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anyone still play from the 1st game to the 3rd?


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#126
wrexthegrunt

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TurianRebel212 wrote...

When ME1 came out for playstation I embarked on the epic saga straight through one last time. It was amazing. I only have ME2 for PS3. I've beaten the series start to finish 3 times on 360.

ME1 and ME2 are masterpieces- especially ME2.

ME3 is a great game but failed to live up to the standard it's predecessors set. From playing the series from the start it's very obvious ME1 was amazing, albeit with the clunky controls, annoying mako and un-even combat it's still amazing. One of the greatest games of this generation.

ME2 is an utter masterpiece. it's my favorite game, so I'm biased, but I think ME2 is the best game of this generation and maybe greatest game of all time. Every single aspect of the game is either great, amazing or spectacular. If there was a video game hall of fame, ME2 is the Jordan or Ruth of video games.

ME3 is an enigma. It's technicalities, ( Sound design, graphics, score, voice acting) are all top of the industry and in many cases top of the series. It's combat is the best of the series- it's truly a blast to play. But it has a Rushed feel to it (not talking about the endings). Zero side quests, 1 hub world, streamlined RPG elements, lessened dialogue. As I said before, it's a great game. However, it's not on the same level of ME1 or ME2. It's just not. And then there's the endings. Ouch.

thankyou for saving me all that typing,i couldn't have put it better myself! in the middle of ME2 at the moment,and will be using MEHEM for ME3....:wizard:

#127
Doctor_Jackstraw

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I just did a playthrough of 1-3.

it helps to break out segments of the game for day to day playtime.  (it takes about a month of regular play to get through the trilogy with dlc)

My Basic gameplan:

ME1:
* Eden Prime, Chora's Den.  
(Only do core citadel missions, avoid the side stuff with shiala and everyone else until later)
Citadel: Head to Prisidium, down to the wards, get the ashley/kaiden talking about the wards cutscene, head down to chora's den, talk to conrad, see the wrex cutscene, meet harkin, head to michel's clinic, recruit garrus, talk to din korlak AFTER recruiting garrus, go recruit wrex, fight fist (wrex killing fist is cool), go get tali, then b-line it to the normandy (Get your spectre gear at the c-sec office first obviously)

* Therum, Citadel Quests, Uncharted Worlds, Luna Base
Get Liara, Return to the citadel and do all the side missions at this point, then complete the uncharted worlds you have quest logs for only (Leave the rest for later, when you're better leveled) return to the citadel to cash in on any unc quests you completed.  Usually hit level 20 at this point, so i get that class evolution too.

* Noveria
Long enough to be its own chunk of gameplay.

* Feros
Again, a full gameplay session

* Bring Down the Sky, Loyalty Missions with Garrus and Wrex, Remaining Uncharted Worlds
Bring down the sky owns, get the rest of the UNC missions out of the way, wrex and garrus's missions.  Explore anything else in the galaxy at this point

* Pinnacle Station
This dlc is such a pain i set aside an entire day to play it.

* Virmire, Illos, Citadel
The big final stretch of the game.  so awesome.


ME2:
* Lazerus Station, Freedom's Progress, Omega side missions, Dossier: The Professor
Between normandy conversations, 3 pretty lengthy missions at level 3 (most playthroughs import at 3), and doing stuff in omega this is a pretty hefty playthrough.  My big thing with ME2 is i honed down a playthrough that gets every single squadmate dialogue and allows room for all romances to progress as far as they can before conflicts.  (or in jack's case, renegade-mance)  Checking up with the crew takes some time.

* Citadel: The Council, Zaeed: Price of Revenge, Kasumi: Stolen Memory, UNC MIssions, Project: Firewalker, Normandy Crash Site
Stolen Memory is the only lengthy mission here, but its a good idea to do these now.  you have access to a good 9 or so unc missions which nets you a good deal of starting money and research projects, and doing these missions early is good for a full playthrough.  It lets you get most of the casual normandy chatter, the joker/edi stuff, zaeed/kasumi's non-specific dialogues, and the mordin/jacob/miranda dialogues (though putting those 3 off till the next step works too)

