Reth Shepherd wrote...
humes spork wrote...
Has anyone else considered this statement may be the reason the original endings were in part so vague? Every individual player has their own Shepards, their own views on the game, what themes are important, and what they personally wanted to see in the ending. To have created an ending that catered to every player on an individual level was a technical impossibility, both in terms of technical limitation and available development resources.Reth Shepherd wrote...
...I'd just like an ending that reflected MY playthrough...
Just sayin'.
So they made people's endings unique by not putting ANYTHING into them? It's not that hard. Someone in another thread suggested making it an option whether Shepard dies at the end or not, as triggered by a dialogue prompt earlier on. (For example: when talking to your crew right before the beam push, there are already chat options that range from 'see you on the other side' to 'if I don't make it, see you at the bar'. How hard would it be to link up a death/no death state to that?) More to the point: why was there no option to reject the Starbrat? His dialogue, his choices, go against nearly everything most (Paragon in particular, but not limited to) playthroughs stand for. Diversity. Choice. Self-determination. The ONLY Choice that reflects that is Refuse, and it winds up being a Game Over message. Why were these not reflected in a choice? Not even one?
Let me add to this. The Marauder Shields comic doesn't reflect quite everything I did or chose in my playthrough. It is, however, true to everything I fought FOR. THAT is what I want.
Allow me to add to this: the MEHEM mode doesn’t account for every play-through and every decision made by every player. However, by all accounts, the people who use it are satisfied with it.
The “you can't please everyone” or “accounting for every player’s decision is a technical impossibility” fallacies have been put out since the beginning to justify the ******-poor job they did with the ending. I put them under the same category of “artistic integrity”
Modifié par Benchpress610, 13 février 2013 - 09:02 .





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