I choose Destroy. On a pragmatic level, I choose it because it definitively ends the Reaper threat. On a philosophical level, I choose Destroy because it is an affirmation of Self Determination. More so than any of the other endings, with the possible exception of Refuse. Organics will make their own fate, for better or worse. No space-magical green beam of pan-galactic transmogrification, no God Emperor Shepard AI, and most especially, no Reapers.
To be clear, I do not celebrate the loss of EDI and the geth. I mourn them.
I oppose Control because it is a fascist fantasy. But that is a discussion for another thread.
I oppose Synthesis. On that matter, let's get a few things straight.
I reject Synthesis because I do not find the source to be trustworthy, nor do I find the explanation of it to be credible. Is this simply because I'm paranoid? No. It's because the game went out of its way for over a hundred hours to show us how the Reapers screw with your head and make organics believe fantastic things that are bad for them. One of their favorite fantasies? Synthesis.
I do not oppose Synthesis because I think technology is evil or because I fear technological advancement. That would make me a luddite. I am not a luddite. Technology is good. Or, rather, it is beneficial. Although there's something to be said for not handing a bazooka to a caveman.
While I'm at it, I also eschew any romantic notions about the "sacred nature of organics" or any of that baloney that is sometimes imbued upon Destroy choosers. If there's an ending that celebrates that kind of mysticism, it's Synthesis, in spades. Disagree? Okay, remind me, in which ending does Shepard infuse the galaxy with his organic essence?
The Morality of Synthesis (briefly)
This is well-trodden territory. Consequentialism, moral relativism, blah blah blah. Let me just quickly state that the Violation of Consent issue is definitely a very valid concern. Many pro-Synths will even admit that much. But they choose it anyway because Synthesis is just so darn wonderful, in their minds, that it's worth forcing this decision on everyone, just this once.
Ultimately, though, I'm not interested in doing another n tail-chasing iterations of the "Do the ends justify the means?" debate. Why? Because that amounts to a tacit acceptance of the legitimacy of Synthesis as a near-perfect realization of a transhuman utopia. I prefer not to grant that much.
Why Destroy is NOT a trick
1. Association: Control (TIM) and Synthesis (Saren) are negatively associated with indoctrinated villains, while Destroy is repeatedly endorsed by Shepard's friends and allies. It is also worth noting that Javik mentions an indoctrinated pro-Control faction that existed during his own Cycle. This faction caused dissent, which ultimately led to the demise of the Prothean empire. Furthermore, Javik describes the Zha'til, a fine example of Synthesis helped along by the Reapers. The implications are clear. Control and Synthesis are dangerous ideas, particularly when they involve the Reapers. Destroy is not so burdened by negative connotations.
Am I guilty of committing an association fallacy in the preceding paragraph? Perhaps. But "story logic" and "real world logic" don't perfectly overlap. Reality doesn't have a narrative; it is an unpurposed stream of moments, governed by cause and effect, unable to be condensed into a digestible amount of words or frames. Stories, on the other hand, have jobs to do, and a certain amount of time to do them in. In short, I believe these associations are ones the story intended us to make. They have a purpose within the Mass Effect narrative.
Ask yourself this question. If the most successful mass murderer and brainwasher in galactic history keeps propagating the same perverted "solutions" through indoctrinated agents, Cycle after Cycle, why should we believe those same solutions, suggested by the same entity, will work in our favor now? Is it because we're talking directly to the brainwashing mass murderer instead of one of his minions? Is it simple faith that this time will somehow be different?
2. The Crucible: While nobody understands precisely how the Crucible works, Shepard is informed on more than one occasion that the Crucible is capable of incredible destructive power, sufficient to wipe out the Reapers. Therefore, when Shepard arrives at the decision chamber, he arrives with the knowledge that he should be able to destroy the Reapers. To be told otherwise would be a dead giveaway to an alert Shepard that something was amiss.
Note: The low-EMS "control only" scenario is a corner case where the Crucible was built to incorporate the human proto-Reaper "brain" salvaged by TIM from the intact Collector base, but is too heavily damaged to destroy the Reapers. In the low-EMS "destroy only" scenario, the Crucible was built to incorporate the human proto-Reaper "heart," a power source which gives it sufficient power to destroy the Reapers despite the heavy damage the Crucible has sustained
3. Meta-logic: So, if Starchild is trying to trick Shepard into picking Synthesis or Control, then why isn't Destroy a booby-trap? It's a reasonable question, but not the knock-down argument some of you may think it is. Let me explain. In the previous point, I established that Shepard arrives at the decision chamber with the expectation that he will be able to destroy the Reapers. Therefore, Destroy must be available as an option, and Starchild must reveal it, even as he tries to once again spin his age-old illusion involving Control and/or Synthesis. Now, if Starchild wants to trick Shepard (and by extension Bioware wants to trick the player) then the illusion must be carefully maintained. Things have to be depicted in a way that works both on a narrative level and a meta level. There are constraints on what Bioware can do when trying to pull off this grand trick that will keep players talking about their game for a full year or more after its release. If, for example, Starchild said "Go shoot that tube if you want to destroy us," but then Shepard was able to explore the area and find the "real" Destroy option... Well, that would be a dead giveaway, wouldn't it? The illusion would be shattered, not only for Shepard, but for the player. Again, Bioware is constrained in what they can do, both from a cinematic perspective and a story-telling perspective, in order to maintain the illusion. Thus we see Shepard walking up to the tube, shooting it as it explodes in his face, and presto, all the Reapers fall over dead.
Modifié par clennon8, 21 février 2013 - 02:06 .





Retour en haut





