Twisted Path wrote...
Yeah, didn't PC Gamer call Dragon Age 2 the "RPG of the Decade"? If it was so perfect what is there to fix? Hmm...
Except for the part where the reviewer of DA2 for PC Gamer was not RIchard Cobbett. He actually wrote some decent criticism of DA2.
As for the article I agree with most of it. I don't agree that the Deep Roads intrinsically suck. They're basically a giant underground cave/tunnel network. With a robust lighting system, that should be goddamn amazing to explore. Its more a failure of BioWare's level designers/artists/engine in DA:O and DA2 that they've been seen as boring, which could also be due to their grindy nature in Origins.
I completelt agree here but obviously tied with the next point, it seems this ship has sailed. Not every game needs to shamelessly ape Mass Effect. It would be nice if Dragon Age could have had its own identity.Character Customisation. Commander Shepard was a great character, and there’s no reason that she couldn’t have a fantasy equivalent. Dragon Age isn’t the game to do that in though, and Hawke added nothing to the game except for a bad British accent, some forgettable family members, and even less reason to care about what was going on in Kirkwall if you weren’t (sssh!) a mage.
Completely agree here. And the whole "mime" aspect could easily be alleviated by altering the presentation style of the dialogue.No Main Character Voice. For the above reasons, really. A fixed character having a voice is one thing – it would be silly for instance if Geralt didn’t. When it’s your own creation, the immersion lost by having them be a heroic mime is more than made up for by them not sounding like a complete ****/****ette. Once again, Hawke, looking at you. Over a whole RPG though, you soon get used to silence.
This made me think of a similarly interesting quote from Gaider in the ask a developer thread:
This is one of my big issues with a voiced PC- sometimes the fixed voice just doesn't fit the look of the in game, player created character model. Yet, while BioWare can nix the voice actor and start over, as the player you're forced to ditch your created PC since you're stuck with the one voice. While I'd always prefer a non voiced PC, if there was some way to customize the voice, that would help immensely.Sometimes, once a voice is in-game and we see it being used by an in-game model, we don't like it and start the process over.
Its a pretty damn good list that Cobbett made though, overall.
Modifié par Brockololly, 10 février 2013 - 03:38 .





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