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True name meeting - Animus defeat not triggering Sydney fight


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#1
Korhiann

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Being the fool that I am, I made the mistake of installing the Plot Fixes pack, which haunted my playthrough for some time until I removed it... Sadly that doesn't seem to have stopped the dead triggers from appearing. 
This time I'm having a problem with Sydney and Jalboun not reappearing after I defeat the animus, which also just falls over dead when defeated instead of vanishing. I'm certain it's the very ugly head of the aformentioned pack that has once again shown itself. 

I've already tried loading a much ealier save in hopes that the pack's scripts hadn't "infected" that part of the game yet and thus the later stages. To no avail, apparently it's been able to make changes for areas that I had not visited yet with the fixes installed. 
So I'm hoping that someone has an idea how to force the trigger or how to "purge" my playthrough of the changes that the pack introduced, even after being removed. 

So, in short does anyone know the console command to start the conversation with Sydney and Jalboun after defeating the animus?



Oh, and as a side request does anyone know the command to trigger the second conversation with Light of Heavens in Port Llast? Sadly the fixes pack also bugged the trigger after defeating her the second time, resulting in her simply dying. This isn't as important as the true meeting bug, since I can just add LoH as a sergeant via the console. 

I appreciate any answers/advice that people might have. 

Modifié par Korhiann, 10 février 2013 - 12:52 .


#2
kevL

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- that WR .. funny guy. I suggest reversing whatever steps were used to put it in Override. Even rename the old Override and create a new empty one, then transfer your good mods back in. He did a lot of poking but his def'n of "fix" is erm, odd

So you can try running these and just hit the worldMap:


rs ga_global_int("b3200SydneyBattle", "1")
rs ga_global_int("32_bLuskanDone", "1")
rs ga_global_int("31_bToldTrueNames", "1")
rs ga_global_int("31_bSydneyMeeting", "0")


// if Jalboun is in party:
rs ga_henchman_remove("31_jalboun")

// if you want Jalboun as sergeant:
rs ga_global_int("01_Join_Jalboun", "1")


rs ga_journal("30_shadow_reavers", 30, 1, 1, 0)



good Luck tho,

#3
Korhiann

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Without appearing too presumptuous, I was hoping for your help on the matter kevL:D

I will most certainly try your advice with the override folder and see if that does the trick first, and my thanks for the commands.

Modifié par Korhiann, 10 février 2013 - 02:53 .


#4
kevL

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np. I'd like to go through his material someday 'cause i'm sure he made some valid criticisms ....

#5
Korhiann

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Oh there are most certainly some worthwhile changes in his pack, installing it just requires enough clairvoyance to know what to keep and what to discard:D

#6
kevL

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yep

or hrs & hours of wtf :)