* Dossier: The Convict, Dossier: The Warlord, Dossier: Archangel, Horizon
This is the best order to max out the dialogue you can get before loyalty missions start taking dialogue priority.  It also lets you get jack's renegade romance before meeting liara/ashley again.  Also, it allows you to recruit squadmates that have extra dialogue for other recruitment missions.  (Mordin has extra to say about the warlord, grunt and zaeed are a good set for archangel)

* Dossier: Tali, Miranda: The Prodigal, Dossier: The Assassin, Dossier: The Justicar, Lair of the Shadow Broker
The big fat illuim set.  I like to space out liara's missions.  I meet up with her AFTER miranda's mission, and complete one of her side missions each before a dossier mission, so it spaces out naturally.  Then when i hit shadow broker i've gotten everything out of the way and i usually have miranda's dialogue progressed towards the "Romance Conflict in LotSB" thing.  (I still patch things up with liara.)  Theres enough space to get the rest of miranda's dialogue, thane's pre-loyalty dialogue (alot of it), and samara's and tali's as well (they only have a few lines)

* Collector Ship, Reaper IFF, Arrival, Overlord, Normandy Abductions
The big fat "main story" and dlc's clump.  Doing it this way allows me to get all the squad dialogue out of the way, and for as little as the crew rescue ends up mattering to me3, i prefer to get every legion line pre-suicide mission than to wait and do some wierd post game thing.  Also if you play overlord before the abductions it KIND of almost works because overlord is a mission where you have your entire crew selectable and swappable, and the abduction requires shepard to leave on a mission with the entire squad, so it kind of retroactively lines up.  (Also arrival is a good setup for the abductions.  collector ship and arrival build up the collector general you saw in horizon, and establishes that he's "taking notice of you" and "striking against you" by abducting the crew".  "This hurts you"

* Samara: Ardat-Yakshi, Legion: A House Divided, Mordin: Old Blood, Grunt: Rite of Passage, Jacob: Gift of Greatness, Tali: Treason, Garrus: Eye for an Eye, Thane: Sins of the Father, Jack: Subject Zero
This is a real good sequence that allows you to get every squad conversation in before the loyalty mission while spacing them out in a natural way.  The only discrepency is trying to romance  jack but that can be picked up with an n7 mission.  I usually renegade romance her so she ends up being the tail end of the dialogue chain.  Legion, Samara, and Mordin are the weightiest so doing them first gives them exactly enough time to get everything out with them.  its a good system if you're willing to get legion early (which means sacrificing the crew, which i'm more alright with because they barely mattered in me3.  Hacking the save to at least leave half the crew alive doesnt contractice the story implicitly and still leaves at least one other person to hang out with Adams in the engine room in 3)  Also, these missions go by so fast when you play them back to back that stacking so many of them up against eachother equals about the length of a good session of play.

* Remaining N7 Missions, Launch Suicide Mission
Remaining N7 missions to get upgrades and money, then the suicide mission.  I like to finish everything off because it leads into me3 decently enough.  playing arrival in the middle of the story builds up the collector general well enough and makes the transfer of villainy from harbinger as collector general to harbinger as leader of reapers a good switch, also playing stuff after the credits roll feels weird (with the exception of normandy wrap up dialogue)

ME3:
* Vancouver, Mars, Citadel 1, Palaven: Manae, Eden Prime, Citadel Re-Visit
First 2 missions pretty lengthy, first visit to citadel, checking up with the crew.  Its a good session of play.  This should also trigger the revisit citadel missions so I can visit thane, kaiden/ashley,  kasumi, missions, and miranda on my way out, as well as any squadmate and sidequests I need to do.  most main squadmates introduced in this set (save for tali, kaiden/ashley taken away)

* Sur'Kesh, Attican Traverse (Rachni), Citadel Again, Tuchunka: Turian Platoon, N7 Cerberus Attack, Tuchunka: Bomb, Tuchunka: The Shroud
All the tuchunka stuff with a small visit to the citadel to check up on kaiden/ashley and any squad stuff that unlocks here

