Looking back, do you still feel as upset about the ending, or did you come to terms with it?
#251
Posté 12 février 2013 - 11:23
Were you content with the ending?
#252
Posté 12 février 2013 - 11:30
Some of our best works have been incredibly ambiguous. Now, I am completely certain that just for being an independent creature capable of thought, I'll be called an artard or similar. But really... Books, films, and even comic books, especially music have been riddled with ambiguity as a challenge to creative minds since the dawn of time. Why do gamers have such an issue with it? Why do gamers fetishise clarity and hate being challenged? You guys need to be exposed to more than just games.
Modifié par Auld Wulf, 12 février 2013 - 11:32 .
#253
Posté 12 février 2013 - 11:37
The only ambiguity I see is in the motivation of the authors to resort to this unnecessary and dramatically questionable twist.
Doubtless there are people who want to be spoonfed every last detail or are only interested in perfect happy endings. But I daresay that's not the entirety of the anti-ending argument and despite numerous attempts to lump all of us critics into one heap, it's really not helping the debate. We've gotten enough of this argument from the gaming press and it's getting quite tiresome.
#254
Posté 12 février 2013 - 11:38
#255
Posté 12 février 2013 - 11:46
Auld Wulf wrote...
Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.
Some of our best works have been incredibly ambiguous. Now, I am completely certain that just for being an independent creature capable of thought, I'll be called an artard or similar. But really... Books, films, and even comic books, especially music have been riddled with ambiguity as a challenge to creative minds since the dawn of time. Why do gamers have such an issue with it? Why do gamers fetishise clarity and hate being challenged? You guys need to be exposed to more than just games.
Try harder...
No one has asked to be "spoonfed every tiny detail". That old phrase is getting tiresome.
Ambiguous endings can be good if they're executed properly. Mass Effects ending was not. Hell, it wasn't even the type of story that needed an ambiguous ending.
Anyway... Ambiguous does not equal good
Modifié par anorling, 12 février 2013 - 11:47 .
#256
Posté 12 février 2013 - 11:54
#257
Posté 12 février 2013 - 12:05
Auld Wulf wrote...
Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.
Some of our best works have been incredibly ambiguous. Now, I am completely certain that just for being an independent creature capable of thought, I'll be called an artard or similar. But really... Books, films, and even comic books, especially music have been riddled with ambiguity as a challenge to creative minds since the dawn of time. Why do gamers have such an issue with it? Why do gamers fetishise clarity and hate being challenged? You guys need to be exposed to more than just games.
I'm almost entirely certain you're trolling, but your posts have been like this for a very long time.
Not sure if troll or just socially challenged.
#258
Posté 12 février 2013 - 12:05
#259
Posté 12 février 2013 - 12:07
just kinda a let down i suppose... that and after about a year i still haven't figured out the best ending choice lol .
#260
Posté 12 février 2013 - 12:46
XqctaX wrote...
kschirm wrote...
Confusion. Rage. Disappointment.
That's my timeline.
And I agree 100% that there wasn't any sense of accomplishment at the end.
i could not have said it better my self.
no sence of accomplishment in the end = no sence in ever playing it again. period.
mass effect 3 has given me such a big case of bad taste in my mouth due to dissapointment
I cant enjoy ANY games anymore. simply put my "readers trust" have been broken for the entire industry
thanks bioware for killing gaming for me.
oh,... and also... my woman, she really likes bioware...... so i guess thanks for a better familylife:O
Yeah no sense of accomplishment or any fulfillment. I'm trying to force myself to replay but there is that vile taste of the ending in my mouth at all times, making me want to retch.
#261
Posté 12 février 2013 - 12:54
TurianRebel212 wrote...
36812180234 wrote...
Still hate the endings.
However, IT would be the most briliant ending of all times. Wasted opportuniity here.
Never.Going.To.Happen.
I know. Which is unfortunate.
#262
Posté 12 février 2013 - 01:13
#263
Posté 12 février 2013 - 01:45
I can replay ME1 and 2, but I dont want to replay ME3.
I am bummed by the direction bioware is taking with their stories nowadays. I dont want to play nihilistic games.
I am also bummed that bioware thinks that this "life sucks then you die" story makes for a great and edgy game.
oh well, back to real life I guess
#264
Posté 12 février 2013 - 01:47
MB957 wrote...
still upset about it. it still sucks the fun right out of the game.
I can replay ME1 and 2, but I dont want to replay ME3.
