Grab a snack. I mean it.
===
The really short summary:
An ME3 remake/recast in which Cerberus is allied to the Crucible effort, while still a frequent antagonist on missions.
===
Before I go into the big ‘Cerberus is re-rolled’ AU, I think it’s worth starting by recognizing what I believe the role Cerberus actually played in the galaxy of canon was. Accusations of the Sith Empire are frequent, and not entirely unfounded thanks to the effectively unlimited supply of ground forces thanks to implants, but aren’t entirely accurate either.
In truth, Cerberus was actually a minor military power: potent enough to enforce its will on largely defenseless worlds, skilled at surgical strikes and violence of action, but still small enough that occupation was difficult in terms of manpower and resources, and effective defenders could deter and defeat their strike teams. Cerberus operated primarily at the margins of the war, away from the front lines and relying on deception, surprise, and the occasional technological gambit rather than massed forces. Though Cerberus forces were skilled, with implant-troopers canonically being around top-tier Alliance soldier levels in terms of performance, and though implant-indoctrination allowed rapid replacement of losses and great ground forces, the Cerberus war machine was still modest and limited by the ships and vessels it could field. While most of Cerberus’s war materials can be justified by being created by fabricators (particularly small-arms and armors), Cerberus’s force of ships shuttles were the remnants of the pre-ME2 military buildup of Cerberus, the remains of the pre-Lazarus bankruptcy and post-Retribution remnants that evaded the Turian intervention.
Cerberus’s role and behavior was not of a conquering empire, but that of the opportunist. All major Cerberus operations have been various forms of targets of opportunity, almost always taken with a short-term goal in mind. Surkesh was kill the Krogan female, likely to prevent the Turian-Krogan alliance. Eden Prime was taken after Alliance fleets had abandoned the sector to the Reapers, who themselves were preoccupied with Earth. The Turian shipyards of Aephus (the Zaeed cameo mission of ME3) were targeted due to relative defenses, which fore-warned reinforcements were able to supplement and defeat the attackers. The Turian Bomb, Tuchanka Ground Canon, and Thessian Beacon operations were also targets of opportunity, timed for maximum distraction and maximum effect.
The point of this isn’t to critique or criticize the writing, but rather to recognize the actual proportions of Cerberus: a skilled but limited minor military power that relied on strategic initiative and planning to compensate for limited hardware. While Cerberus was able to organize resources for a number of high-profile events, these were always limited in scope and duration, with the longest protracted engagement being the Cerberus occupation of Omega… itself turned into a population-control war of internment camps rather than an occupation-insurgency conflict.
But the point: Cerberus could have a lot of bodies, and a lot of small arms, but it was never a match for the fleets at play by the other main factions, including the Alliance. Its survival always depended on others being either unable to find them, or too busy with the Reapers to try. While it must have a well-hidden industrial base of fabricators and resource suppliers to maintain it, it’s greatest limiting factor is infrastructure-heavy hardware: ships, major bases, and galaxy-integrated logistics hubs that don’t have to smuggle everything.
===
How that Plays In
===
Why do I care about how Cerberus was composed?
Because the Alliance after Earth is almost the opposite: with over 99% of the population stuck on Earth and all the core industry lost with it, the entirety of the Alliance war machine after the Arrival are the fleets Hacket saved and the relatively small colonies to support them. While the Fleets are considerable, the army is not: with all the garrisons and potential recruits of Earth lost, Hackett is limited to the men he carried with him, the garrison posts, and the civilian recruits who will require time and training to become experienced and effective. Hackett and Udina are stewards of a resource-colony system with no homeworld: raw materials, but little processing potential.
The yin-yang should start to be apparent now. The Alliance has few soldiers but plenty of ships and excess civilians: Cerberus has few ships and a way to make special forces-tier soldiers out of civilians. Cerberus has a known base of fabricators that are limited by raw materials and the ability to move them: the Alliance has colonies dedicated to providing raw materials and effective trade routes, but has lost its normal consumer base. An alliance would be sensible: two nominal defenders of Humanity, each with complimentary strengths.
But who would be the leading partner?
This is the question that re-defines the role and friction of Cerberus as a quasi-ally, quasi-antagonist, because the obvious answer is not necessarily the right one.
