The Sir Tendeth wrote...
I would think that a match would have vets leveraging speed run techniques sans rockets.
And with some reassurance that no insta-kill would take place. And enemies wouldn't stomp at risk of their own life. So if they are engaged they would focus on the attacker instead of being hell bent on executing a player.
The offset would be twice the enemies to bring down, with bosses more damage resistant, and still able to bring you to the floor instead of insta-kill. Plus one rocket and you have to be revived, with medi only extending your revive window.
If you can think of how to make it risky but not leave players on the sideline doing nothing, throw your ideas in.
In my opinion the best way to do it was always to add additional mechanics and get rid of things like sync kills and staggerlocking.
Additional mechanics would include things such as the Banshee getting a new ability that throws a Stasis bubble at the target, which becomes active after 2 seconds(giving you some time to move out of it), Cerberus Engineers laying down Shield Pylons behind cover, etc.
Things that actively punish you if you do not pay attention to them, but don't actually remove you entirely for the rest of the game(just rest of the wave at worst).
Though at this point both of us are talking about things that are likely to be out of the scope of the DLC we're getting.





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