Looking back, do you still feel as upset about the ending, or did you come to terms with it?
#101
Posté 11 février 2013 - 03:50
#102
Posté 11 février 2013 - 03:52
Snake91 wrote...
cyrslash1974 wrote...
NatP wrote...
I love Mass Effect 3. I hate the endings and I always will.
This.
And i am for this
I agree. It's like they hired on William C Dietz to do prio earth and the starbrat scene. The names and places are right, but everything else is just so. . . . wrong.
Modifié par jkflipflopDAO, 11 février 2013 - 03:54 .
#103
Posté 11 février 2013 - 04:06
thy don't exist anymore in my game.
Mass Effect 3 end before "priority Earth". when Kai Leng died.
so no Casper, no flavorless final mission, no A B C or game over, and no forced suicide.
#104
Posté 11 février 2013 - 04:09
Now I make fun of Mass Effect 3 and save lots of $$$!
Modifié par Kel Riever, 11 février 2013 - 04:10 .
#105
Posté 11 février 2013 - 04:15
Yeah, I'm still upset about it, and I'm not going to stop being upset until, at the very least, a successful Refuse or a non-AI-sacrificing Destroy option is added to the ending, so that the actual artistic integrity of Mass Effect can be retained to a minimal degree for a Paragon player. And until that happens, I'm not purchasing any DLC, new games, comics, merchandise, expansions, or anything else related to Mass Effect.
#106
Posté 11 février 2013 - 04:15
Flamewielder wrote...
It was a great concept for a sci-fi story, but the writers lost track of what made ME unique: YOU were writing your OWN Shepard's story. Players would have been happier with 3 generic endings (one bad, one good/happy and a bittersweet one. Of course they would likely not have been Hugo Award-winning material; but they would have succesfully concluded an otherwise remarquable series of games.
This is what killed the game for me more than the endings, so ...
Mr Massakka wrote...
I see where ME is heading now and it's pretty much finished for me.
Yeah.
#107
Posté 11 février 2013 - 04:16
Snake91 wrote...
I am still very angry cos i give my money for unfinished game with half ending and Bioware had take my money without to give me the full ending anyway they not gonna fool me again to give them my money for now on i'll give my money to Bethesda,Obsidian,CD Project Red
Are you kidding me?
Don't get me wrong, I like Bethesda's games, but this company has quite the reputation for publishing games that could have needed a bit more time before release. Nor are their games exactly known for their engaging stories...
#108
Posté 11 février 2013 - 04:17
#109
Posté 11 février 2013 - 04:23
I was... Still am disappointed.
Didn't really expect them to throw alot of money at "fixing" it though.
Do hope future games will be better in that regard though.
#110
Posté 11 février 2013 - 04:25
#111
Posté 11 février 2013 - 04:27
JamieCOTC wrote...
Flamewielder wrote...
It was a great concept for a sci-fi story, but the writers lost track of what made ME unique: YOU were writing your OWN Shepard's story. Players would have been happier with 3 generic endings (one bad, one good/happy and a bittersweet one. Of course they would likely not have been Hugo Award-winning material; but they would have succesfully concluded an otherwise remarquable series of games.
This is what killed the game for me more than the endings, so ...Mr Massakka wrote...
I see where ME is heading now and it's pretty much finished for me.
Yeah.
+1
I suppose I've come to terms with it in terms of the intensity of my anger, but I will always remember how an entire franchise was wrecked in the last 10 minutes of a game (and how easy it could have been to avoid the wreckage). I try to think about the journey and relish the pre-ending moments of the game, but as many have already said, it's hard to be as invested as I once was knowing that my character is doomed and there's nothing I can do about it. Don't get me wrong, I love the Mass Effect franchise and will always have upmost respect for many aspects of it, but I will never accept the ending they wrote as the ending to my Shepard's story. It is not (nor will it ever be) a fitting end for the series.
Modifié par MassEffectFShep, 11 février 2013 - 04:30 .
#112
Posté 11 février 2013 - 04:29
iakus wrote...
With these endings, Bioware is now going to have to convince me why I should get invested in any story they come up with in the future. Guess what? The destination is still part of the journey.
Yep this pretty much sums up my attitude going forward.
#113
Posté 11 février 2013 - 04:32
And that's why I won a nice slice of chill-cake.
#114
Posté 11 février 2013 - 04:34
#115
Posté 11 février 2013 - 04:35
The endings as they stand now with EC, Javik, and Leviathan...they're ok. But the fact remains that the concluding game for a trilogy was shipped with a mess of an ending, and that still irks me.
