Aller au contenu

Photo

Mass Effect trilogy insanity run


  • Veuillez vous connecter pour répondre
29 réponses à ce sujet

#1
Subject87

Subject87
  • Members
  • 41 messages
  I want to do an insanity run of all three games in the near future for the achievments but I can't decide what class, I've played all but infiltrator and Vanguard, but I have narrowed it down to two.

Soldier or Infiltrator.

Any helpful advice, tips, or links would be much appreciated as the more I research the more I can't decide between the two.

#2
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
 I have an entire section dedicated towards the classes.
http://social.biowar.../index/15804863

#3
known_hero

known_hero
  • Members
  • 859 messages
Great, another one of THESE threads.

#4
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Infiltrator:

Description:
Sharp shooter and master of stealth. This tech savy soldier combines incendiary attacks with sabotage for weapons backfire and AI hacking.

Add to this potentially the highest weapon damage in the form of headshot bonuses, and tactical cloak for further weapon damage bonuses and you have a very powerful fighter.

Cryo ammo can even the score, as you freeze enemies and weaken armour with a rapid fire weapon.
If your sniper rifle is having trouble with shields/barriers, attach disruptor ammo.

On low level and medium level enemies you can one kill enemies with 1 hit.


Strengths:
Best weapon based damage. Potentially.
Sniper expert.
Tactical cloak can favour both long ranged combat and close ranged assault.
Be able to setup and detonate tech bursts using sabotage and incinerate.
Ammo powers boost weapon performance.
A grenade that actually takes your active ammo power into account.
Has slightly better time dilation when using concentration mods on sniper rifles.

Weaknesses:


Being unable to restore shields under tactical cloak.
Is a bit on the squishy side.
Has less power damage than the engineer and lacks a tech power that can deal with shields/barriers.
Has no ammo power that effectively deals with armoured targets

Bonus Choices:

Energy Drain [for restoring shields whilst snatching enemy shields]
Stasis [because stasis sniping is useful]
Armour Piercing Ammo [can take out armoured opponents]
Barrier/Fortification/Defence Matrix: To reduce damage taken

Flare: Use this during tactical cloak! I dare you!Image IPB

_________________________________________________________________________________________


Soldier:

Description: 

The guns blazing power house that is soldier, has a unique ability called adrenaline rush.
In this mode the soldier can slow down time, boost weapon damage and rate of fire, whilst also restoring shields, reducing damage taken and even use a grenade, concussive shot or bonus power whilst adrenaline rush is active.

The concussive shot can throw enemies backwards.
Frag grenades are decent too.

The soldier has disruptor ammo to deal with shields and barriers.
Incendiary ammo to deal with armour and health.
Cryo ammo to freeze unprotected foes and debuff armour.



Strengths:

Has an ammo power for every situation (except for penetrating light cover, but there are mods for those).
Better weight capacity means the soldier can carry more guns without worrying too much about cooldowns.
Is proficient with every type of weapon.
One of the best, perhaps the best class for weapon based damage per second.
Can kill foes quickly (though all 6 classes can easily bost this strength).

Despite the other classes having flashy heavy melee attacks, the soldier's omniblade thrust is the most iconic 
and most popular.

Iconic Male Shepard and Female Shepard are portrayed as soldiers in the trailers.

As a soldier you have to be skilled with guns. This can make the game more challenging, but in a way, that's a good thing.

Easiest to pick up and play. Other 5 classes have an array of powers that are confusing to new players.

Want a build that doesn't care about cooldowns. It's feasable. Carry the heaviest, hardest hitting guns in every slot and never worry about using adrenaline rush or concussive shot!


Weaknesses:

Doesn't stand out from the rest of the herd.
Adrenaline rush is now a jack of all trades power instead of being the master of weapon damage (as it was in Mass Effect 2).
Trumped by infiltrator in terms of weapon based damage.
Lacks crowd control abilities, rag dolling and tech powers.
Everything the soldier can do, the other five classes can also do.
Is squishy.
Because soldier is more heavily reliant on guns than the other 5 classes, they must spend more time out of cover.

Soldier is in a bad situation if it runs out of ammo. This can be mitigated by carrying more guns, equiping the prothean particle rifle or bringing a bonus power that can even the score.



Bonus Choices: The soldier is not a bad class, but could use a bonus power.