* Grissom Academy, Citadel 2, Citadel Checkup, Omega DLC, Citadel Checkup again
A good point for grissom, lumps all the cerberus stuff together in a big "cerberus campaign", playing omega here gives it the feel that by shutting down omega you are clearing cerberus out from these geurilla activities they've been up to.  The intercom cerberus guy from Grissom even kind of sounds like Oleg.  This is the only point in the story where this mission feels relevant at all.  AFTER this point you dont run into cerberus for a long time and the feel of cerberus opperations kind of "changes" after this point, from a rogue military organization to closed shadow ops, "going quiet" as it were with their "advanced position" base taken away.  Also remaining cerberus missions are triggered by "hacking communications" which would make sense if you have oleg or his data in alliance control (A first time player might think "Oh, did doing omega allow samantha traynor to find this cerberus base?")  Also this should unlock all of the last citadel meetups for your normandy crew, as well as remaining citadel sidequests and meetups (miranda's second meetup should trigger, all romance confirmations should be available)  a good way to clean up before moving onto bigger story elements when this stuff doesnt feel "weird yet".  Normandy captain's quarter conversations should trigger.  amusing for samantha's since she has the virtual chess set, and oleg is playing with real pieces against an opponent virtually (oleg vs samantha chess match without either of them knowing it?)

* Geth Dreadnaught, Rannoch: Admiral Koris, Rannoch: Geth Fighter Squadrons, Rannoch: Reaper Base
All the quarian stuff.  yeah.

* Leviathan DLC
All the leviathan stuff, fits best after rannoch but before thessia because of a feeling of "escalation"

* Citadel 3, Monastery, Thessia, N7: Cerberus Fighter Base, N7: Cerberus Lab, Cerberus Escapees, N7: Cerberus Communication Hub, N7: Fuel Reactors, N7: Cerberus Abductions, Sanctuary, Chronos Station, London
Last citadel cleanup dialogue before the thessia stuff (miranda's third meetup should trigger.  If I have jacob and samara alive i'll meed up with them before chronos station)  The N7 missions there sort of "feed into" the main missions that follow.  Cerberus gets the prothean vi from thessia, then cleans up their scientists and the husk creation labs before enacting the final stages of their plan, also the adjutant stuff early on kind of sets up this whole husk thing on sanctum in a way.  Future DLC might alter this gameplay order but it works for what the game is now and allows all conversation chains to continue naturally while grouping things into good sets.


When you have a good roadmap replays feel alot more "doable"  :)
(20 days between the 3 games so far, probably more when more dlc hits and if multiplayer mode story mode turns out to be true...those could be an entire sitting alone)

Modifié par Doctor_Jackstraw, 19 février 2013 - 10:31 .


#128
Armass81

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Yep, played paragon femshep, started in november 2012 finished mid december 2012. Had all the dlcs up to that point(no pinnacle station tough, its crap), including Omega. Fun journey.

Modifié par Armass81, 19 février 2013 - 09:57 .


#129
MissOuJ

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Yes. I actually think I've been spoiled and that the only way I can play ME2 with a ME1 import and ME3 with a ME2 (and ME1) import.

I've actually found new love for the ME3 multiplayer this way because it's a way for me to get my ME3 gameplay fix without firing up a NG+, and still work on my ME1 and ME2 playthroughs to get new characters and imports ready for ME3 SP campaign.

...Well, it's not like I have much money to buy new games anyway.

#130
WoolyJoe

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Plan to when time is not an issue. Which it rarely isn't...

#131
Eyelidsz

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The only time I haven't started back with ME1 is when I beat ME2 and 3 for the first time. I immediately just played those through once more. I can't just play them independently now. I have to do a trilogy run. It just wouldn't feel right otherwise.

#132
GiarcYekrub

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Yes

#133
BronzTrooper

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I play through the entire trilogy because I got ME1 a while ago (PS3) and I want to see how things are different throughout the trilogy depending on my choices in ME1 (only two playthroughs completed so far). I also really like the combat in ME1 more than the combat in ME2 and ME3 beause it is a bit more challenging (not so much when playing as a Soldier but, still fairly challenging). I don't get why in ME1 Adepts, Vanguards, and Sentinels get Barrier but in ME2 and ME3 it is only a bonus power. I just think that is stupid.

#134
Examurai

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Actually next week i'm planning a whole trilogy run. Haven't played ME in nearly 5 months and I also havn't tried Omega at all yet. So i'm really looking forward to it and hopefully by the time I finish 1 and 2 the new DLC will be out.