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Does the M-90 Indra need a buff?


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#26
ndw542

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soultaker65 wrote...

megabeast37215 wrote...

If it wasn't damn near weightless... I'd say yes.


Actually both the Hurricane and the Tempest were lighter then the Indra.


And a lot less accurate.  Indra allows you to put an entire clip into a head from across the map without requiring specific mods and equipment.  I love my Hurricane, and use it much more frequently, but your comparison is flawed.  The Indra is fine as-is. 

#27
ndw542

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megabeast37215 wrote...

Battlepope190 wrote...

No, but it, and all sniper rifles need a hip fire penalty INCREASE.


Why do you feel that way?


Obvious troll is obvious.  Nothing to see here; move along. 

#28
Asebstos

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himohillo wrote...

Bhatair wrote...

On any class that isn't an infiltrator maybe, but with a sniper specced infiltrator all the damage boosts make it superior to any of those other weapons, with the possible exception of the harrier and the hurricane, but those two are both top tier weapons anyway.

You may say "But that only applies for infiltrators" well . . yeah. Almost every sniper rifle is the same way.


Infiltrators make everything work.

Yes, but especially sniper rifles. Exceptions being the TGI and Huntress.

#29
R0binME

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I like the Indra so yes, buff it.

#30
P51Mus7ang

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N7-RedFox wrote...

Valiant needs a buff too. Even at lvl IX its still greatly outclassed by the BW and Javelin


I would put a big vote behind a Valiant buff, I haven't used it much however the other day we were doing this gold pug lottery, there were three of us from BSN, we decided to match the random 4th's setup, min is at IV, I believe th highest we had was a 6, kit was a QME, reepers Rio.....it was a tough slug for us....although the random's loadout was wrong including the gear, it still took far too long to being down the smallest of enemies, considering it is a promo weapon....just my 2 cents

#31
jcamdenlane

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Do love this gun and would love a buff, but the stabilization module's going to produce the least benefit on the Indra. I would expect that to affect the results here.

#32
ErrorTagUnknown

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I dunno. I agree with the guy about constant headshots. So little recoil. You cn put out some tremendous damage with it via headshots

#33
Shad Croly

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megabeast37215 wrote...

If it wasn't damn near weightless... I'd say yes.


I'd probably have to agree with this as well. An M-90 Indra X is really damned light and in the right hands, you can make your recharge bonus still pretty significant.

#34
andresft

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As far as **range-independent,** **sustained** DPS goes, the Indra is the fifth most powerful weapon in the game, behind the Harrier, Hurricane, the Crusader, and the Valiant. It's also very easy to use and super easy to extract that juicy DPS out of it. Its weight makes it immune to lag-related TC issues (which often trouble me when using heavier weapons, such as the BW), and it doesn't have an inherent flaw (low clip size, high recoil) that makes other weapons require some sort of inevitable mod.

So my short answer is no, I don't need an Indra buff. I can carry a PUG team on Gold with it without consumables, and I only have an Indra II. However, I think it's such an underused weapon that a buff wouldn't actually be a bad thing. Plus, it's so rare and hard to get, to begin with, that I don't see an obvious setback to a buff.

Modifié par andresft, 11 février 2013 - 11:52 .


#35
mpompeo27

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N7-RedFox wrote...

Valiant needs a buff too. Even at lvl IX its still greatly outclassed by the BW and Javelin


:lol::lol::lol::lol::lol::lol::lol::lol::lol:

#36
megabeast37215

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One thing that's not been mentioned is the Heavy Scope... it's wonderful on the Indra.

It zooms less, provides stability, allows limited wallhack and is weightless thanks to the glitched weight.

I always run my Indra with the Heavy Scope and Heavy Barrel... and still maintain that wonderful 190% cooldown, even though the screen says 90%.

#37
billy the squid

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It could do with a slight damage buff or removal of the hip fire penalty, that goes for all SRs really. The hip fire that is.

Try it on a Turian sol. with Accuracy and head shot bonuses on marksman and you're looking at 65% increased head shot damage, better stability, increased RoF and a debuff from Prox. mine..

Thermal scope and HVB is what I use, SRs have good inherent AP abilities and the Indra has fairly good ammo capacity already. TS lets you negate screen shake and see through smoke to make full use of the T Sols. Marksman ability.

It makes head shotting, Cerberus mooks very easy. But the hip fire penalty hurts it, so bring a Hurricane with you. Hurricane with a HVB barrel ignores 90% of armour and is better for bosses, ULM makes it easy to take too.

#38
Canned Madness

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megabeast37215 wrote...

One thing that's not been mentioned is the Heavy Scope... it's wonderful on the Indra.

