Looking back, do you still feel as upset about the ending, or did you come to terms with it?
#326
Posté 13 février 2013 - 06:53
I have a new problem now. Bioware.
I'm untrusting of the company, and see them more as someone trying to make a quick sell than a good product.
#327
Posté 13 février 2013 - 07:45
#328
Posté 13 février 2013 - 07:59
As for ME3, I still get a bad taste in my mouth when I get to the end. Though, admittedly, the Control ending works well with my Paragon Shep.
As for my other character; I'm not going to find an ending that fits with her, until one is modded in. She'll forever be stuck in Mass Effect purgatory, right before the end.
So to answer the question: I'm still not very happy with the ending. It works with some characters, but as evidenced by much of the forums reactions, it doesn't work for everyone. So, I'm looking to the modding community now. Hopefully they'll come up with a really good ending.
#329
Guest_Anthonx_*
Posté 13 février 2013 - 08:24
Guest_Anthonx_*
#330
Posté 13 février 2013 - 09:44
#331
Guest_john_sheparrd_*
Posté 13 février 2013 - 09:47
Guest_john_sheparrd_*
#332
Posté 13 février 2013 - 12:45
This might interest you. Many people like it. I think it only works on PC.movieguyabw wrote...
I've been playing on and off since. I haven't been able to bring myself to play either ME or ME2 yet. I keep starting, and then stopping not far into it.
As for ME3, I still get a bad taste in my mouth when I get to the end. Though, admittedly, the Control ending works well with my Paragon Shep.
As for my other character; I'm not going to find an ending that fits with her, until one is modded in. She'll forever be stuck in Mass Effect purgatory, right before the end.
So to answer the question: I'm still not very happy with the ending. It works with some characters, but as evidenced by much of the forums reactions, it doesn't work for everyone. So, I'm looking to the modding community now. Hopefully they'll come up with a really good ending.
#333
Posté 13 février 2013 - 01:09
#334
Posté 13 février 2013 - 02:17
#335
Posté 13 février 2013 - 02:26
The only thing left now is to hope Bioware learned from their giant mistake, and that any other devs that witnessed this whole thing, learned from it as well.
#336
Posté 13 février 2013 - 02:58
And feel sad about how ME trilogy has to end like this. It could have been a perfect classic.
#337
Posté 13 février 2013 - 03:36
With EC? Even more, Why? Because EC is BW saying "Fine, fine, since YOU have a problem (since it's your faul) with us we, Gods, make something to make you happy, now buy Omega"
#338
Posté 13 février 2013 - 03:40
I like the game, and ranting about the contrary because it also happens to disappoint the hell out of me isn't going to change that it is fun to play. And I guess that's where I'm at now.
I wish it wasn't treated as such a cash cow though, Having to pay an extra 50 bucks on DLC in order to get a more satisfying experience is not very becoming, and between that and outright lying about their products - BioWare has a long way to go before I particularly trust what they do as being anything more than a pretty fun, polished adventure game that wants all my hard earned money. As in, it will be a long time until I pay full price for, at the very least, anything Mass Effect related. I feel like as a consumer, I must do something.
#339
Posté 13 février 2013 - 04:48
I found a better ending, and it wasn't written by Bioware. *gestures towards sig* The EC has pretty pictures (Yay!), and nothing else. The problems with the ending are still intact, and in a few cases even grew worse. We are still forced to agree with a monster. We are still forced to be the galaxy's executioner. The fact that Bioware can't seem to figure out why people would despise a hateful, genocidal monster bothers me on many levels.
I've ranted enough about the game's other failings; it's obvious Bioware doesn't care. So be it. Let them fall with EA.
#340
Posté 13 février 2013 - 04:58
#341
Posté 13 février 2013 - 04:59
Shame on you bioware
Modifié par El_Draque, 13 février 2013 - 05:01 .
#342
Posté 13 février 2013 - 05:24
Modifié par Bob Garbage, 13 février 2013 - 05:24 .
#343
Posté 13 février 2013 - 05:29
AlanC9 wrote...
So ME3 goes towards what ME1 should have been, but it shouldn't have? Ironic, but I see the point.
I'm probably not sensitive to the consistency issue because I do have a preference. Obviously not a big issue for me, or I wouldn't like Bio games in the first place.