To most people, the obvious answer would be the Alliance: they have more people, they have more ships, they have more allies because they’re the ones on the Council. Cerberus is that little terrorist group everyone loves to hate, and the Alliance is the fourth superpower of the galaxy. Aliens should naturally prefer them over the human-supremacists, and most humans should have no tolerance for terrorists. There shouldn’t be any comparison, except…
…well, most humans, about 99% of them, were thrown to the Reapers when Hackett retreated, and the colonies have the most reason to harbor resentments for the Alliance’s competence and history. In the last three years the Alliance has consistently and repeatedly been taken by surprise and unawares when it comes to defending Humanity: the Eden Prime War, the Collector Abductions, and now the Armageddon that had already started in the Hegemony weeks earlier. While Hackett has presided over the greatest military defeat in Human history, and while Udina is finding out that the Council really does deserve the bear-and-dog analogy, Cerberus is vindicated once again. The group that actually acted to protect the colonies, the group that stopped the Collectors, the pro-Human extremists are now looking mighty reasonable when they can honestly say that they saw the Council’s abandonment coming and tried to warn people. The Alliance, placid and ineffective, doesn’t have what it takes… and it’s so desperate now that it’s grabbing on the first potential salvation it sees, regardless of the consequences on the galaxy. Why else seek to cure the genophage? And it doesn’t help that Cerberus has its finger on almost every dirty secret of the galactic establishment…
Cerberus is in such a potent political position, and the Alliance so bad, that nearly all the villainy of ME3 of canon could have been solved by a smart word and a gun rather than a curb-stomp.
And this is the heart of the Cerberus reinterpretation, as you shall gradually see.
===
A thousand words in, and we’re just starting the actual AU. Observe the over-thinking that warrants the title ‘TL;DR.’
This is going to describe the changes in depiction and progress of the canon game in a broadly sequential order, with a round-up at the end to emphasize the key plot changes. The point of this is to have minimal gameplay changes to the canon, but rather heavy story changes instead: you still fight Cerberus, frequently, in what is broadly a proxy war over who will actually lead Humanity. The difference is that this is depicted as in-fighting between nominal but untrusting allies, rather than open conflict.
The first of these changes really occurs before the game even starts, in expanded universe content. Cerberus’s trickery and occupation of Omega in Invasion is much the same, but the first real difference begins with a whole new comic of the ‘Homeworlds’ series: not of any species still alive, but of the long-extinct Inusannon…
===
Homeworld: Ilos
A short comic that would be part of the Homeworlds series, a capstone of the pre-release buildup.
Beginning with a description of the world, homeworld for a long extinct species, Ilos would be a reach-back to the great un-answered question of ‘whatever happened to the Conduit after ME1?’
The answer, apparent pretty early on, is that the Council sent the STG and a small science team to secure the Ilos Relay and ruins. Relying more on stealth than size, they were there to investigate Shepard’s claims, looking for the Vigil VI (depicted as having burned out before they arrived) and securing the relay (something too important for the Council to leave to the Terminus).
The Terminus has other ideas, though, and a mercenary task force from the Blue Suns appears to seize the site and the priceless Conduit. There’s fighting, the STG puts up a stiff resistance, but a betrayal by a Turian scientist leads to the mercenaries wiping out the defenders and securing the site. Turian scientist turns out to be a mole, handsomely rewarded, and boards the shuttle tasked with picking up and carrying the Conduit away. The Blue Suns commander greedily anticipates using the Conduit as leverage for promotion, and getting his own pocket Terminus empire.
Expectations are subverted, however, when once inside the shuttle the Turian changes personality and comments that he hates acting the traitor against his species. Exchanging meaningful nods with other members of the crew, including not just Turians but some Batarians and Humans, a number of the crew of multiple species turn around and cut down the rest, taking control of the shuttle. The shuttle soon drops out of communication, rabbits away to FTL, and the Blue Suns commander watches his future fly away at FTL velocity. The comic concludes by saying that no one knows who took the Conduit, or where it ultimately ended up.
The ending of the comic is potent but ambiguous. Who took the Conduit? For what? And what did the Turian mean by ‘his species’, when it was a multi-species back-stab of the Blue Suns that stole it away?
These are just the first hints at what is to come. (Spoiler: Cerberus.)
===
The Pre-Invasion Setting
In the brief prologue we have, the presence of Cerberus is open from the start: Cerberus has been cashing in on their post-Collector popularity, as well as the political backswing that has occurred among the more nativist Humans after Anderson’s actions in Retribution were subsequently followed by most everyone finally accepting the Collector Base evidence as proof of the Reapers. Between a strong PR campaign tying themselves to being the first in the fight against the Collectors and Reapers, and the nativist backlash Anderson sparked by attacking them despite knowing their opposition to the Reapers, Cerberus is reveling in a wave of undeniable popularity support that the Council governments hate but can’t ignore. It doesn’t help that Cerberus is loudest in support for Commander Shepard after Arrival, emphasizing their ties with the First Human Spectre and Hero of the Citadel for legitimacy by association.
