Crusader X
#76
Posté 11 février 2013 - 05:14
I just don't see a reason for it to be as heavy as the Claymore, which is significantly heavier than any other shotgun.
At lvl X, the heaviest shotguns in the game weigh 1.4, except the Crusader and Claymore which both weight 2.0. The Claymore being that heavy is justified, but the Crusader, while pretty powerful, is not near as powerful, in fact it's less than half as powerful. And given the fact that it has that pain in the neck aim delay to deal with, the weight is just not justified at all.
#77
Posté 11 février 2013 - 05:14
Jay_Hoxtatron wrote...
It's unreliable because it's not a projectile weapon, yet it has a delay. Even if you know the 3/4 animations of the AI to predict/lead, it still doesn't hit reliably. Especially if you twitch shot.
This is why I don’t use it, as much as it pains me not to (I
have it at X and would love to make use of the only promo I’ve got at that
level).
The shot delay is off-putting, and prone to lag, so it never
ends up quite as effective or accurate as I’d like it to be, which is a shame.
#78
Posté 11 février 2013 - 05:19
unclemonster wrote...
Crusader X here as well. I haven't tried it in a long time. might be time to dust it off
what are the best mods for it?
I tend to run spare ammo capacity and high caliber barrel on mine.
#79
Posté 11 février 2013 - 05:49
#80
Posté 11 février 2013 - 06:01
DragonRacer wrote...
unclemonster wrote...
Crusader X here as well. I haven't tried it in a long time. might be time to dust it off
what are the best mods for it?
I tend to run spare ammo capacity and high caliber barrel on mine.
thank you, that was my thought as well
#81
Posté 11 février 2013 - 06:06
It'll break my salarian's arms trying to lift it.
I heard Krogans use it as a weight for weightlifting.
#82
Posté 11 février 2013 - 09:10
rearry?BACON4BREAKFAST wrote...
SirRooster wrote...
The aim delay can be mended.
You must use a character that can freeze the enemy instantly & constantly
Overload/energy drain!
Slap a crusader on the Turian Sentinel(built with no warp, only overload)
1. Freeze enemy
2. BOOM
3. dead
rinse & repeat
(PS, I received my Crusader 9 today)
y u no warp
Crusader 9's stopping power is more than enough.
Your powers are to allow you to shoot down your enemy.
If you're casting warp, then casting it a second time because the enemy dodged it...then you arent shooting your crusader and killing ****!
#83
Posté 11 février 2013 - 09:22
#84
Posté 11 février 2013 - 09:25
My first test were terribad, the gun has a long learning curve.
Modifié par LoboFH, 11 février 2013 - 09:26 .
#85
Posté 11 février 2013 - 09:27
I too am an owner of a Crusader X
#86
Posté 11 février 2013 - 09:29
#87
Posté 11 février 2013 - 09:34
Honestly I did not feel like it did that much damage, what was I missing?
I put all 4 shots into an atlus and felt like it really wasn't as good as the wraith or claymore.
#88
Posté 11 février 2013 - 09:34
Forgot to add: I use the Crusader on the QFI. Packs quite the punch.
Modifié par Najarati, 11 février 2013 - 09:35 .
#89
Posté 11 février 2013 - 09:34
SirRooster wrote...
rearry?BACON4BREAKFAST wrote...
SirRooster wrote...
The aim delay can be mended.
You must use a character that can freeze the enemy instantly & constantly
Overload/energy drain!
Slap a crusader on the Turian Sentinel(built with no warp, only overload)
1. Freeze enemy
2. BOOM
3. dead
rinse & repeat
(PS, I received my Crusader 9 today)
y u no warp
Crusader 9's stopping power is more than enough.
Your powers are to allow you to shoot down your enemy.
If you're casting warp, then casting it a second time because the enemy dodged it...then you arent shooting your crusader and killing ****!
Warp is best used against large bosses with armor (for debuffing purposes, if nothing else), such as Banshees, Brutes, Scions, Praetorians, Atlases, and Geth Primes. I have never had any trouble with any of these units dodging Warp.
If the thing you shot at dodged Warp, it's the type of thing you probably should have cast Overload at instead.
General rule of thumb: Warp the big stuff, Overload the small stuff.
Jus' sayin'. I'm a professional Turian Sentinel.
#90
Posté 12 février 2013 - 01:35
Amusingthree93 wrote...
I fail to see how it is supposed to be particularly good on turian soldier. The gun's rate of fire is good. Accuracy is breathtaking. The gun reloads fast enough that the instant reload from marksman is not needed. It has high recoil, but it is not terrible.
Can someone please explain what I am missing?
Specced for ROF, and with all of the damage boosts from the passive, your damage output is very reasonable. The recoil reduction makes this weapon much easier to hit enemies with.
#91
Posté 12 février 2013 - 02:41
This.ToLazy4Name wrote...
The aim delay is what kills it for me.
#92
Posté 12 février 2013 - 02:42
Turian Soldier [No Marksman 6/6/6/6 build for Crusader only]
--------------------
Concussive Shot - Radius, Recharge*, Shredder
Proximity Mine - Radius, Damage Taken, Recharge*
Turian Veteran - Damage + Stability, Power Damage**, Damage + Stability
Fitness - Durability, Shield Recharge, Durability
* I took Recharge over the other options so I could spam these powers after every 2nd/3rd shot.
** I took Power Force/Damage over Headshots because I tend to fire into the torso of enemies with this gun and I wanted to be sure I had enough Force from Concussive Shot to stagger all the little guys on Gold.
---------------
P.S. I tend to use AP ammo on this gun also for bosskilling.
#93
Posté 12 février 2013 - 03:19
#94
Posté 12 février 2013 - 03:21
#95
Posté 16 février 2013 - 04:13
Anyway my Crusader is at level 5 is there a noticable difference in damage output (noticeable as in killing quicker then with a crusader 5)? I use my crusader on the geth engineer and its a real good combo IMO yes its heavy specially with the high velocity barrel -39 cooldown lol, finally i scored gold medal for headshots 20+ and 75+ gold medal for shotgun kills this is a clear indication im getting used to this gun awesome potential.
The only gripe i have with it is its delay as mentioned many times but....i just kept using it and it seems to pay of even with the delay (is it on purpose or a bug...?)
Even on level 5 it wrecks phantoms if you strip their barriers or make them use their bubble in order for those easy headshots.
#96
Posté 22 février 2013 - 08:58
For what it's worth.
#97
Posté 22 février 2013 - 09:02
#98
Posté 22 février 2013 - 09:23
cdzander wrote...
I have it at VIII, it's pretty good. I find it works well on Vorcha, I can put a EB and a heavy blade on it. Use flamer/melee to kill things close and the Crusader to kill things far.
I've also found it to work well on the Vorcha.
#99
Posté 22 février 2013 - 09:25
DSxCallOfBooty- wrote...
As of tonight, I'm a proud owner of a Crusader X.
Regarless of whether or not you feel jealousy or pity, I'm sure that you, the forumite has an opinion on the Crusader.





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