Movement tutorial. Negating death stagger and fall stagger. (Updated for Reckoning.)
#51
Posté 18 mars 2013 - 04:27
#52
Posté 18 mars 2013 - 04:48
Already knew dodge tricks, didn't knew melee tricks, thanks a lot.Ziegrif wrote...
Going to go through some things here that minimize: Fall stagger, Resurrection stagger and an assortment of other things.
#53
Posté 18 mars 2013 - 04:32
Scottus4 wrote...
@ negating Death Stagger: Only if you're host.
Works offhost. Only reason it won't work is HELLISH lag. Might be that my connection is good enough though.
Geist.H wrote...
Mind if I add this thread to the list of utility thread in my guides ?
Knock yerself out. This thread can be used anywhere, the more peeps know the better.
Homey C-Dawg wrote...
Just thought I'd point out that you can immediately cancel the Juggs revive animation with a heavy melee, no light melee required.
You can but it requires that a grabbable enemy is near you while you heavy melee otherwise it just makes the sound.
shadowkinz wrote...
Nice.
I do this too but there will sti be a lil bit of the fall animation that plays out after the roll, or is there a way to negate it completely?
Perfect timing. There's also a difference between kits, some just can't cancel it 100% some can easily.
N7NJA982 wrote...
Ziegrif, can you do a tutorial on dodging banshee warps? I see people doing it in platinum solo videos, but I can never get the hang of it.
I dodge Banshees balls by instinct. I'll put it on the backburner, meaning there's a 0.1% chance I might do it. Jist of it is to watch for the ball and through brute force repetition you eventually get the timing right.
haisho wrote...
I do love me some FF6. Can't exactly put my finger on what the second song is though.
This is really handy though. Interesting options for a Juggernaut...
Reckoning supplement musics.
Song 1: Dirt Devil.
Song 2: Bastion. Spike in a Rail.
Ronnie Blastoff wrote...
Getting up animation canceling doesn't work (anymore, at least to a reliable degree). On xbox at least. Used to be able to get up and melee and stuff, now when you do this you actually CANCEL your invincible time sooner and often go meleeing nothing even with camera adjustment.
Dunno haven't tested it. I'm stricktly PC. These things let me get up faster I have no clue about the DR mechanics behind those thing, asking Peddro or Cyonan for that info might be better.
DarkseidXIII wrote...
Ziegrif, can we change Momma bot to Hot Momma Bot? (Helps to better identify who u r talking about)

Holy Krogan Balls I didn't even break anything!
Modifié par Ziegrif, 18 mars 2013 - 04:37 .
#54
Posté 18 mars 2013 - 05:11
Request you to identify and link all your notable threads on you siggy. Lot of folks are new here, it would help us a lot.
#55
Posté 18 mars 2013 - 06:01
mrinal_kanti wrote...
Ziegrif
Request you to identify and link all your notable threads on you siggy. Lot of folks are new here, it would help us a lot.
Well there's this one and... other ones are just build threads which are part of the Crimson Vanguards Build hub.
Peddro and Cyonans threads (which are in his sig) are useful aswell. Lord Sirian also made a vid about gameplay with and without lag that is quite extensive.
Basicly this is one of the only threads about general basic gameplay that I've made.
My sole little pond of knowledge in the sea.
#56
Posté 18 mars 2013 - 06:23
I enjoyed the video with the AIU, Collector, Juggernaut, Warlord and the Cabal, and it also taught me a few things! xD
Thanks!
#57
Posté 18 mars 2013 - 06:53
Sometimes?...ScarletN7 wrote...
You may be kinda weird and gross sometimes Ziegrif, but you can be cool too! ;D
SOMETIMES?!
Honey.
The Crazy train has. NO BREAKS!~
Modifié par Ziegrif, 18 mars 2013 - 06:56 .
#58
Posté 18 mars 2013 - 07:04
#59
Posté 18 mars 2013 - 07:50





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