Resting both on their recent achievements and their ‘capital’ of Omega in the safety of the Terminus Systems, Cerberus has bounced back from Retribution and achieved a public presence like never before. Between offering pro-Human services in the Terminus from Omega, launching an open secret investment/preparation campaign across the colonies, and doing more to disrupt anti-Human piracy from within the Terminus than the Alliance has managed in years, Cerberus has made an appealing case for itself as a Human advocacy group that more and more accept. Gifts to colonies like small-arms fabricators, technical advice and intelligence sharing, and Cerberus-oriented investments in preparing for the Reapers are too useful to deny… even though they are also accompanied by further infiltration and recruiting efforts by Cerberus.
It’s not like Cerberus evils have disappeared, mind you: there are still assassinations, implicit racism, and evil science. Omega is also not terribly far from canon, except that Humans are treated as first-class citizens in what is otherwise an effective police state station. It’s also still preaching the need for Human self-reliance that borders on xenophobia. But what’s important is that it’s making a strong, strong PR push that it is a legitimate pro-Human group that is for the greater good of Humanity. This is particularly pushed by Cerberus’s undeclared-but-public-secret Ambassador Cerberus, the Petrosky of Cerberus Public Relations if you will.
The tone and style of this push would be visible in pre-release info, codexes, and other medium. In enemy forces profiles, for example, Cerberus Troopers would be noted as being largely composed of volunteers, and that Cerberus conditioning is as notable in how it secures the loyalty of its forces as it is in boosting their abilities. Cerberus Daily News would have a build-up story of Cerberus propaganda drives and defense-related investments in the colonies. Etc.
===
Tutorial: Earth
Cerberus has a modest presence but minor role in the revamped Tutorial. While it starts with the kid with the fighter toy now having Cerberus colors, the tone of the Alliance-Cerberus relationship is really set by Anderson: Cerberus representatives (possibly Jacob or Miranda) were sharing data with the Defense Committee just before Shepard was called, a fact Anderson dislikes but has no choice but to expect. While Anderson has infinite support for Shepard in particular, it’s pretty clear from him and Vega that Shepard is being kept under house arrest as much to distance him from Cerberus as anything Shepard actually did. Anderson more or less establishes that Cerberus has been using Shepard’s name and the Collectors to cover up their true nature, but that they’re doing too many useful things to reject outright.
Shepard goes to the committee, yada yada. The Committee thinks that, thanks to preparations and tech gifts from Cerberus and the Collector Base (debris), the Alliance and galaxy as a whole have a chance to fight off the Reapers: their raising this idea of conventional victory is intended to delegitimize it as half a minute later the Reapers are landing, and the Alliance is clearly getting its butt handed to them. While the resistance is a good deal stiffer if you Kept the Base than if not (the Alliance dreadnaught/cruiser being able to destroy the Reaper with a particle beam, rather than blow off a leg with its canon), Earth is still falling. Anderson and Shepard flee, and talk, and vow to get the Council’s help.
The first direct presence of Cerberus comes at the wounded soldiers/bridge scene: after Shepard would advance over the bridge more Cannibals come out, making the bridge too dangerous to pass again. They are promptly blown away when a Trooper jet-boots down near Shepard and tosses a grenade over the gap. The Trooper identifies itself as Cerberus, here to defend Humanity, and is told by Anderson (who clearly doesn’t trust it) to stay behind and look after the pilots. The trooper obeys, and gives an unsteady Alliance pilot a hand up and talks about falling back to a rendezvous point. If you stay around you might hear the pilot ask how Cerberus knows the Alliance rendezvous point, but the Trooper claims it doesn’t matter.
So goes our benign first impression of Cerberus: a positive one, with Cerberus appearing to come to the rescue. Anderson’s suspicion is present, though, and as they cross the bridge Anderson wonders how many other Cerberus troops are hidden on Earth… and what they’re playing for, since a static defense won’t work. Cerberus can’t hope to keep the planet from falling, but it wouldn’t waste the troops without something to gain from it.
Shepard and Anderson go to the radio, the Normandy comes as the cavalry, and things pretty much go as canon. We might see a few Cerberus troopers helping the Alliance provide covering fire as the shuttles evacuate civilians, but otherwise it’s clear that Earth is falling, Cerberus or no. Anderson stays behind to lead the fight, and figure out what Cerberus intends to do on Earth, as Alliance and Cerberus Kodiak shuttles fly by.