Energy Drain: Snatch shields, saving your ammo and restoring your shields too.
Carnage: A powerful alternative to concussive shot. This fireball of destruction can tear apart armour and health.
Fortification/Defence Matrix: Soldiers spend a lot of time out of cover. A little extra hardening goes a long way.
Inferno Grenades: Boosts the amount of grenades you can carry.

Proximity Mine: Debuffs enemies so that they take more damage. Can also deal damage. So saves you a lot of ammo and ticks the crowd control box.

Flare: Use this during adrenaline rush. I dare you!Image IPB

___________________________________________________________________________________________________

#5
Subject87

Subject87
  • Members
  • 41 messages

Abraham_uk wrote...

Infiltrator:

Description:
Sharp shooter and master of stealth. This tech savy soldier combines incendiary attacks with sabotage for weapons backfire and AI hacking.

Add to this potentially the highest weapon damage in the form of headshot bonuses, and tactical cloak for further weapon damage bonuses and you have a very powerful fighter.

Cryo ammo can even the score, as you freeze enemies and weaken armour with a rapid fire weapon.
If your sniper rifle is having trouble with shields/barriers, attach disruptor ammo.

On low level and medium level enemies you can one kill enemies with 1 hit.


Strengths:
Best weapon based damage. Potentially.
Sniper expert.
Tactical cloak can favour both long ranged combat and close ranged assault.
Be able to setup and detonate tech bursts using sabotage and incinerate.
Ammo powers boost weapon performance.
A grenade that actually takes your active ammo power into account.
Has slightly better time dilation when using concentration mods on sniper rifles.

Weaknesses:


Being unable to restore shields under tactical cloak.
Is a bit on the squishy side.
Has less power damage than the engineer and lacks a tech power that can deal with shields/barriers.
Has no ammo power that effectively deals with armoured targets

Bonus Choices:

Energy Drain [for restoring shields whilst snatching enemy shields]
Stasis [because stasis sniping is useful]
Armour Piercing Ammo [can take out armoured opponents]
Barrier/Fortification/Defence Matrix: To reduce damage taken

Flare: Use this during tactical cloak! I dare you!Image IPB

_________________________________________________________________________________________


Soldier:

Description: 

The guns blazing power house that is soldier, has a unique ability called adrenaline rush.
In this mode the soldier can slow down time, boost weapon damage and rate of fire, whilst also restoring shields, reducing damage taken and even use a grenade, concussive shot or bonus power whilst adrenaline rush is active.

The concussive shot can throw enemies backwards.
Frag grenades are decent too.

The soldier has disruptor ammo to deal with shields and barriers.
Incendiary ammo to deal with armour and health.
Cryo ammo to freeze unprotected foes and debuff armour.



Strengths:

Has an ammo power for every situation (except for penetrating light cover, but there are mods for those).
Better weight capacity means the soldier can carry more guns without worrying too much about cooldowns.
Is proficient with every type of weapon.
One of the best, perhaps the best class for weapon based damage per second.
Can kill foes quickly (though all 6 classes can easily bost this strength).

Despite the other classes having flashy heavy melee attacks, the soldier's omniblade thrust is the most iconic 
and most popular.

Iconic Male Shepard and Female Shepard are portrayed as soldiers in the trailers.

As a soldier you have to be skilled with guns. This can make the game more challenging, but in a way, that's a good thing.

Easiest to pick up and play. Other 5 classes have an array of powers that are confusing to new players.

Want a build that doesn't care about cooldowns. It's feasable. Carry the heaviest, hardest hitting guns in every slot and never worry about using adrenaline rush or concussive shot!


Weaknesses:

Doesn't stand out from the rest of the herd.
Adrenaline rush is now a jack of all trades power instead of being the master of weapon damage (as it was in Mass Effect 2).
Trumped by infiltrator in terms of weapon based damage.
Lacks crowd control abilities, rag dolling and tech powers.
Everything the soldier can do, the other five classes can also do.
Is squishy.
Because soldier is more heavily reliant on guns than the other 5 classes, they must spend more time out of cover.

Soldier is in a bad situation if it runs out of ammo. This can be mitigated by carrying more guns, equiping the prothean particle rifle or bringing a bonus power that can even the score.



