[quote]AmstradHero wrote...
Oh wow. Personal attacks. What a credible way to support your argument.[/quote]
Please quote my "Personal attacks". I've criticized your MOD, to illustrate a point, not you. Never criticized you, personally.
[quote]I'm sorry that the talented voice artists, who did unpaid work I might add, don't have 100% professional equipment and studios. I'm very sorry you can't accept that. And I'm sorry that you can't read that I said upfront that the mod uses recycled areas because I wanted players and modders to see that someone could make a 30-60 minute adventure that was fully voiced and added in cleanly to the main campaign.[/quote]
I criticized your MOD, which as you say "don't have 100% professional equipment and studios". It's a valid critcism, which you even agree with! And just saying upfront that you Copy-Paste areas doesn't excuse the fact that you Copy-Paste'd areas. Again, it's a valid criticism that even you acknowledge is a down-side. We agree! We're on the same side here.
[quote]
You mean you couldn't have lengthy conversations with henchmen? Like you couldn't have lengthy conversations with random barkstring NPCs in the world of the full game?
[/quote]
Well, to be fair, you couldn't have any conversation with them, much less a lengthy one.
[quote][quote]Imrahil_ wrote...
Plus, you "designed" a dungeon crawl where you meet Arcane Horrors & some Shades for no reason, with little to no backstory. No wonder you don't care about the story. You prefer that to be optional. You made a dungeon crawl with no story.
[/quote]
You mean with encounters of a similar vein to those in the sidequests where you hunt a rage demon with an aging templar, and where you hunt down blood mages? You mean a couple of brief encounters that were there to provide combat between the next piece of story content regarding Osen?
[/quote]
Again we agree. Your encounters were akin to the most basic sidequests in the main game. Is that something to be aspired to?
[quote]
It's very interesting that you consider the mod to be a dungeon crawl with no story, considering that the average player spent more time in dialogue than they did in combat in my mod. Perhaps you chose to just skip all the dialogue because you perceived it to be "pointless" investigate nodes?
[/quote]
Heh. "It's very interesting..." Are you Sherlock Holmes? I find that most interesting, my Dear Watson. How long does combat take? How long does dialogue, even uninteresting dialogue take? That's a strange metric. A game with no combat & 100% boring dialogue would... be... good? By your metric? Elementary, I say!
[quote]Oh, I'm sorry i didn't turn him into a companion and provide hundreds of lines of voiced dialogue. I'm sorry I didn't make modifications to core dialogue in the game from NPCs whom I don't have the original voice actors to insert new lines of dialogue to reference your decision.
[/quote]
Yes, I said as much. It's a shame you didn't make him interesting in any way. We agree.
[quote]Again, here you are saying that YOU don't care about a dialogue option when it is placed in investigate. This is not a problem with the dialogue, this is your interpretation. Whenever you click the "I'd like to ask you a few questions" in the main DAO campaign, mechanically, you're doing the equivalent of selecting "Investigate" on the dialogue wheel, you just don't realise it. For you, not understanding the mechanics behind how the game works leads you to believe that the game is somehow more dynamic than one using the wheel.
It is not.[/quote]
Er, no. There really isn't an "I'd like to ask a few questions..." option in DA:O, except when you're talking to your companions in camp occasionally. Which, granted, could be worded better, but it's like "hey, companion I've been travelling with forever, let's have a conversation...".
It doesn't really happen with people you meet outside of camp, although I don't doubt you cold find one or two instances where that happens, although I can't off the top of my head think of anyime it happens outside of camp. It's just not... normal. Unlike the Investigate option, which happens all the time.
[quote][quote]Imrahil_ wrote...
I think I understand why you like the Wheel. You write terrible dialogue & the Wheel facilitates terrible dialogue. I wanna be a Dragon! I wanna hunt down a Blood Mage! Raaaar!
[/quote]
How childish. I did not offer any such options. If you'd actually played the game, then you'd realise there's actually more nuance in the dialogue. Maybe you just watched a let's play on YouTube rather than actually
playing it, or read the comments in my project page, because you seem to remember an awful lot about my mod
considering you've been telling me repeatedly how terrible it is and you played it years ago.
[/quote]How literal. Obviously the "I wanna be a Dragon" is from DA2. It literally happens in DA2. I thought most people knew that. But, as I said, I downloaded & played your MOD long before I realized I was haing a conversation with the person who created it. I referenced characters from it. I referenced encounters from it. You know I played it. You even admit I "remember an awful lot about [your] mod". Make up your mind. Did I watch it on YouTube or did I play it? You can't have it both ways.
[quote]Maybe you would then know that you could choose to aid the dwarf or kill him. Maybe you would know how you could choose to rescue an innocent elf by framing someone else.[/quote]
Those are the same thing. You can't just say "Bugger off." You can either aid the Dwarf by framing someone or kill him & rescue the innocent elf. You're trying to make it sound like you have a lot of choices but you don't. It's Door #1 or Door #2. It's lierally "Help me or die!" *twirls moustache*. Tres cliche.
[quote]
Or how you could voice disapproval of the templars and how you could actually pursue Osen with an aim to help him.
[/quote]Oh, yeah, certainly. And how does that change the outcome? What's that? It doesn't. Oh, right.
[quote]
For someone who accused me of treating everything as black and white and lacking an ability to roleplay, you're demonstrating that you have a phenomenal inability to roleplay.[/quote]
No, I'm accusing you of treating everything like DA2 does. "What would you like to choose? A or B? - Aha! No matter what you choose, the same thing happens! Ta da! Choice! dum dm dum" But with additional bad dialgue.
Modifié par Imrahil_, 23 février 2013 - 10:19 .