel answering question is misleading in that the questioner asks one thing and Patrick Weekes changes the question to fit answer. The question was about Reaper takeover not whether they survived destruction of CItadel.

This all got glossed over and changed to bunkers and mass effect fields etc. Still it doesn't address the main point - the Reapers invaded, bodies being taken up from Earth to be altered, so it would make sense they would prioritize altering those alive onboard first, before people on Earth. So apart from a small number hidden in various places most die.

As for the Citadel Assets thing mentioned they originally did matter, the Cerberus takeover was supposed to vary depending on said assets from what I remember reading. But late in development the takeover got moved to earlier in the game so assets became pointless.

#54
Mouton_Alpha

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To me, it all seemed as an omission caused by rushed release. A pity.

#55
ziyon conqueror

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Bioware probably didn't even think of mentioning if the Citadel was evacuated

#56
TheRevanchist

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Brovikk Rasputin wrote...

kylecouch wrote...

Brovikk Rasputin wrote...

No. Lots of people alive. Just look in the background while talking to TIM.


Anyone who honestly says "Oh look at all the moving cars!" is clearly delusional at least imo. Why would they bother deleteing such a tiny, insignificant detail in an otherwise static background? They dont expect you to be paying attention to that. It's just a lazy programming decision.

And you base that on what? 

Nothing you say? Oh right, just you being wrong then. Surprise. 


And you base the fact that is NOT on what? nothing you say? Oh right, just you being wrong then. Surprise.

#57
Obadiah

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The devs said there were many casualties when the explosions happened on the Citadel, but many (most?) people survived in emergency sealed areas.

That can be interpetted as pretty much what kobayashi-maru said.

Modifié par Obadiah, 12 février 2013 - 12:36 .


#58
wright1978

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kylecouch wrote...

Brovikk Rasputin wrote...

No. Lots of people alive. Just look in the background while talking to TIM.



Anyone who honestly says "Oh look at all the moving cars!" is clearly delusional at least imo. Why would they bother deleteing such a tiny, insignificant detail in an otherwise static background? They dont expect you to be paying attention to that. It's just a lazy programming decision.


Yeah no doubt it is a oversight. Unless they are automated or husks are taking their former owners cars out for a spin that scene makes no sense. Really people being hunted and killed by reapers aren't going to go out for a quick spin in their car.

#59
Tron Mega

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kylecouch wrote...

Brovikk Rasputin wrote...

kylecouch wrote...

Brovikk Rasputin wrote...

No. Lots of people alive. Just look in the background while talking to TIM.


Anyone who honestly says "Oh look at all the moving cars!" is clearly delusional at least imo. Why would they bother deleteing such a tiny, insignificant detail in an otherwise static background? They dont expect you to be paying attention to that. It's just a lazy programming decision.

And you base that on what? 

Nothing you say? Oh right, just you being wrong then. Surprise. 


And you base the fact that is NOT on what? nothing you say? Oh right, just you being wrong then. Surprise.


you can base it on lazy programming, becasue you played ME3 and saw its lazy programming decisions.

the proof is in the pudding.

#60
TheRevanchist

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Indeed...like their choice to forgot players chooseing dialogue and instead going with automatic, lame ass One Liners for starters...Also this


Modifié par kylecouch, 12 février 2013 - 02:40 .


#61
Dlive

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"If" "If" "If" "If" the destroy ending was real,how on earth do they survive the burning,scorching,perilous,decent down to the planets surface that somehow our hero/heroine survives. ????

#62
Gervaise

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What perilous descent? The Citadel remains in orbit above the earth, even if broken apart by the blast. Subsequently it is rebuilt because the conduit remains connected to it from earth. The Devs said that some people did survive the blast. You can argue it doesn't seem possible but it is their story after all. Mind you may be they were too scared of the fans sitting there to admit that actually everyone on the Citadel died or that they had simply forgotten all about them.

I have to admit I was more concerned about all the people on the Citadel than the people back on earth because I had a personal connection with many of them and had been hanging around the place since ME1. To me the Citadel seemed more like home than earth did. Original run through I assumed they had all been killed by the Reapers before we got there but it would have been nice to have known for certain. It does seem odd that no mention was made of their fate in game.

Do you think it is possible that the next DLC will deal with the fate of the people on the Citadel? May be show how they were evacuated either before the Reapers took it into tow or during the battle over earth before the Crucible arrived?

#63
Zkyire

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AlanC9 wrote...

Dev tweets say they did not die. Whether or not to believe those tweets ... that's your call.

The game doesn't actually show us very much of the Citadel, so there's no proof one way or another.


Shepard: Liara, did anyone make it out of the Citadel alive?

Liara: Hold on, let me check Twitter.

#64
XXIceColdXX

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With the endings rushed , this unfortunately was something the writers forgot about.. Shame we have to rely on twitter or interviews to explain so many of the plot holes.

#65
Obadiah

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@Gervaise
That is a good idea. Maybe take control of Bailey during the Reaper takeover.

Modifié par Obadiah, 12 février 2013 - 10:50 .


#66
Red Panda

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Dlive wrote...

"If" "If" "If" "If" the destroy ending was real,how on earth do they survive the burning,scorching,perilous,decent down to the planets surface that somehow our hero/heroine survives. ????



What if they're still on the citadel?


Shocking, I know.

#67
nrobbiec

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Zkyire wrote...

AlanC9 wrote...

Dev tweets say they did not die. Whether or not to believe those tweets ... that's your call.

The game doesn't actually show us very much of the Citadel, so there's no proof one way or another.


Shepard: Liara, did anyone make it out of the Citadel alive?

Liara: Hold on, let me check Twitter.


What did you think the Shadow Broker terminal was?

#68
Argolas

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nrobbiec wrote...

Zkyire wrote...

AlanC9 wrote...

Dev tweets say they did not die. Whether or not to believe those tweets ... that's your call.

The game doesn't actually show us very much of the Citadel, so there's no proof one way or another.


Shepard: Liara, did anyone make it out of the Citadel alive?

Liara: Hold on, let me check Twitter.


What did you think the Shadow Broker terminal was?


Probably a QEC connected to various other QECs.

I know this shouldn't be possible, but hey, in ME3 it is.

#69
anmiro

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That is a very interesting question. The citadel is an enormous city like any other. If the millions of people living on the citadel didn't die, than at what point did the citadel get evacuated?

#70
I_Jedi

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Finn the Jakey wrote...

Oh good, I'm so glad I went around doing all those characters' side missions and fetch quests now I know they're all screwed anyway.


This reminds me of Taris from KOTOR.