Bonus Choices: The soldier is not a bad class, but could use a bonus power.

Energy Drain: Snatch shields, saving your ammo and restoring your shields too.
Carnage: A powerful alternative to concussive shot. This fireball of destruction can tear apart armour and health.
Fortification/Defence Matrix: Soldiers spend a lot of time out of cover. A little extra hardening goes a long way.
Inferno Grenades: Boosts the amount of grenades you can carry.

Proximity Mine: Debuffs enemies so that they take more damage. Can also deal damage. So saves you a lot of ammo and ticks the crowd control box.

Flare: Use this during adrenaline rush. I dare you!Image IPB

___________________________________________________________________________________________________


Thanks, liking the sound of infiltrator!

#6
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
With Soldier max out adrenaline rush, disruptor ammo, incendiary ammo, class passive and fitness (spec for health).


With Infiltrator, max out tactical cloak, disruptor ammo, sabotage, incinerate, class passive and fitness (spec for health).


Both of these classes are really good with weapons, but Infiltrator has the edge. They are the better marksman and they have tech abilities. If you love sniping infiltrator is the one for you.

Just to note: If you combine marksman with tactical cloak, you out perform the soldier in the shooting department.

#7
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Subject87 wrote...

  I want to do an insanity run of all three games in the near future for the achievments but I can't decide what class, I've played all but infiltrator and Vanguard, but I have narrowed it down to two.

Soldier or Infiltrator.

Any helpful advice, tips, or links would be much appreciated as the more I research the more I can't decide between the two.


The really tough choice isn't soldier versus infiltrator.
It's what guns should I bring?
Now that entirely depend on what kind of playstyle you're going for.


Check out Danny Boy's live fire series.

He also analyses the weapons performance in the shooting range. But you'd probably want to see the guns in action.


As for tips on playing the infiltrator. If you've got time on your hands check this out.

Modifié par Abraham_uk, 10 février 2013 - 02:49 .


#8
brad2240

brad2240
  • Members
  • 703 messages
Infiltrator is probably the strongest class in ME1. Compared to the Soldier, it does the same or more weapon DPS, has only marginally less tanking ability and has nearly the full range of tech powers for CC as well.

In 2 he's still good, but maybe not top tier. Soldier is stronger, IMO, but Cloak is a fun power. If you like tactical manuevering better than a brute force approach you'll like the class.

In 3 he's back to being the best in the game. Tac Cloak is crazy now, giving massive boosts to both weapon and power damage. At the same time, the Soldier has fallen a bit behind the other classes. Still a lot of fun to be had there, though.

#9
capn233

capn233
  • Members
  • 17 385 messages
So you have played all the classes but Infiltrator and Vanguard, but the choice is between Soldier and Infiltrator?

I would recommend Infiltrator if only because you haven't played it yet. And it doesn't have all that steep a learning curve in any of the three games really.

#10
Subject87

Subject87
  • Members
  • 41 messages

capn233 wrote...

So you have played all the classes but Infiltrator and Vanguard, but the choice is between Soldier and Infiltrator?

I would recommend Infiltrator if only because you haven't played it yet. And it doesn't have all that steep a learning curve in any of the three games really.


I forgot to add I haven't played Engineer on the story, but  yeah I narrowed it down to  Soldier and Infiltrator after reading some threads on the subject.

#11
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Both the Infiltrator and Soldier are good choices.

If you go for engineer they're weak in ME 1.
If you go for adept, they're weak in ME 2.
If you go for vanguard, they're incredibly powerful in ME 1 and overpowered in ME 2 & 3.
If you go for sentinel, they're decent in ME 1 and strong in ME 2 & 3.


Soldier is a strong class in all three games. But this class was at it's peak in ME 2.
Infiltrator is a consistently strong class too. Infiltrator has all of the strengths of the engineer and soldier, but doesn't seem to have inherited the weaknesses of either. In addition they get the tactical cloak in ME 2 & 3.

From a pure tactical stand point the infiltrator has the edge over all classes.
Vanguard is also powerful but requires very risky tactics to dish out damage.

#12
brad2240

brad2240
  • Members
  • 703 messages

Abraham_uk wrote...

If you go for engineer they're weak in ME 1.
If you go for adept, they're weak in ME 2.