It zooms less, provides stability, allows limited wallhack and is weightless thanks to the glitched weight.

I always run my Indra with the Heavy Scope and Heavy Barrel... and still maintain that wonderful 190% cooldown, even though the screen says 90%.


I thought that using two weight increasing/decreasing mod would apply the full weight?

#39
121210Olivia

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It's all good and well saying the Indra is fine as is, but--if so, why do I never see (literally) anybody using it?

Mine's at X and has been that way a long time. Point is, I don't consider it. Not on my Asaris (out in the open too long / hip-fire penalty); not on my snipers (why would I when there are soooo many better options?); and, not on my soldiers or engineers (it's simply not worth taking over a shotgun or an assualt rifle).

With these points in mind, I believe a buff to damage and/ or removal of the hip-fire penalty may lead to it appearing in, at least, a few games.

#40
Rokayt

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There are so many much more deserving weapons.

Say....
The Raptor much.

#41
Asebstos

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Canned Madness wrote...

megabeast37215 wrote...

One thing that's not been mentioned is the Heavy Scope... it's wonderful on the Indra.

It zooms less, provides stability, allows limited wallhack and is weightless thanks to the glitched weight.

I always run my Indra with the Heavy Scope and Heavy Barrel... and still maintain that wonderful 190% cooldown, even though the screen says 90%.


I thought that using two weight increasing/decreasing mod would apply the full weight?

No. Its if you also have a Pistol/SMG with ULM equipped, then they add weight.

They also normally add weight to a limited number of weapons (the DLC ones)

#42
FlashAK

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As others have said, just remove the hipfire penalty and it's fine. It puts out great damage for its low weight, although it is greatly outclassed by the BW/Javelin.

#43
Grunt_Platform

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Honestly, if the Indra's actually competing with the Harrier and Hurricane for DPS, that's pretty impressive considering its much greater accuracy and range.

Still, I think the Indra's fine. The 50% hipfire penalty's a bit high, and it'd be nice if it were a mere 15% like the CSR gets. But otherwise, it's a surprisingly lightweight powerhouse.

Being outclassed by weapons with over twice its weight isn't really a problem.

#44
dysomnium

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I think there's a more productive way to determine whether a weapon needs a buff or nerf than looking at statistics and numbers. Simply create a new topic titled, "OMFGWTFBBQ INDRA SUX0RZ!!!!!!11!!111!!111one" and count how many people bash you for it, and how many second your notion. If the number is relatively even, the gun is fine. If it is drastically one-sided, nerf/buff biower pls!

P.S. The Indra sucks.

#45
dysomnium

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N7-RedFox wrote...

Valiant needs a buff too. Even at lvl IX its still greatly outclassed by the BW and Javelin


Honestly, the Black Widow and Javelin outclass nearly every weapon in the right hands, as is the case with all the top-tier weapons. The Valiant is a promotional weapon, rather than an Ultra-Rare, so that doesn't necessarily mean it needs to be a great weapon. Personally, I feel like the only promotional weapon that's top-of-the-line is the Hurricane.

#46
bogsters23

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i rarely use it. but i think it is ok considering it a lightweight and has low recoil. i don't mind the hipfire penalty it is supposed to be a sniper rifle. doing the weapon challenge for this gun was easy.

#47
SkyShatterz

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on SP : yes
on MP : no need

#48
Flambrose

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My problem with it is being forced to hard-scope against larger targets. Great loss in situational awareness when you have to scope a gun for so long to out out damage. I guess I'm indirectly saying the damage is kind of iffy for its disadvantages. It works great on infiltrators, but only on infiltrators... And everything works great on infiltrators.

#49
Battlepope190

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megabeast37215 wrote...

Battlepope190 wrote...

No, but it, and all sniper rifles need a hip fire penalty INCREASE.


Why do you feel that way?


Why not? Everyone around here seems to think it's oh such a big deal, and you all want it reduced/removed, so I can only see it as a GOOD thing and should anything happen, it should be increased.

If you're using a sniper rifle, why would you ever care about any hipfire penalty when you would (I'd hope) never be shooting from the hip? That's why you have a sidearm, and if you don't, your a moron.

#50
Kenadian

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Battlepope190 wrote...

megabeast37215 wrote...

Battlepope190 wrote...

No, but it, and all sniper rifles need a hip fire penalty INCREASE.


Why do you feel that way?


Why not? Everyone around here seems to think it's oh such a big deal, and you all want it reduced/removed, so I can only see it as a GOOD thing and should anything happen, it should be increased.

If you're using a sniper rifle, why would you ever care about any hipfire penalty when you would (I'd hope) never be shooting from the hip? That's why you have a sidearm, and if you don't, your a moron.


Glass houses bro.