I am bummed by the direction bioware is taking with their stories nowadays. I dont want to play nihilistic games.
I am also bummed that bioware thinks that this "life sucks then you die" story makes for a great and edgy game.
oh well, back to real life I guess
sad day when a video game ,. that you used to escape real life gets more depressing then RL
#265
Posté 12 février 2013 - 02:13
I see it as a colossally missed opportunity that could've been executed in about a hundred different ways without even changing the direction BW wanted to go.
But I do like the rest of the game.
I choose to hope BW has recognized what did not work about it. I continue to have high hopes for the next Mass Effect game.
#266
Posté 12 février 2013 - 02:24
Auld Wulf wrote...
Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.
Some of our best works have been incredibly ambiguous. Now, I am completely certain that just for being an independent creature capable of thought, I'll be called an artard or similar. But really... Books, films, and even comic books, especially music have been riddled with ambiguity as a challenge to creative minds since the dawn of time. Why do gamers have such an issue with it? Why do gamers fetishise clarity and hate being challenged? You guys need to be exposed to more than just games.
so youve spent the last year avoiding the complaints about ME3?
i suppose everyone has their own interpretation of coherence.
#267
Posté 12 février 2013 - 02:52
P.S. that's also my ending in DA:O dying just seems heroically right.
In other words yes I am to terms with it just that one squaddie mistake was my problem.
Modifié par clhaney, 12 février 2013 - 02:55 .
#268
Posté 12 février 2013 - 02:59
It makes every move for Bioware(which i do respect but question on this project) or EA (which has its host of problems) in the future that much tougher to sell to the disappointed fan base that is large but only to a extent compared to other rpg action games.
#269
Posté 12 février 2013 - 04:29
The ending post EC, while still not perfect (face it, 20 people here more than likely, have 15-20 different versions of how they'd rather see the ending), I can live with it. THere's so much I'd have changed as well;
1) As long a the Crucible worked, what does it matter if it is Shepard who must select red\\blue\\green endings? IF not the LI, then based on galactic readiness, the second party member could have an option to select the outcome. I.e if Javik made it and Shepard were too wounded, if Javik were to chose Synthesis, would then bring back the Prothean Empire with everyone being changed into a new Prothean race.
2) Not make it as assumed in the present ending on the Citadel, everyone was killed. Allow Bailey and survivors to aid Shepard to make it to Anderson and again, based on readiness score, to allow the Citadel peoples to either survive and be evacuated, or be killed\\harvested.
3) At least go back to an ending similar to ME1 where again, Shepard staggers out of the wreckage or at least a cutscene where crews are digging away rubble and THEN seeing Shepard breathing.
But, I can live with it as is. IMO with so many variables from the trilogy, I think there was no way to totally wrap up every loose end. I'm sure to catch some flames for this but while reading the strategy guide for ME3, there was a notation regarding the gameplay modes reflected IMo the entire multitude of debates\\criticisms of the ending (quoting from page 10 of the Prima guide), "Not one of these modes is considered canon. What is canon to some players may not be to others. Your decisions are your own, so do not feel pressured to select a certain mode over others or make decisions that you do not agree with"That sums up our collected "headcanons" for our Shepards and our endings, IMO and while this trilogy ended on a sour note to some, I'm just hoping the new heads of Bioware learn from this when the new ME game is released.
#270
Posté 12 février 2013 - 04:45
#271
Posté 12 février 2013 - 04:46
I can listen to the music of the series and get so many happy memories, I can read about the universe and lore of the series and find myself looking at it for hours because I want to know more.
And then I can play the games and experience something that I have never gotten in video games before, this is a series which made me care so goddamn much about the universe, the lore, the places we visit and the people we speak to and even though the series will continue, this story truly ends soon and it will be a story that has captivated me from the moment I set foot on Eden Prime right up until I choose the fate of the galaxy.
Shepard's story is about to finally finish after all this time and looking back over this series has given me fantastic memories, memorable gaming experiences and pulled on my emotions like no other game, and I don't think another series will ever do that in the way that this one has.
#272
Posté 12 février 2013 - 04:52
#273
Posté 12 février 2013 - 04:55
Modifié par Robhuzz, 12 février 2013 - 04:57 .
#274
Posté 12 février 2013 - 05:09
#275
Posté 12 février 2013 - 05:24
Seboist wrote...
I came to terms with the endings before the game was even released by reading the leaked script.





Retour en haut





