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Looking back, do you still feel as upset about the ending, or did you come to terms with it?


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#101
OMEGAlomaniac

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I'll "come to terms" with it when people stop complaining about the Star Wars prequels (Y)

#102
jkflipflopDAO

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Snake91 wrote...

cyrslash1974 wrote...

NatP wrote...

I love Mass Effect 3. I hate the endings and I always will.


This.


 And i am for this


I agree. It's like they hired on William C Dietz to do prio earth and the starbrat scene. The names and places are right, but everything else is just so. . . .  wrong.

Modifié par jkflipflopDAO, 11 février 2013 - 03:54 .


#103
Felya87

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I came to terms with the endings.

thy don't exist anymore in my game.

Mass Effect 3 end before "priority Earth". when Kai Leng died.

so no Casper, no flavorless final mission, no A B C or game over, and no forced suicide.

#104
Kel Riever

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Oh, I was upset. And now I have come to terms with it.

Now I make fun of Mass Effect 3 and save lots of $$$!

Modifié par Kel Riever, 11 février 2013 - 04:10 .


#105
The RPGenius

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Still as upset about it as ever. It's still shamefully poor writing, it still doesn't properly reference the actions of the game until that point, and it still flies in the face of nearly every major artistic theme of the Mass Effect universe, while leaving Paragon players with no choice but to force Shepard to go against his core moral values (and those of the series as a whole) by choosing to kill innocents for the greater good, adopt technology he knows the galaxy hasn't earned and isn't ready for and thus validate ME3's main villain, or violate every sapient being's right to bodily choice and in the process validate ME1's main villain. Or to lose.

Yeah, I'm still upset about it, and I'm not going to stop being upset until, at the very least, a successful Refuse or a non-AI-sacrificing Destroy option is added to the ending, so that the actual artistic integrity of Mass Effect can be retained to a minimal degree for a Paragon player. And until that happens, I'm not purchasing any DLC, new games, comics, merchandise, expansions, or anything else related to Mass Effect.

#106
JamieCOTC

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Flamewielder wrote...


It was a great concept for a sci-fi story, but the writers lost track of what made ME unique: YOU were writing your OWN Shepard's story. Players would have been happier with 3 generic endings (one bad, one good/happy and a bittersweet one. Of course they would likely not have been Hugo Award-winning material; but they would have succesfully concluded an otherwise remarquable series of games.


This is what killed the game for me more than the endings, so ...

Mr Massakka wrote...

I see where ME is heading now and it's pretty much finished for me.


Yeah.

#107
1337b0r0m1r

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Snake91 wrote...

I am still very angry cos i give my money for unfinished game with half ending and Bioware had take my money without to give me the full ending anyway they not gonna fool me again to give them my money for now on i'll give my money to Bethesda,Obsidian,CD Project Red


Are you kidding me?

Don't get me wrong, I like Bethesda's games, but this company has quite the reputation for publishing games that could have needed a bit more time before release. Nor are their games exactly known for their engaging stories...

#108
nrobbiec

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I've never had any problem with the EC ending, in fact I quite like it. I say it because for me, destroy is the only way.

#109
78stonewobble

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I don't know about upset.

I was... Still am disappointed.

Didn't really expect them to throw alot of money at "fixing" it though.

Do hope future games will be better in that regard though.

#110
Iakus

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With these endings, Bioware is now going to have to convince me why I should get invested in any story they come up with in the future. Guess what? The destination is still part of the journey.

#111
hiraeth

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JamieCOTC wrote...

Flamewielder wrote...


It was a great concept for a sci-fi story, but the writers lost track of what made ME unique: YOU were writing your OWN Shepard's story. Players would have been happier with 3 generic endings (one bad, one good/happy and a bittersweet one. Of course they would likely not have been Hugo Award-winning material; but they would have succesfully concluded an otherwise remarquable series of games.


This is what killed the game for me more than the endings, so ...

Mr Massakka wrote...

I see where ME is heading now and it's pretty much finished for me.


Yeah.


+1

I suppose I've come to terms with it in terms of the intensity of my anger, but I will always remember how an entire franchise was wrecked in the last 10 minutes of a game (and how easy it could have been to avoid the wreckage). I try to think about the journey and relish the pre-ending moments of the game, but as many have already said, it's hard to be as invested as I once was knowing that my character is doomed and there's nothing I can do about it. Don't get me wrong, I love the Mass Effect franchise and will always have upmost respect for many aspects of it, but I will never accept the ending they wrote as the ending to my Shepard's story. It is not (nor will it ever be) a fitting end for the series.

Modifié par MassEffectFShep, 11 février 2013 - 04:30 .


#112
wright1978

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iakus wrote...

With these endings, Bioware is now going to have to convince me why I should get invested in any story they come up with in the future. Guess what? The destination is still part of the journey.


Yep this pretty much sums up my attitude going forward.

#113
WoolyJoe

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I never felt upset about the ending/s to Mass Effect 3.

And that's why I won a nice slice of chill-cake.

#114
CynicalShep

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Of course I'm still upset about the ending. That's not to say that I'm going to start b*tching about it - I'll just be more cautious with future products. I'm a sucker for sci-fi and RPGs so as long as both of these conditions are met I might end up buying the next ME game. If it's a mindless shooter with auto-dialogue and "click the upper dialogue option" mentality I'll probably skip it.

