LadyDrusilla wrote...
The irony of all this is that in reality maces do not penetrate armour, they just crush it and pulverise what is in it, while axes do in fact penetrate armour better than a sword due to the rotary power of the strike combined with the design of the axe focusing the impact onto a smaller area.
In some games this line of thinking is extremely important because games considered piercing, slashing, blunt type damages and susceptibilities of enemies. For examples, in games with skeletons they usually required a blunt type damaged weapon to do the greatest amount of melee damage. While generally you could use a slashing weapon for many other mobs, and you would ocassionally need a piercing weapon for heavily armored foes. I don't think DA:O fully uses the same schematics when it comes down to this. If they did, you would more than likely be required to carry multiple weapons for melee characters so they could adjust on the fly depending on the enemies. I can tell you from being a Rogue lover (never completed the game above 30% with a mage), I've used Mace/Dagger, Dagger/Dagger, Sword/Dagger, Sword/Sword, Axe/Sword, and Axe/Dagger through multiple rogue playthroughs. My favorite by far is Dagger/Dagger or Sword/Dagger. Daggers mainly due to the speed is so much faster and my abilities to do high crits and dps for my team didn't decrease by any means. Dagger/Dagger with momentum is just insane at how fast you can stab fools in the back and continuously crit. Other part I factor into this is the killing blow animations. I enjoy the sword/dagger animations more than axe/mace. That one is a bit more personal, but in general I think the killing animations should have been more creative. I think every weapon should have 2-3 variations for finishing blows (that are not the same as other weapons), and I think each class should have a few special class specfic finishers. Rogue should be able to slice their legs from behind forcing them to the ground, allowing yourself or a team member to decapitate their head after that.
Essentially for DA:O it mainly boils down to what you prefer, not what the game dictates you to use. So consider the cosmetics, finishers, attack speed, etc. and choose what suits you.