One last plea! (Not the ending)
#51
Posté 11 février 2013 - 10:51
Each to their own I guess, I'm looking forward to the next DLC.
#52
Posté 11 février 2013 - 10:53
nrobbiec wrote...
I kind of feel like the devil's advocate here but I really like the EC ending and I wouldn't want them to tamper with the ending because I'm committed to my headcanon. I'm honestly not sure why people can't accept it, I mean I can understand wanting closure and all but some of the complaints I've read are just...
Each to their own I guess, I'm looking forward to the next DLC.
The EC ending was a huge improvement on the original, but there were still some issues with it - one major one being the "Breath scene" in High-EMS Destroy.
Headcannon is fine for minor things, but to be forced to headcannon something as important as the fate of protagonist is just wrong.
#53
Posté 11 février 2013 - 10:59
I think it's the best possible thing for it, if you want Shep to die, that can be his last breath, if you want him to live you can have it just the way you want it. As I've said before in a couple of other threads, people would complain no matter what they added after the ending and then keep asking for the ending to be "fixed"
But hey that's just me.
#54
Posté 11 février 2013 - 11:03
nrobbiec wrote...
I actually like it, mainly because I thought the ending was extremely emotional and I need there to be a happy ending otherwise it's like I'm never going to be able to love again haha
I think it's the best possible thing for it, if you want Shep to die, that can be his last breath, if you want him to live you can have it just the way you want it. As I've said before in a couple of other threads, people would complain no matter what they added after the ending and then keep asking for the ending to be "fixed"
But hey that's just me.
The problem with that is that it inadequately closes Shepard's character arc - it takes it to the last step and has us headcannon the rest.
It's clear that Shepard was intended to have survived there, but the sequence of events preceding his supposed survival makes that very difficult to believe. As a result, there is cognative dissonance - how can he survive after being shot, hit by a Reaper laser and located at the center of a 14 km diameter explosion? I can headcannon some far-reaching explanations, but the fact I have to reach so far to come with any semblence of a reason is the reason why the scene is difficult to stomach.
While having a concrete protrayal of his survival wouldn't eliminate the seemingly illogical nature of his survival, it would at least complete his character arc in a more satisfactory way.
#55
Posté 11 février 2013 - 11:10
If you had played ME at all you might have noticed that the salerians are more into espionage than slugging it out with dreadnoughts.Salarian ships at the very least!!!
#56
Posté 11 février 2013 - 11:10
#57
Posté 11 février 2013 - 11:14
Chris Priestly wrote...
I actually got a little angry at the assumptions here. Then I calmed down. Then some coffee. Then I played some more of the upcoming DLC. Now I'm replying.
We absolutely do listen to feedback and the feedback you give us matters. I cannot discuss the upcoming DLC yet, but I think people will see that we listened to feedback and, hopefully, you will see that reflected in the product.
HOWEVER
We said that with the release of the Extended Cut, we were done with the endings of Mass Effect 3. We stated this very clearly and kept saying it multiple times. If you chose to ignore this and continued to give feedback about the ending, that was absolutely your right. I hope you enjoyed yourself, but we said we were done with the endings.
To say "they're not giving us new endings, they aren't listening" (or whatever) is not true. You assumed that, despite us repeatedly saying we would not change the ending, that we would change the ending. We are listening, but we said almost 9 months ago that the endings would not change, you ignored this. You also assume that the only feedback we had was about the ending of the game.
As I said, hopefully you will see the new DLC (whether you buy it immediately, wait for reviews, wait for YouTube, etc) does take feedback into consideration. We will be talking more about the DLC before it comes out (hopefully next week, but it is still TBD) and you'll like what you see and get it.
We (the "we" being the majority on this board who don't like the ending) know what you've been saying and we've been hoping that you're either lying or will change your mind. That just means we really liked the story until it bit the dust at the end. You should be flattered, not upset. When I test drove a couple Chevy's and they weren't to my satisfaction, Chevy never got a dime from me again. At least I'm giving your company more opportunity than Chevy. It doesn't really hurt to ask you guys to distribute a variety of endings that can please more of your customers.
