where is the audio used in the main campaigns? especially the HOTU one.
NWN campaign audio - where is it?
Débuté par
Dark_Ansem
, févr. 10 2013 08:31
#1
Posté 10 février 2013 - 08:31
#2
Posté 10 février 2013 - 08:48
in the music folder
#3
Posté 10 février 2013 - 09:16
I mean the voices.
#4
Posté 10 février 2013 - 11:15
soundset.2da will list the sound sets files. (.ssf )
The .ssf files along with the waves that go along with them can be found in the .bif files.
For HoTU they would be in data\\xp2_sounds.bif
The .ssf files along with the waves that go along with them can be found in the .bif files.
For HoTU they would be in data\\xp2_sounds.bif
#5
Posté 11 février 2013 - 07:21
that is correct. but only combat soundsets there, there should be no actual voiceovers for the campaign.
#6
Posté 11 février 2013 - 11:11
In Toolset, edit any one of the sound files (seagulls, wind gusts, whatever) and click on "Add Sounds". That'll give you a LOOOOONG list of sound files (note the handy 'play' tab at the top to test what they sound like. The Voices from the campaigns are all under "vs_xxxxx". Some are pretty obvious as they have "aribeth" or whatever in the title, others a little more obscure. Test freely. These sound files can be used to Create New Custom Sounds or can be Added to Conversations with the add sound function in the conversation editor. You can do pretty much anything with them.
Outside the Toolset, you can use NWExplorer to open up, say, "HotU Main Data" and then open "Sound". Again, all the campaign voice stuff has the "vs_" prefix. They can be exported from there as and how needed.
Outside the Toolset, you can use NWExplorer to open up, say, "HotU Main Data" and then open "Sound". Again, all the campaign voice stuff has the "vs_" prefix. They can be exported from there as and how needed.
#7
Posté 11 février 2013 - 11:37
yep, I used nwexplorer. that was a good suggestion
#8
Posté 11 février 2013 - 11:47
That's how I usually do it if I'm wanting to use any large number of samples. It's generally quicker to go through the list that way than in the Toolset, though both work.
#9
Posté 13 février 2013 - 07:14
better nwexplorer. it even has a "preview" function for getting the audio sample one wants.
#10
Posté 17 février 2013 - 08:45
(There is the PLAY button at the top of the sound selection screen in the Toolset which does more or less the same thing, but yes, NWExplorer's the easier on the whole for multiple files.)
#11
Posté 17 février 2013 - 08:55
plus it supports mass extraction-





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