Yeah, a lot of what I feel about ME3 is a contradiction in some way. A lot of this revolves around to what extent you see Mass Effect 3 as a story in its own right, and to what extent you see it as part 3 of a trilogy.
Imagining the story of the ME games as one, combined whole leads you, I think, to see a wildly inconsistent story tone-wise. By here I don't merely mean happy/sad easy/tough but also adventurous (ME1) vs. gritty (ME2). Each game in its own way is different enough from its predecessor that I think you have to analyze them as separate works striving towards different goals if you want something resembling coherence.
#344
Posté 13 février 2013 - 05:34
It is better than the OE, but while I was not expecting Shepard to survive the ending, I did expect his death to have some meaning. Instead I just committed suicide because I was forced into a corner and ordered to do it. Left a bad taste in my mouth.
#345
Posté 13 février 2013 - 05:59
Actually, I feel almost indecently content about Bioware's reaction to my feedback. The EC realized not only 90% of what I said would be necessary elements to make the ending good, but also created a Synthesis scenario that incorporated 80% of what I had envisioned in advance.ahleung wrote...
Still feel upset about the ending, and about how Bioware handled our feedback.
I like that kind of reaction much better than mere words.
#346
Posté 13 février 2013 - 06:36
Ieldra2 wrote...
Actually, I feel almost indecently content about Bioware's reaction to my feedback. The EC realized not only 90% of what I said would be necessary elements to make the ending good, but also created a Synthesis scenario that incorporated 80% of what I had envisioned in advance.ahleung wrote...
Still feel upset about the ending, and about how Bioware handled our feedback.
I like that kind of reaction much better than mere words.
I'm happy for you! (No, really! Not being sarcastic.) Do you have any tips on how to pursuade Bioware to look at the feedback from the rest of us? For the record, I would be delighted to leave you your Green ending. I'd just like an ending that reflected MY playthrough. And Bioware seems determined not to do that. *sadface*
#347
Posté 13 février 2013 - 06:44
I played ME1 and ME2 until ME 3 came out and I had planned on playing ME3 until DA3 came out but that's not happening.
edit. the EC made it possible not to hate it, but didn't really make me want to re play it over and over. I'm glad there are others who do not have this problem and I do think someday I'll re play it but it will be when i don't have anything else.
Modifié par mopotter, 13 février 2013 - 06:58 .
#348
Posté 13 février 2013 - 06:52
Has anyone else considered this statement may be the reason the original endings were in part so vague? Every individual player has their own Shepards, their own views on the game, what themes are important, and what they personally wanted to see in the ending. To have created an ending that catered to every player on an individual level was a technical impossibility, both in terms of technical limitation and available development resources.Reth Shepherd wrote...
...I'd just like an ending that reflected MY playthrough...
Just sayin'.
#349
Posté 13 février 2013 - 07:18
#350
Posté 13 février 2013 - 07:19
humes spork wrote...
Has anyone else considered this statement may be the reason the original endings were in part so vague? Every individual player has their own Shepards, their own views on the game, what themes are important, and what they personally wanted to see in the ending. To have created an ending that catered to every player on an individual level was a technical impossibility, both in terms of technical limitation and available development resources.Reth Shepherd wrote...
...I'd just like an ending that reflected MY playthrough...
Just sayin'.
So they made people's endings unique by not putting ANYTHING into them? It's not that hard. Someone in another thread suggested making it an option whether Shepard dies at the end or not, as triggered by a dialogue prompt earlier on. (For example: when talking to your crew right before the beam push, there are already chat options that range from 'see you on the other side' to 'if I don't make it, see you at the bar'. How hard would it be to link up a death/no death state to that?) More to the point: why was there no option to reject the Starbrat? His dialogue, his choices, go against nearly everything most (Paragon in particular, but not limited to) playthroughs stand for. Diversity. Choice. Self-determination. The ONLY Choice that reflects that is Refuse, and it winds up being a Game Over message. Why were these not reflected in a choice? Not even one?
Let me add to this. The Marauder Shields comic doesn't reflect quite everything I did or chose in my playthrough. It is, however, true to everything I fought FOR. THAT is what I want.
Modifié par Reth Shepherd, 13 février 2013 - 07:22 .





Retour en haut