#116
Guest_Snake91_*
Posté 11 février 2013 - 04:43
Guest_Snake91_*
#117
Posté 11 février 2013 - 04:44
#118
Posté 11 février 2013 - 04:50
JamieCOTC wrote...
Flamewielder wrote...
It was a great concept for a sci-fi story, but the writers lost track of what made ME unique: YOU were writing your OWN Shepard's story. Players would have been happier with 3 generic endings (one bad, one good/happy and a bittersweet one. Of course they would likely not have been Hugo Award-winning material; but they would have succesfully concluded an otherwise remarquable series of games.
This is what killed the game for me more than the endings, so ...
First of all, one could argue if you could really write your own Shepard's story, or if you just had some degree of agency within a pre-defined story.
But look, there's usually a trade-off in game design: The more freedom the player has, the less engaging the story becomes. There's only so much budget you have to write scripts, animate cutscenes, hire voice actors, design locations, and so on. And the more choice you offer, the more content you have to programm that most players will never experience.
You can't have it both ways: either you get a more linear, story-driven experiences with good cinemantics, animated cut-scenes, a storyline closely tailored to the player character, and so on - or you get a more sandbox-type game with less or none of that.
#119
Posté 11 février 2013 - 04:51
MacroSpamMK wrote...
Indy_S wrote...
Whybother wrote...
The endings - outside of Destroy - are still confusing.
Don't pretend Destroy isn't confusing.
All Synthetics die.
All Reapers and their creatures die.
All Mass Relays are damaged.
The Citadel is damaged.
It appears all people will implants + other technology is fine.
Everything is rebuilt.
No one has green eyes.
Don't pretend everyone else finds it confusing.
agree. EC made destroy better. I don't care about the other choices. To me, those choices came out of nowhere and felt artificial. I'm burnt, hurt, exhausted and you want to tell me about space magic?
#120
Posté 11 février 2013 - 04:54
The Mass Effect franchise is dead to me: I have no interest whatsoever in what is coming soon or eventually, ignored all the dlc, and probably will never replay the trilogy.
Because...what is the point? The lesson in nihilism and futility is well learned. As if I had needed that!
#121
Guest_Snake91_*
Posté 11 février 2013 - 04:59
Guest_Snake91_*
NorDee65 wrote...
ME3 could have been - should have been - game of the decade (or in this day and age, half a decade). As it stood then and still stands today, the game and Bioware have lost so much.
The Mass Effect franchise is dead to me: I have no interest whatsoever in what is coming soon or eventually, ignored all the dlc, and probably will never replay the trilogy.
Because...what is the point? The lesson in nihilism and futility is well learned. As if I had needed that!
#122
Posté 11 février 2013 - 05:02
#123
Posté 11 février 2013 - 05:09
1337b0r0m1r wrote...
JamieCOTC wrote...
Flamewielder wrote...
It was a great concept for a sci-fi story, but the writers lost track of what made ME unique: YOU were writing your OWN Shepard's story. Players would have been happier with 3 generic endings (one bad, one good/happy and a bittersweet one. Of course they would likely not have been Hugo Award-winning material; but they would have succesfully concluded an otherwise remarquable series of games.
This is what killed the game for me more than the endings, so ...
First of all, one could argue if you could really write your own Shepard's story, or if you just had some degree of agency within a pre-defined story.
But look, there's usually a trade-off in game design: The more freedom the player has, the less engaging the story becomes. There's only so much budget you have to write scripts, animate cutscenes, hire voice actors, design locations, and so on. And the more choice you offer, the more content you have to programm that most players will never experience.
You can't have it both ways: either you get a more linear, story-driven experiences with good cinemantics, animated cut-scenes, a storyline closely tailored to the player character, and so on - or you get a more sandbox-type game with less or none of that.
Up until now, they'd been doing a pretty good balancing act.
it's only in the closing moments that Shepard got taken away from us and burned while we were forced to watch.
#124
Posté 11 février 2013 - 05:10
Pre-EC, I was in the same boat as everyone else. Dextros starve, Normandy crew starts an incestuous colony and still hasn't escaped Nowheria 10,000 years later, RGB, Autodialogue Shepard's complacency and lip-service to Synthesis, the entire litany we're all familiar with.
Could things have been different? Absolutely. Better? Probably. Will it change now? No. Just have to come to terms with it. Buyer beware going forward, though.
Modifié par DeinonSlayer, 11 février 2013 - 05:11 .
#125
Posté 11 février 2013 - 05:12





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