Looking back, do you still feel as upset about the ending, or did you come to terms with it?
#276
Posté 12 février 2013 - 05:35
And honestly, would a reunion scene or even an EC slide with our LI (if the "Destroy" option was chosen, natch) really have undermined the artistic integrity of the writers' intent that much?
To this day, while I have accepted the endings for what they are, I can't shake the feeling that it is -- and will be --one of the greatest missed opportunities of any video game.
#277
Posté 12 février 2013 - 05:38
Kinda ruined the magic of the series, tho. Honestly, the whole thing felt like a bad breakup.
#278
Posté 12 février 2013 - 05:43
#279
Posté 12 février 2013 - 05:44
I still am.
#280
Posté 12 février 2013 - 06:24
#281
Posté 12 février 2013 - 06:27
Auld Wulf wrote...
Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.
Some of our best works have been incredibly ambiguous. Now, I am completely certain that just for being an independent creature capable of thought, I'll be called an artard or similar. But really... Books, films, and even comic books, especially music have been riddled with ambiguity as a challenge to creative minds since the dawn of time. Why do gamers have such an issue with it? Why do gamers fetishise clarity and hate being challenged? You guys need to be exposed to more than just games.
If you wanted that you would have wanted the game to end by jumping into the beam.
Some of us just want decent quality but apparently some people will settle for anything.
Modifié par 78stonewobble, 12 février 2013 - 06:28 .
#282
Posté 12 février 2013 - 06:29
Auld Wulf wrote...
This is a fine example of the limited cultural exposure many gamers seem to come with as a standard. The obvious question is: Why would it need that? Am I the only one here even remotely old enough to have seen Blade Runner or something?Kenza wrote...
Nope, still disappointed with the lack of "I WON, THIS IS EPIC" feeling at the end.
See, the original version of that film has exactly what you'd want. Did it make for a better film? No, no it did not. It was awful. It was only after the Director's Cut removed the 'epic, happy ending' did that film reach it's potential. I'm sorry, but what you want would have ruined Mass Effect for those of us who realise that.
I believe the argument is that the standard for a good video game ending is different from the standard for a good film ending, so bringing Blade Runner up is a category mistake.
I don't buy the argument myself, but you need to take it seriously if you're going to engage with it.
So, why don't games need to end with a feeling of triumph?
Modifié par AlanC9, 12 février 2013 - 06:32 .
#283
Posté 12 février 2013 - 07:05
Auld Wulf wrote...
Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.
Some of our best works have been incredibly ambiguous. Now, I am completely certain that just for being an independent creature capable of thought, I'll be called an artard or similar. But really... Books, films, and even comic books, especially music have been riddled with ambiguity as a challenge to creative minds since the dawn of time. Why do gamers have such an issue with it? Why do gamers fetishise clarity and hate being challenged? You guys need to be exposed to more than just games.
Boy, this is priceless…
“Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.”
Sir, for a person who claims to be culturally savvy and of high intellect as yourself, you sure have little regard for grammar and punctuation. Whatever idea you wanted to convey to us… “a culturally stunted peoples”….lol, got lost in that morass of grammatical errors and grandiose words.
Where do I start?
1- Use of the same word twice in one sentence. “also”
2- “a culturally stunted peoples”…there is no agreement between the article and the subject. It should say “culturally stunted peoples (people)” or “a culturally stunted person”
3- “Spoonfed” is not an English word. Did you mean “spoon-fed?
4- If I understood the central idea of that paragraph, I don’t think the verb “belie” applies in this sentence. Perhaps “reveals” or “exposes” would do a better job. But I’m not inside your head and obviously only you know what you meant there.
I could go on. The second paragraph is just at good, but I’m “So damned lazy,…”
#284
Posté 12 février 2013 - 07:06
Back in September, I bought Leviathan and was excited to see what it was all about. I knew it wouldn't change the endings, but I'd accepted that. Still, after completing the Leviathan part, it felt unnatural not to continue. Little did I know that I was getting sucked in all over again, until at last I found myself at the FOB in London with a heart that had dropped to the bottom. I don't know how I failed to notice it, but I got dragged into the story and the characters and it bummed me out.
In short, I've accepted it, but I still get the blues if I play the ending.
Auld Wulf wrote...
Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.
Some of our best works have been incredibly ambiguous. Now, I am completely certain that just for being an independent creature capable of thought, I'll be called an artard or similar. But really... Books, films, and even comic books, especially music have been riddled with ambiguity as a challenge to creative minds since the dawn of time. Why do gamers have such an issue with it? Why do gamers fetishise clarity and hate being challenged? You guys need to be exposed to more than just games.
It would be much appreciated if you were a little less condescending.