They only seem weak if you think in terms of class vs. class. Both classes, all classes really, in all 3 games will absolutely destroy the enemies you face.

#13
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

brad2240 wrote...

Abraham_uk wrote...

If you go for engineer they're weak in ME 1.
If you go for adept, they're weak in ME 2.


They only seem weak if you think in terms of class vs. class. Both classes, all classes really, in all 3 games will absolutely destroy the enemies you face.


I was going along the lines of class vs class.

#14
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

brad2240 wrote...

Abraham_uk wrote...

If you go for engineer they're weak in ME 1.
If you go for adept, they're weak in ME 2.


They only seem weak if you think in terms of class vs. class. Both classes, all classes really, in all 3 games will absolutely destroy the enemies you face.


You can't really compare classes without taking into account their relative power. Doesn't stop the Adept in ME2 being fun to play, though. Just not the walkover others are.

Modifié par JaegerBane, 11 février 2013 - 06:11 .


#15
brad2240

brad2240
  • Members
  • 703 messages

JaegerBane wrote...

brad2240 wrote...

Abraham_uk wrote...

If you go for engineer they're weak in ME 1.
If you go for adept, they're weak in ME 2.


They only seem weak if you think in terms of class vs. class. Both classes, all classes really, in all 3 games will absolutely destroy the enemies you face.


You can't really compare classes without taking into account their relative power. Doesn't stop the Adept in ME2 being fun to play, though. Just not the walkover others are.


True. Just pointing out that the classes aren't weak against the enemies you face. Comparatively speaking, yes they're a bit behind but anybody who bothers to learn to play them isn't going to struggle. Shepard is always the boss, regardless of class.

#16
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
 It would seem that I have managed to side track this thread.
Back on topic. The opening poster was deciding between the infiltrator and soldier.Two of perhaps the most powerful classes in terms of weapon damage.

#17
thisisme8

thisisme8
  • Members
  • 1 899 messages

Abraham_uk wrote...

If you go for engineer they're weak in ME 1.
If you go for adept, they're weak in ME 2.
If you go for vanguard, they're incredibly powerful in ME 1 and overpowered in ME 2 & 3.
If you go for sentinel, they're decent in ME 1 and strong in ME 2 & 3.


That's weird, because I found every class to be ridiculously strong in ME1 once you hit level 20 or 30.  With so much Geth running around, I felt like my Engineer was cheating - then again the Adept or Singularity Vanguard was cheating in ME1.

Anything less than Hardcore on ME2 and the Adept was ridiculously strong.  Hardcore and above you actually had to shoot your gun, but with the addition of the Locust, defenses were negligeable and once you got access to the BR, the Adept again became super strong.

To be honest, I could never complete a Sentinel playthrough in ME1, but in ME2 and 3 they are at the top of their game in terms of brute force.  I'd argue that without Nova, the Vanguards would be second class to Sentinels - which brings me to my last point.  Vanguards in ME1 was cheating if you chose Singularity.  They had a steep learning curve in ME2, but once learned were very high-risk, high-reward, which made them my favorites.  In ME3, however, Nova just made them stupid strong.

Soldiers and Infiltrators have always been a real strong class and you really can't go wrong in any of the games with them.

Modifié par thisisme8, 14 février 2013 - 05:41 .


#18
Subject87

Subject87
  • Members
  • 41 messages
Okay I'm most likely going with Infiltrator, but I've heard good things about Engineers too.

I was reading the posts on the link Abraham_uk posted and it got me interested in it.

Perhaps I'll just do two insanity runs, one as each.

#19
brad2240

brad2240
  • Members
  • 703 messages

Subject87 wrote...

Perhaps I'll just do two insanity runs, one as each.


Best idea! Image IPB

#20
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

thisisme8 wrote...

Abraham_uk wrote...

If you go for engineer they're weak in ME 1.
If you go for adept, they're weak in ME 2.
If you go for vanguard, they're incredibly powerful in ME 1 and overpowered in ME 2 & 3.
If you go for sentinel, they're decent in ME 1 and strong in ME 2 & 3.


That's weird, because I found every class to be ridiculously strong in ME1 once you hit level 20 or 30.  With so much Geth running around, I felt like my Engineer was cheating - then again the Adept or Singularity Vanguard was cheating in ME1.

