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N7 Demolisher questions.


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#1
Rag3z

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Alright I specced her 6/6/6/4/4 going for the split grenade on homing and such but I just feel that it's not enough... she has no real ability's seeing as to even make the grenades usefull you haveto spec your ammo cache to give you more grenades. To simply put it I find it completely unneccesary to have two grenades on that 1 charector maybe another ability would suit her better. I still love playing her I just feel she is how you say.... too highly spoken of.. I see consistant people saying she's awesome and such but I just don't see it....          If anyone could help me i'll gladly give my leader board name to see if I did anything wrong.:blush:

#2
darkpassenger2342

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try skipping homing grenades then, its a really good build.
its hard to convince people that love both grenades its good, but you dont have that problem.
take weapon damage passives, youlll have 10 arc grenades and basically an infinite supply.
equip 2 powerful guns, and use incendiary or disruptor ammo to detonate tech explosions with the grenades.

Modifié par darkpassenger2342, 11 février 2013 - 06:38 .


#3
Rag3z

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^_^ Ty i'll give that a shot

#4
CNevarezN

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Don't go for the split on homing. Try the other one. More potent.

#5
tungstenKestrel

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I personally went 6/6/6/6/0. And although I use Arc Grenades more often, it's because they're panic grenades, shield strippers, and spawn wreckers in one. Although I feel as if I need to have those grenades drop, I don't mind too much. Remember that by keeping a lighter loadout, your Pylon will automatically drop grenades right after you deploy them (which means more grenades sooner!).

#6
DullahansXMark

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CNevarezN wrote...

Don't go for the split on homing. Try the other one. More potent.


This. Though hitting two targets distant from each other with one grenade is always fun. But at that point you may as well use Arc Grenades.

#7
Aetika

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She is awesome, it´s just a bit frustrating to have only grenades, cause I always run out of them even with supply pylon spec´ed for extra grenade. So I carry Harrier to have good weapon if that happens and act like classic soldier until I can restock.
I also use 6/6/6/4/4 build

#8
Rag3z

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I'm highly considering just keeping 6/6/6/4/4 then and just switching the duo into the armor shredder

#9
Gordzilla

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I spec 5/6/5/6/4 Just to max out grenade capacity. I hardly ever use homing grenades but the extra capacity is great in my opinion.

#10
tungstenKestrel

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Just get an even 10 grenades, so you're not geting cheated out when you Thermal Clip Packs.

#11
bloodstalker1973

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I use my arc grenades for crowds and homing grenades for armor. It tends to work pretty well for me. Homing grenades specs with the burn DOT effect are my primary boss killers and they make extremely short work of Ravagers and Dragoons as well. Without the burn DOT though, I'd be much less impressed with the homing grenades. Arc grenades are specced to deal with crowds and shields and barriers.

I don't max out the supply pylon. It just doesn't make sense for me since I don;t camp the pylon, and most of the teams I play with don;t camp it either, so it's pretty much all those ranks involving shield boots or weapons damage are just wasted slots in my case.

In it's place, I max out the Demolisher line strictly going for power damage boosts to make my grenades hit harder. Since I pack on Grenade Gear whenever I play it and will freely use ops packs if I need to, I never bother to really spec into capacity upgrades unless they come with something else I want, like the damage and capacity upgrade at 4 in the Demolisher tree. I rank Fitness up to 4 so I'm less squishy. throw on a Sabre and Claymore, and I'm set to go.

I just like the utility of having both grenade types. It gives me easy access to grenades that are built entirely for maximized for both armor and shield/barrier type enemies.With just a single grenade tree, I'd have to make a choice of one over the other.

Just my preference though.

#12
Dunvi

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The best way to run her.

:innocent:

Modifié par Dunvi, 11 février 2013 - 07:07 .


#13
PoetryAvenger

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As has been pointed out before, it's useful to remember that at around 50% recharge, the cooldown on Pylon syncs up with the spawn rate on grenades and you get 4 per cast assuming you return to your Pylon to recast it.

#14
soulstriker09

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darkpassenger2342 wrote...
try skipping homing grenades then, its a really good build.


Changed to that after dropping so much in a geth plat game 
Never looked back. 

#15
Rag3z

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So many different builds and choices... it's quite exciting to see how many ways 1 charector out of so many can be ran........... #Nerdgasmover

#16
Rag3z

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bloodstalker1973 wrote...

I use my arc grenades for crowds and homing grenades for armor. It tends to work pretty well for me. Homing grenades specs with the burn DOT effect are my primary boss killers and they make extremely short work of Ravagers and Dragoons as well. Without the burn DOT though, I'd be much less impressed with the homing grenades. Arc grenades are specced to deal with crowds and shields and barriers.

I don't max out the supply pylon. It just doesn't make sense for me since I don;t camp the pylon, and most of the teams I play with don;t camp it either, so it's pretty much all those ranks involving shield boots or weapons damage are just wasted slots in my case.

In it's place, I max out the Demolisher line strictly going for power damage boosts to make my grenades hit harder. Since I pack on Grenade Gear whenever I play it and will freely use ops packs if I need to, I never bother to really spec into capacity upgrades unless they come with something else I want, like the damage and capacity upgrade at 4 in the Demolisher tree. I rank Fitness up to 4 so I'm less squishy. throw on a Sabre and Claymore, and I'm set to go.

I just like the utility of having both grenade types. It gives me easy access to grenades that are built entirely for maximized for both armor and shield/barrier type enemies.With just a single grenade tree, I'd have to make a choice of one over the other.

Just my preference though.



Absoloutely loving this explanation..... I'm going to indefinatly try this out now that it truly explains why I set the pylon down at the beginning then.... never touch it again lol the only usefull effectiveness I can think of for it is during a hacking mission.. throw the bad boy down in an lz or wherever the hack is and then... leave it? lol