The problem with any DLC that doesn't address the ending is that the great content still points towards the crappy conclusion. This kills replayability.

#58
Posté 11 février 2013 - 11:16
#59
Posté 11 février 2013 - 11:18
Lionel Ou wrote...
PainCakesx wrote...
Even after this DLC is released, people will still be talking about the ending. And once the next Mass Effect game is announced, people will continue to discuss ME3's ending.
Hey, all publicity is good publicity.
I'd say historically, this has been proven false.
If a restaurant is known for having sub-par food, I generally choose to avoid it. If a movie is universally panned, I tend to avoid it.
Will discussion of ME3's ending while the next ME game is being advertised add some publicity? Perhaps, but I doubt it'll be the kind of publicity BioWare wants.
#60
Posté 11 février 2013 - 11:19
#61
Posté 11 février 2013 - 11:23
NatP wrote...
The thing about this DLC... Is that I really do not know what feedback they could possibly be referring to. I mean, besides the ending the only thing fans keep clamoring is better scenes for the ME2 characters. I might be forgetting something obvious, but I really think that's pretty much it. :/
They also couldn't play much of a huge role as well because any of them could be dead at any time.
The only other feedback is "Story based" and "Character based," but these lag far behind feedback for improved endings.
Regardless, if they choose to ignore feedback for changed endings, then they ARE ignoring a bulk of the feedback.
Modifié par PainCakesx, 11 février 2013 - 11:24 .
#62
Posté 11 février 2013 - 11:25
#63
Posté 11 février 2013 - 11:27
nrobbiec wrote...
I'd think LI moments would be up there
While I wouldn't mind more LI moments, until the replayability factor is improved in ME3, it's all a moot point.
It just makes the ending that much harder to stomach.
#64
Posté 11 février 2013 - 11:37
#65
Posté 11 février 2013 - 11:39
PainCakesx wrote...
Regardless, if they choose to ignore feedback for changed endings, then they ARE ignoring a bulk of the feedback.
They're not ignoring it. They;'re just not obeying it. There is a difference, you know.
#66
Posté 11 février 2013 - 11:43
AlanC9 wrote...
PainCakesx wrote...
Regardless, if they choose to ignore feedback for changed endings, then they ARE ignoring a bulk of the feedback.
They're not ignoring it. They;'re just not obeying it. There is a difference, you know.
The backlash against the ME3 ending is unprecedented. It's damn near historic.
The EC helped, but the discussions still run rampant, and not just on BSN. People I know in real life and on other forums are still bitter over it - it's not by any means confined to BSN. If BioWare's strategy is to hope the whole thing blows over, it won't. People will continue to be bitter, and you can bet that after this DLC cycle is through, people will still talk about the ending here.
This isn't going away. And even if the more vocal people leave, as has been the case over the past year, it won't change the fact that a huge portion of the fanbase is bitter over the whole ordeal. That won't likely change for a long time.
Modifié par PainCakesx, 11 février 2013 - 11:45 .
#67
Posté 11 février 2013 - 11:49
#68
Posté 11 février 2013 - 11:50
Chris Priestly wrote...
2 - If you've read the twitter comments, you'd know teh DLC is being played and tested by the team currently. At this point, it is basically content complete (meaning nothing more gets added). So anything you request has to already be in the DLC as it is too late to add it in now.
Was going to say this.
#69
Posté 11 février 2013 - 11:56
Chris Priestly wrote...
I actually got a little angry at the assumptions here. Then I calmed down. Then some coffee. Then I played some more of the upcoming DLC. Now I'm replying.
Hahaha ... this is an awesome response. Rubs it in and everything.
A+
#70
Posté 11 février 2013 - 11:57
PainCakesx wrote...
AlanC9 wrote...
PainCakesx wrote...
Regardless, if they choose to ignore feedback for changed endings, then they ARE ignoring a bulk of the feedback.
They're not ignoring it. They;'re just not obeying it. There is a difference, you know.
The backlash against the ME3 ending is unprecedented. It's damn near historic.