Anything less than Hardcore on ME2 and the Adept was ridiculously strong.  Hardcore and above you actually had to shoot your gun, but with the addition of the Locust, defenses were negligeable and once you got access to the BR, the Adept again became super strong.

To be honest, I could never complete a Sentinel playthrough in ME1, but in ME2 and 3 they are at the top of their game in terms of brute force.  I'd argue that without Nova, the Vanguards would be second class to Sentinels - which brings me to my last point.  Vanguards in ME1 was cheating if you chose Singularity.  They had a steep learning curve in ME2, but once learned were very high-risk, high-reward, which made them my favorites.  In ME3, however, Nova just made them stupid strong.

Soldiers and Infiltrators have always been a real strong class and you really can't go wrong in any of the games with them.



I only ever used nova as a panic button in singleplayer.
I didn't use nova very often because I was worried about getting shot down very quickly.

It wasn't until I played the human vanguard in multiplayer that I exploited charge nova combo.

The vanguard is actually a much better class when you only occasionally use nova, or not use nova at all.
In my opinion...

Modifié par Abraham_uk, 14 février 2013 - 06:18 .


#21
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

brad2240 wrote...

Subject87 wrote...

Perhaps I'll just do two insanity runs, one as each.


Best idea! Image IPB



I did that.
I got 6 amazing playthroughs!
Each class had it's own interesting strengths and weaknesses.
I enjoyed using the different powers each class had to offer.
Combat for me never got tiring.
Even on my last playthrough I was learning new stuff.:wizard:


By the way, fighting rannoch reaper is much easier if you play as a soldier. Adrenaline rush gives you the edge in that fight.

#22
Kronner

Kronner
  • Members
  • 6 249 messages
The most powerful class of the trilogy is easily Vanguard.

IMHO in terms of overall power:
(points out of 30)
Vanguard 29
Infiltrator 28
Adept 28
Sentinel 28
Soldier 27
Engineer 24

Details:
ME1: Top3 class easily (+Infiltrator and Soldier)
Vanguard 10/10; Infiltrator 10/10; Soldier 9.5/10
Sentinel 8/10; Engineer 8/10; Adept 9.5/10

ME2: Best class in the game when played right
Vanguard 10/10; Infiltrator 8/10; Soldier 8.5/20
Sentinel 10/10; Engineer 8/20; Adept 8.5/20

ME3: Top3 class.
Vanguard 9/10; Infiltrator 10/10; Soldier 9/10
Sentinel 10/10; Engineer 8/10; Adept 10/10

Modifié par Kronner, 15 février 2013 - 05:15 .


#23
Seifer006

Seifer006
  • Members
  • 5 341 messages

Kronner wrote...

The most powerful class of the trilogy is easily Vanguard.

IMHO in terms of overall power:
(points out of 30)
Vanguard 29
Infiltrator 28
Adept 28
Sentinel 28
Soldier 27
Engineer 24

Details:
ME1: Top3 class easily (+Infiltrator and Soldier)
Vanguard 10/10; Infiltrator 10/10; Soldier 9.5/10
Sentinel 8/10; Engineer 8/10; Adept 9.5/10

ME2: Best class in the game when played right
Vanguard 10/10; Infiltrator 8/10; Soldier 8.5/20
Sentinel 10/10; Engineer 8/20; Adept 8.5/20

ME3: Top3 class.
Vanguard 9/10; Infiltrator 10/10; Soldier 9/10
Sentinel 10/10; Engineer 8/10; Adept 10/10


I have to agree with Kronner on this. In fact, I didn't even know Vanguard was any good until I saw Kronner playing him. I decided to use him and found out, he's easily the Best of the class. Also, in ME2, if you know how to wield the Claymore, you'll be unstoppable

#24
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Claymore is a powerful gun in both Mass Effect 2 & 3.

But I prefer it on a vanguard. Since claymore is a point blank gun, and vanguards are the best at getting within point blank range.

#25
lagruej

lagruej
  • Members
  • 174 messages
I did Soldier personally, in ME2 and ME3 the Adrenaline Rush ability makes it a cakewalk. The ability isn't present in the first one, but ME1 is still fairly easy if you play a loaded file, I found my first playthrough of ME1 on Normal was the most difficult due to lack of equipment and weapons. Now the enemies just... melt.