Cue sad music as Earth is fled, left to fall to the Reapers. Passing Mars, though, a call comes in from Hackett…
===
Priority: Mars
The Mars Archive is a war zone, as a Reaper detachment of Harvesters and troops were dropped to take out the archives as the rest of the Reaper forces take Earth. Alliance forces, never terribly large at the start, were mauled… and gratefully accepted the unexpected offer of Cerberus help.
Big mistake, as no sooner were they inside than the Cerberus troops shot their way into the Archive. Mars remains the first place we fight Cerberus, after an initial, external skirmish with the last Reaper forces.
Cerberus antagonism isn’t clear until Liara’s entrance, as the bodies outside are blamed on Reaper troops, though the execution-shots are a sign that all is not right. With Liara’s near-death entry, though, it becomes clear that Cerberus isn’t interested in protecting the base residents as much as it is interesting in seizing the archives for itself. With Liara claiming to know about the Crucible, the race is on.
No major changes are necessary: the reveal of husk-like technology raises questions about the Cerberus forces on Earth, the Virmire Survivor is still suspicious about Shepard’s past ties, and there might be a few more Alliance survivors left alive to recount the betrayal of Cerberus. Otherwise it’s a fight against a determined, merciless defender to the Archive. Things only really change once we get to talk to The Illusive Man.
TIM greets us by revealing that we’re already too late because Cerberus has already finished deleting all the data. Claiming that the betrayal of the Alliance was a necessity because the Alliance wouldn’t have destroyed the Archives, TIM argues that a Reaper capture would have been a disaster had the Reapers determined what was in. Liara is able to only salvage just enough data to show that the Crucible exists… while TIM claims to have all of it. TIM begins to propose a partnership between Cerberus and the Alliance to build the device, a prospect the player can either initially reject (due to the most recent betrayal) or approve of (‘if it really is true, you might be right’), but the discovery of the EDI-bot still in the achives interrupts the discussion and leads to the chase, with the prospect of being able to steal the data out of the robot’s head and not have to strike a devil’s bargain.
Cue the chase, and cue the same general outcome… though TIM orders EDI-bot to not kill the VS. EDI-bot still gets shot, though and by the time Shepard reaches the Citadel, the unfortunate truth is found: they have no plans for the Crucible. Cerberus alone retains them, and that is a Bad Thing.
===
Citadel: The Devil Dog’s Bargain
When Shepard reaches the Citadel, there’s a party waiting for him: Udina wants Shepard, now, and the Council has a very unique applicant: Cerberus, offering a trade for the Crucible blueprints.
It isn’t the Illusive Man himself in the chamber, though he has a hologram projector to participate. The ball holder is the Cerberus Ambassador, who provides a devil’s advocate position throughout the discussion, allowing Cerberus to raise points or counter arguments that the Illusive Man personally doesn’t want to get bogged down in.
Ambassador Cerberus is a cool and clearly intelligent human said to have been a former Human diplomat who, for various reasons, defected to Cerberus. Ambassador Cerberus introduces the idea of the Crucible directly: a Prothean super-weapon of immense power that could transmute e-zero into a worthless lump. This is a ground-breaking claim, contrary to current understandings of Mass Effect physics, the Illusive Man claims that Cerberus has already either established a theoretical understanding of this (if the Base was destroyed), or already proven the concept on a micro-scale (if the Base was kept). If the concept were scaled up, even Reapers would be vulnerable to having their cores destroyed. Cerberus is willing to trade the Crucible plans in exchange for a Grand Alliance.
The Council is more than a little skeptical of this white elephant project: the proposed resources are massive, and they haven’t had time to have their own scientists review or decipher the data. Cerberus is also proposing that all these resources be given to Humanity, which is a massive resource transfer when everyone is concerned with protecting themselves. Still, at this point they don’t have to contribute if they don’t want to, which means it’s a Human problem and not theirs.
The other half of Cerberus’s proposal is far more appealing, though: Cerberus proposes an alliance, in which Cerberus would share information, technology, and commit its resources to the galactic defense. The allure of free mass effect advances derived from the Collector Base (regardless of status), more forces, and common cause is appealing. The Council Races, too busy to want needless fighting with Cerberus is it can be avoided, would be very interested if it weren’t for one thing Cerberus is asking for in return:
Spectre-status for The Illusive Man.