Nothing wrong with ambiguity, not even in games (arguably even less so), but the problem is that it doesn't fit in the context of Mass Effect. This series never tried being this ambiguous before, not even close to it, nor to infer what happens instead of showing it. It's always done the opposite and it worked. It wasn't great art, certainly nothing that high-brows would fawn over, but it was entertaining and the universe and its characters were very enjoyable.
You may like the ending of Blade Runner (I do too), but simply cutting it out and slapping it on, say, Equilibrium, would turn the ending from great to nonsensical and poor.
#285
Posté 12 février 2013 - 07:22
Just chuckin' this out, but people ate the endings of Shadow of the Colossus and MGS4 up like gangbusters and those were anything but triumphant endings.AlanC9 wrote...
So, why don't games need to end with a feeling of triumph?
Modifié par humes spork, 12 février 2013 - 07:22 .
#286
Posté 12 février 2013 - 07:32
Auld Wulf wrote...
Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.
Some of our best works have been incredibly ambiguous. Now, I am completely certain that just for being an independent creature capable of thought, I'll be called an artard or similar. But really... Books, films, and even comic books, especially music have been riddled with ambiguity as a challenge to creative minds since the dawn of time. Why do gamers have such an issue with it? Why do gamers fetishise clarity and hate being challenged? You guys need to be exposed to more than just games.
Artard ?
Not really an english word unless you count South Park as a dictionary.Seems you need to be exposed to better english:whistle:
You are not being an independent creature capable of thought, you are being a moron that wants to pick a fight with anyone who dislike your favorite game. And can't even write properly.
I sugest you pick smaller words or try some crayons. It is what I give to my toddlers when they are throwing a tantrum.
Modifié par Renmiri1, 12 février 2013 - 07:33 .
#287
Posté 12 février 2013 - 07:35
#288
Posté 12 février 2013 - 07:46
humes spork wrote...
Just chuckin' this out, but people ate the endings of Shadow of the Colossus and MGS4 up like gangbusters and those were anything but triumphant endings.
I agree with your general point, but MGS4 was pretty triumphant from my point of view.
There's a certain disconnect with ME3 and the first two games in terms of general tone. ME3 is consistent with itself tone-wise: it establishes immediately that there is little hope, that Shepard can't save everyone, that sacrifices have to be made. However, coming after ME2 in which almost none of that is true, seeing it happen during the course of ME3 is transformed into "it's like this now, but only to set up the triumphant ending."
Modifié par CronoDragoon, 12 février 2013 - 07:48 .
#289
Posté 12 février 2013 - 07:49
#290
Posté 12 février 2013 - 07:55
First off, as I have pointed out many, many times, the EC *does not change* the endings. It just sugar coated it.
I expected, at the very least a Dragon Age : Origins styled ending where there were multiple options to choose from based on the *decisions* that were made in game that ended with the Ultimate Noble Sacrifice (fighting and dying to protect those you care about, not taking a swan dive suicide) to Survival and victory at a cost, to being a conniving machiavellian of a bastard who does anything with the long term goal of gaining power, wealth and sexy bed slaves (they might not know, or think of themselves such though).
In any case, Bioware made it clear that they are not interested in selling quality products.
What I got with ME3, was a rather poor attempt at an intellectual *movie* , not a game that has its endings based on player decisions.
So yes, I am still angry at the people who made the decision to make this, the final installment, an experiment into movie making foisting a nihilistic message that does not reflect with the character and theme of the games that I played in the previously.
#291
Posté 12 février 2013 - 07:57
#292
Posté 12 février 2013 - 08:04
Benchpress610 wrote...
Auld Wulf wrote...
Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.
Some of our best works have been incredibly ambiguous. Now, I am completely certain that just for being an independent creature capable of thought, I'll be called an artard or similar. But really... Books, films, and even comic books, especially music have been riddled with ambiguity as a challenge to creative minds since the dawn of time. Why do gamers have such an issue with it? Why do gamers fetishise clarity and hate being challenged? You guys need to be exposed to more than just games.
Boy, this is priceless…
“Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.”
Sir, for a person who claims to be culturally savvy and of high intellect as yourself, you sure have little regard for grammar and punctuation. Whatever idea you wanted to convey to us… “a culturally stunted peoples”….lol, got lost in that morass of grammatical errors and grandiose words.
Where do I start?
1- Use of the same word twice in one sentence. “also”
2- “a culturally stunted peoples”…there is no agreement between the article and the subject. It should say “culturally stunted peoples (people)” or “a culturally stunted person”
3- “Spoonfed” is not an English word. Did you mean “spoon-fed?
4- If I understood the central idea of that paragraph, I don’t think the verb “belie” applies in this sentence. Perhaps “reveals” or “exposes” would do a better job. But I’m not inside your head and obviously only you know what you meant there.