#115
Sable Rhapsody

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Well, they've been excised with great prejudice from my game :)

The endings as they stand now with EC, Javik, and Leviathan...they're ok. But the fact remains that the concluding game for a trilogy was shipped with a mess of an ending, and that still irks me.

#116
Guest_Snake91_*

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Oh how i hate the blind fools who defending the endings and Bioware

#117
Mr.BlazenGlazen

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Upset? Sort of. Disappointed? Very much so.

#118
1337b0r0m1r

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JamieCOTC wrote...

Flamewielder wrote...

It was a great concept for a sci-fi story, but the writers lost track of what made ME unique: YOU were writing your OWN Shepard's story. Players would have been happier with 3 generic endings (one bad, one good/happy and a bittersweet one. Of course they would likely not have been Hugo Award-winning material; but they would have succesfully concluded an otherwise remarquable series of games.


This is what killed the game for me more than the endings, so ...


First of all, one could argue if you could really write your own Shepard's story, or if you just had some degree of agency within a pre-defined story.

But look, there's usually a trade-off  in game design: The more freedom the player has, the less engaging the story becomes. There's only so much budget you have to write scripts, animate cutscenes, hire voice actors, design locations, and so on. And the more choice you offer, the more content you have to programm that most players will never experience.
You can't have it both ways: either you get a more linear, story-driven experiences with good cinemantics, animated cut-scenes, a storyline closely tailored to the player character, and so on - or you get a more sandbox-type game with less or none of that. 

#119
NM_Che56

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MacroSpamMK wrote...

Indy_S wrote...

Whybother wrote...

The endings - outside of Destroy - are still confusing.


Don't pretend Destroy isn't confusing.


All Synthetics die.
All Reapers and their creatures die.
All Mass Relays are damaged.
The Citadel is damaged.
It appears all people will implants + other technology is fine.
Everything is rebuilt.
No one has green eyes.

Don't pretend everyone else finds it confusing.


agree.  EC made destroy better.  I don't care about the other choices.  To me, those choices came out of nowhere  and felt artificial.  I'm burnt, hurt, exhausted and you want to tell me about space magic? 


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#120
NorDee65

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ME3 could have been - should have been - game of the decade (or in this day and age, half a decade). As it stood then and still stands today, the game and Bioware have lost so much.

The Mass Effect franchise is dead to me: I have no interest whatsoever in what is coming soon or eventually, ignored all the dlc, and probably will never replay the trilogy.

Because...what is the point? The lesson in nihilism and futility is well learned. As if I had needed that!:?

#121
Guest_Snake91_*

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NorDee65 wrote...

ME3 could have been - should have been - game of the decade (or in this day and age, half a decade). As it stood then and still stands today, the game and Bioware have lost so much.

The Mass Effect franchise is dead to me: I have no interest whatsoever in what is coming soon or eventually, ignored all the dlc, and probably will never replay the trilogy.

Because...what is the point? The lesson in nihilism and futility is well learned. As if I had needed that!:?



#122
PainCakesx

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I still feel disappointed and still feel that it's a logical mess. I don't rage about it or get angry - just a general feeling of confusion and disappointment.

#123
Iakus

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1337b0r0m1r wrote...

JamieCOTC wrote...

Flamewielder wrote...

It was a great concept for a sci-fi story, but the writers lost track of what made ME unique: YOU were writing your OWN Shepard's story. Players would have been happier with 3 generic endings (one bad, one good/happy and a bittersweet one. Of course they would likely not have been Hugo Award-winning material; but they would have succesfully concluded an otherwise remarquable series of games.


This is what killed the game for me more than the endings, so ...


First of all, one could argue if you could really write your own Shepard's story, or if you just had some degree of agency within a pre-defined story.

But look, there's usually a trade-off  in game design: The more freedom the player has, the less engaging the story becomes. There's only so much budget you have to write scripts, animate cutscenes, hire voice actors, design locations, and so on. And the more choice you offer, the more content you have to programm that most players will never experience.
You can't have it both ways: either you get a more linear, story-driven experiences with good cinemantics, animated cut-scenes, a storyline closely tailored to the player character, and so on - or you get a more sandbox-type game with less or none of that. 


Up until now, they'd been doing a pretty good balancing act.

it's only in the closing moments that Shepard got taken away from us and burned while we were forced to watch.

#124
DeinonSlayer

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Came to terms with it, post-EC. Granted, Starbrat is still ridiculous and we still can't challenge its assertion about inevitable conflict, but in terms of the galaxy's state, post-choice, things actually turned out better than I would have expected.

Pre-EC, I was in the same boat as everyone else. Dextros starve, Normandy crew starts an incestuous colony and still hasn't escaped Nowheria 10,000 years later, RGB, Autodialogue Shepard's complacency and lip-service to Synthesis, the entire litany we're all familiar with.

Could things have been different? Absolutely. Better? Probably. Will it change now? No. Just have to come to terms with it. Buyer beware going forward, though.

Modifié par DeinonSlayer, 11 février 2013 - 05:11 .


#125
Overdosing

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In the end, I'll have to deal with it.