The EC helped, but the discussions still run rampant, and not just on BSN. People I know in real life and on other forums are still bitter over it - it's not by any means confined to BSN. If BioWare's strategy is to hope the whole thing blows over, it won't. People will continue to be bitter, and you can bet that after this DLC cycle is through, people will still talk about the ending here.
This isn't going away. And even if the more vocal people leave, as has been the case over the past year, it won't change the fact that a huge portion of the fanbase is bitter over the whole ordeal. That won't likely change for a long time.
People will move on eventually. "Part of the fanbase" isn't really an official/static thing. Old fans who don't like the "new direction" will leave and a new audience will eventually replace them.
I think you're overestimating the impact of this. Worst case scenario is that they'll reboot the series and even then this is an unlikely scenario.
#71
Posté 12 février 2013 - 12:03
MattFini wrote...
Chris Priestly wrote...
I actually got a little angry at the assumptions here. Then I calmed down. Then some coffee. Then I played some more of the upcoming DLC. Now I'm replying.
Hahaha ... this is an awesome response. Rubs it in and everything.
A+
Only rubs it in if we care about the dlc.
"No New endings" kinda puts a damper on the enthusiasm
#72
Posté 12 février 2013 - 12:03
one major one being the "Breath scene" in High-EMS Destroy.
The major issue isn't the lack of closure for Shep, imo, to me that is much more trivial then the biggest issue. The MEU now is shattered into 3 different fundamentally different situations, to the point where Post ME3 wouldn't make sense, effectively killing the setting.
#73
Posté 12 février 2013 - 12:04
The-Biotic-God wrote...
PainCakesx wrote...
AlanC9 wrote...
PainCakesx wrote...
Regardless, if they choose to ignore feedback for changed endings, then they ARE ignoring a bulk of the feedback.
They're not ignoring it. They;'re just not obeying it. There is a difference, you know.
The backlash against the ME3 ending is unprecedented. It's damn near historic.
The EC helped, but the discussions still run rampant, and not just on BSN. People I know in real life and on other forums are still bitter over it - it's not by any means confined to BSN. If BioWare's strategy is to hope the whole thing blows over, it won't. People will continue to be bitter, and you can bet that after this DLC cycle is through, people will still talk about the ending here.
This isn't going away. And even if the more vocal people leave, as has been the case over the past year, it won't change the fact that a huge portion of the fanbase is bitter over the whole ordeal. That won't likely change for a long time.
People will move on eventually. "Part of the fanbase" isn't really an official/static thing. Old fans who don't like the "new direction" will leave and a new audience will eventually replace them.
I think you're overestimating the impact of this. Worst case scenario is that they'll reboot the series and even then this is an unlikely scenario.
Yes, obviously people will eventually move on. But moving on doesn't = forgive and forget. I've been burned before, and while I stop caring eventually it doesn't mean that I've forgotten about it. It's not that I'm against change, but a poor ending to an otherwise excellent trilogy is hard to swallow.
Additionally, I don't know what kind of new audience they hope to bring in if the ending of ME3 is the norm they wish to use in future ME games. ME became popular because of its good writing, likeable characters, solid gameplay and immersiveness. I don't see any audience that would be happy with chucking any of these elements out the window, unless they really are going for the oversaturated brainless FPS / TPS market.
Modifié par PainCakesx, 12 février 2013 - 12:10 .
#74
Posté 12 février 2013 - 12:05
Meltemph wrote...
one major one being the "Breath scene" in High-EMS Destroy.
The major issue isn't the lack of closure for Shep, imo, to me that is much more trivial then the biggest issue. The MEU now is shattered into 3 different fundamentally different situations, to the point where Post ME3 wouldn't make sense, effectively killing the setting.
I disagree that lack of closure for Shep is trivial. It's true the endings make making a sequel tricky, but I think closure for the protagonist is far from trivial.
#75
Posté 12 février 2013 - 12:13
PainCakesx wrote...
nrobbiec wrote...
I'd think LI moments would be up there
While I wouldn't mind more LI moments, until the replayability factor is improved in ME3, it's all a moot point.
It just makes the ending that much harder to stomach.
So much win there.




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