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Off-Party


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#1
AL JA

AL JA
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I have read in a few places one of the things that people would like to see in DA3 is to see what the rest of your party are doing when you and your team are doing their adventuring. One of the ways suggested is to do partly what they did in DA 2 and Mass effect 3 showing your team having conversations and having their own places within the game world to hang out in.

This is part of the solution in my opinion. I think there is another way that helps add to the strategic depth of gameplay aswell. I think when it comes to picking a party, you pick 3 other companions for the party as standard. However, you should also be able to pick an off-party which acts as support for the main party.

What does this mean for gameplay. Firstly, it makes a logical reason why enemies might arrive in waves. Your off-party are off screen fighting back enemy support. Their skill and builds might determine what states the enemy are in when they get to you. An enemy might arrived poisoned from your off-party of rogues or they might arrive with a slow hex if you have a mage in your off-party etc.

This group would be able to help the main party in combat by periodically being able to effect whats happening in the main fight. An unexpected heal from your off-party mage before they battle back off screen to stem the tide of enemies.

Not only would this add some cool moments where your off-party might save your ass at a critical time, it gives an extra layer of build strategy to your characters. When I was playing DA 2 I really liked all the characters and I wanted to see them all when I was going about the story. However, there wasnt much point in me taking merril or anders when I was a mage even though they were really good charcters. In this system you would be able to build the other mage characters specifically for an off party role, with their own off-party skill tree. It would make you feel like you had a genuine team that was working together rather than a bunch of individuals.

#2
Blazomancer

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I have this feeling that such a feature would make combat terribly easy and well, it will potentially allow a lot of exploits. I'd really want bioware to cramp up the difficulty much higher than the first two games. But that is just me being me. If the devs can integrate the feature you have proposed without making combat seem a lopsided affair, I'm all right with it, although I'll admit I can't fathom how they're going to do that.

#3
EdwormN7

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Your general suggestion of selection an "off-party" sounds pretty neat, but I'm not so sure on your suggested use as I really hope we don't get a DAII style enemy wave after wave out of nowhere. If they could implement an off-party to something useful, that would be neat though.