The implications of Spectre status (elaborated via dialogue options) are massive: if the Illusive Man is sanctioned by the Council, the galactic community would effectively not only be legalizing the number one terrorist organization in the galaxy and pardoning all past actions, but legalizing any future abuses as well. Spectre status extends to everyone under a Spectre’s authority, a fact that has worked to Shepard’s favor many times (as Ambassador Cerberus will challenge if you did Garrus’s loyalty mission in ME2) but which would also apply to pretty much everything Cerberus would do and has done in the past. The Illusive Man is also openly admitting that he would use the power to prioritize pro-Human interests: while Ambassador Cerberus will note that plenty of Spectres have put their species first and foremost, most notably Saren, the prospect of Cerberus simply abusing Spectre status with impunity is a tough sell: Spectre status is an easily privilege to abuse, and Cerberus is an abuse-prone organization.
Ultimately, it’s a deal that will be made. Shepard can be grudging for the need for the Crucible or openly supportive, but once Ambassador Cerberus/TIM point out that they would only be keeping it as long as they prove that Cerberus is worth the trouble, and thus unlikely to abuse it too much, the Council relents. The Council gives off a tone that implies that with Cerberus on board it will be up to them to assist the Alliance with the Crucible while the Council races prioritize their own, but Cerberus and the Alliance are effectively wedded.
And just in time, too, because no sooner has TIM closed his hologram and Ambassador Cerberus, the official public face of Cerberus, faces some uneasy stares than Bailly interrupts the Council session to report that Human refugees are flooding the Citadel… through the Conduit.
To which Ambassador Cerberus says they are right on time, clearly expecting this.
As Shepard and the Council overlook the Praesidium from the Council Tower, the Conduit is shown to be flashing, flashing, flashing. Vehicles, Kodiaks painted in Cerberus colors, are flying out of the Conduit. With media-personalities like Al-Jilani watching with cameras rolling, the first shuttles land, doors opening. Cerberus troopers are the first out, and turn to help out clearly dazed and desperate refugees who are led to clearly unprepared C-SEC officers who have been pointing loaded weapons at the new arrivals.
As Shepard, Udina, and the Council turn towards a smug Ambassador Cerberus, he claims that unlike the Alliance which planned to flee Earth, Cerberus planned to stay. Cerberus has hidden the Conduit on Earth, and is using it to evacuate civilians to safety, while Cerberus fights on. The Council is taken aback, afraid that the Reapers will soon follow, but Udina and Hackett realize the real effect: Cerberus is making Earth a high-priority world for the entire galaxy, and using both the PR of refugees on the Citadel and the risk of the Reapers recovering the Conduit to pressure the Council to help Earth. The longer the Council refuses to help, the greater the risk: the sooner they do, the better for Humanity.
Ambassador Cerberus, waving aside fears that the Reapers will find the Conduit, leaves to implement Cerberus’s first Spectre privilege: turning a portion of the Citadel docks into a holding area/refugee area for the incoming Human refugees… and others species too, as an after-thought.
===
With Cerberus setting itself up as a legitimate actor, and having stolen a march on the galactic front pages, it’s a relief to the remaining Alliance leadership to be able to take a breath, regroup, and figure out a way forward. With the loss of Acturius and Anderson on Earth, the leading figures of Humanity are now Hackett and Udina, with Shepard being a fly on the wall as the two talk shop.
Both Hackett and Udina agree that the Crucible is ultimately going to be the real war-winner for Humanity. While Collector technology will help with the resistance and drive up Reaper casualties, the fall of Earth so quickly leaves Humanity in a bad position. Even if, if, the Reapers could be beaten conventionally (something Hacket rejects), it would take so long that Earth would be long-dead by then. Only the Crucible could conceivably even the playing field enough to beat the Reapers. It just is going to cost a lot, possibly more than the Alliance can provide. So in that sense, Cerberus help is great… but neither Hackett or Udina believe relying on Cerberus is a good thing.
Here is where the Turian Councilor comes in. Equally suspicious of Cerberus and their offers, but also needing a favor, he makes the offer of a strengthened Turian-Human alliance in exchange for the rescue of the Primarch. Turian fleets to help retake Earth, and the resources of an empire and all its vassals to support the Crucible, if the Alliance could help keep Palaven from falling as Earth did.
It appears a pretty win-win offer regardless of your take on Cerberus, and one Hackett is fully behind. With the Alliance navy intact but lacking a home, and the Turians the best force to help maintain/supply them, the alliance is a no-brainer means to bolster resistance against the Reapers that would also help guard against Cerberus influence. Go forth, young Shepard, to Palaven.
Modifié par Dean_the_Young, 10 février 2013 - 05:54 .





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