I could go on. The second paragraph is just at good, but I’m “So damned lazy,…”
Maybe his or her mothertongue is not English. I don't like it when someone is mocked because of his or her inaccurate or inappropriate use of the language. Since this is an international board, it is kind of natural that there are many here whose English is not perfect. Last I checked the world consisted of many different cultures and many different languages. English is only just one of them, even if it is the generally accepted common language of our time.
Modifié par GimmeDaGun, 12 février 2013 - 08:08 .
#293
Posté 12 février 2013 - 08:05
#294
Posté 12 février 2013 - 08:32
#295
Posté 12 février 2013 - 08:42
I'm playing ME 1 right now and there are definitively clues towards the finale (e.g. Saren suggesting synthesis, there are instances hinting at the ending I forgot about, but noticed during playing).
#296
Posté 12 février 2013 - 08:43
GimmeDaGun wrote...
Benchpress610 wrote...
Auld Wulf wrote...
Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.
Some of our best works have been incredibly ambiguous. Now, I am completely certain that just for being an independent creature capable of thought, I'll be called an artard or similar. But really... Books, films, and even comic books, especially music have been riddled with ambiguity as a challenge to creative minds since the dawn of time. Why do gamers have such an issue with it? Why do gamers fetishise clarity and hate being challenged? You guys need to be exposed to more than just games.
Boy, this is priceless…
“Also the obsession with clarification also belies a culturally stunted peoples who want to be spoonfed every tiny detail like so many pre-chewed morsels. They want others to do all their thinking for them. So damned lazy, that. It's kind of nauseating to be honest.”
Sir, for a person who claims to be culturally savvy and of high intellect as yourself, you sure have little regard for grammar and punctuation. Whatever idea you wanted to convey to us… “a culturally stunted peoples”….lol, got lost in that morass of grammatical errors and grandiose words.
Where do I start?
1- Use of the same word twice in one sentence. “also”
2- “a culturally stunted peoples”…there is no agreement between the article and the subject. It should say “culturally stunted peoples (people)” or “a culturally stunted person”
3- “Spoonfed” is not an English word. Did you mean “spoon-fed?
4- If I understood the central idea of that paragraph, I don’t think the verb “belie” applies in this sentence. Perhaps “reveals” or “exposes” would do a better job. But I’m not inside your head and obviously only you know what you meant there.
I could go on. The second paragraph is just at good, but I’m “So damned lazy,…”
Maybe his or her mothertongue is not English. I don't like it when someone is mocked because of his or her inaccurate or inappropriate use of the language. Since this is an international board, it is kind of natural that there are many here whose English is not perfect. Last I checked the world consisted of many different cultures and many different languages. English is only just one of them, even if it is the generally accepted common language of our time.
1- English is not my native language either, so before I post I make sure my spelling and grammar are correct, so I can be understood. You can’t even being to guess my culture and where I come from.
2- There are BW forums in other languages. English is not the only one.
3- Last but not least, and most important: if he/she is going to post here being condescending, insulting, and by default asserting that people with an opposite view are stupid and “culturally stunted”, he/she’d better show his/her high intellect by expressing him/herself in a proper intelligibly way. As they say: “If you can’t walk the walk, don’t do the talk”
#297
Posté 12 février 2013 - 08:46
#298
Posté 12 février 2013 - 08:48
Another things that MASSIVELY bugs me about the whole organic/synthetic conflict and its inevability is that, you've just reunited the Geth/Quarians with the Geth as fully evolved AI's, yet the Brat ignores this fact blatantly....so I have just proven your theory that co-existance is impossible wrong, but you just brush over?!
This gets me every time I think about the endings, yet I haven't read about it too often around the boards
#299
Posté 12 février 2013 - 09:30
Benchpress610 wrote...
1- English is not my native language either, so before I post I make sure my spelling and grammar are correct, so I can be understood. You can’t even being to guess my culture and where I come from.
2- There are BW forums in other languages. English is not the only one.
3- Last but not least, and most important: if he/she is going to post here being condescending, insulting, and by default asserting that people with an opposite view are stupid and “culturally stunted”, he/she’d better show his/her high intellect by expressing him/herself in a proper intelligibly way. As they say: “If you can’t walk the walk, don’t do the talk”
But are the objections you raise actually effective? From where I sit they just make you look petty.
#300
Posté 12 février 2013 - 09:33
CronoDragoon wrote...
There's a certain disconnect with ME3 and the first two games in terms of general tone. ME3 is consistent with itself tone-wise: it establishes immediately that there is little hope, that Shepard can't save everyone, that sacrifices have to be made. However, coming after ME2 in which almost none of that is true, seeing it happen during the course of ME3 is transformed into "it's like this now, but only to set up the triumphant ending."
I concur --- but for me this is a problem with ME2 rather than ME3. Getting through the SM with no casualties struck me as a regrettable (but minor) failing, not an example of sound RPG design principles.





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