Will there EVER be multiplayer/Co-op like Neverwinter Nights had?
#1
Posté 14 octobre 2009 - 06:05
I remember stepping into the modules created by someone, having a storyteller right there running the game for a group of us... it was like a tiny tiny mmo hehe.
So what do you guys think? Is there a demand for this? Is it even possible to do with Dragon Age?
#2
Posté 14 octobre 2009 - 06:06
#3
Posté 14 octobre 2009 - 06:08
#4
Posté 14 octobre 2009 - 06:08
And whether or not this would be legal.
#5
Posté 14 octobre 2009 - 06:15
It's not possible without the source code. Even with the source code, it'd be really difficult and never any good. An engine must be built from the ground up for multiplayer. Seriously, it's not even a remote possibility. There's more chances that we get green and pink fluffly bunny as a nemesis than getting any sort of multiplayer.Tarreth wrote...
I wonder if it's possible to mod the code so that some form of online play could be managed.<br />
And whether or not this would be legal.
Personally, I'm really happy that we can have this community to share with. Better than any sort of multiplayer.
#6
Posté 14 octobre 2009 - 06:15
It's odd to me to have such a HUGE social presence online for a single player game - I really hope it will come in the future at least... if BioWare can make that possible.
Modifié par DeaconX, 14 octobre 2009 - 06:16 .
#7
Posté 14 octobre 2009 - 06:18
#8
Posté 14 octobre 2009 - 06:19
#9
Posté 14 octobre 2009 - 06:20
#10
Posté 14 octobre 2009 - 06:22
#11
Posté 14 octobre 2009 - 06:26
#12
Posté 14 octobre 2009 - 06:28
Guessing you didn't play Neverwinter Nights... It wouldn't make it an MMO at all, just add different ways to enjoy the original content as well as the community created stuff ... very cool ways.Malana74 wrote...
Personally I'm grateful that Bioware is concentrating on Single player games. I only ever play MMORPGs for story content anyhow....one gets SO tired of dealing with p.u.g.s and twiddling your thumbs while waiting for raids to begine on the OFF chance you MIGHT get one piece of nice equipment out of the deal...and don't even get me STARTED on the whole "grinding for l33t g3@r" crap.
I really don't think BioWare should forget about that - It was an incredible game feature which I'm surprised isn't being pushed to further limits.
#13
Posté 14 octobre 2009 - 06:35
#14
Posté 14 octobre 2009 - 06:39
However, if someone asks me if I would like a Multiplayer client like NWN, I say yes. That does not mean a MMO. The NWN concept is that you can make a module for friends to enjoy, or at best a PW for a small group. always prefered that one over MMO grinds. I am very concerned (scared maybe?) that the NWN style Multiplayer will go away as NWN and NWN2 get older. I dont see any plans from Bioware yet regarding DA and a Multiplayer game/DLC. but that might change. I hope so. A good compromse can be seperate clients, so the Singleplayer client works different (in nterface and rules) than the Multiplayer one. A bit how shooters have devided their Singleplayer and Multiplayer clients. (You get the "switch to Singleplayer/Multiplayer?" question and it switches to your choice)
But that takes a redesign of the engine, i'm afraid, and the question is if EA wants to fund all that, or move it to a possible DA2.
I do feel that Singleplayer and Multiplayer can benifit from each other, if the clients are seperate, as modders and scripters from both interests would be able to help each other out.
But.. maybe first see if the current Ruleset of DA:O could actually work in a MP enviroment or not. What I see of it, and it being realtime, i'm being hopefull.
It's all in the hands of EA and Bioware.. I can only hope for the future. As NWN's future seems to be just another MMO we have too many off. A NWN style MP client with toolset support would still be a fresh wind in our MMO filled RPG community.
But so is a good Singleplayer game, like DA:O. I fully admit that. I remain to be a fan of both a good Singleplayer game, and a NWN style Multiplayer client.
#15
Posté 14 octobre 2009 - 08:02
#16
Posté 14 octobre 2009 - 08:15
#17
Posté 14 octobre 2009 - 11:27
#18
Posté 15 octobre 2009 - 12:27
I concur!
( :
#19
Posté 15 octobre 2009 - 12:52
#20
Posté 15 octobre 2009 - 12:52
#21
Posté 15 octobre 2009 - 05:39
Modifié par karnak37, 15 octobre 2009 - 05:39 .
#22
Posté 15 octobre 2009 - 10:13
If DA becomes successful - who knows. Maybe there could be DLC that allows online play and a DM toolkit. I know there is a whole community of NWN players that would cry in happiness at the prospect. And these are pure roleplayers through and through.
Modifié par Viz79, 15 octobre 2009 - 10:14 .
#23
Posté 16 octobre 2009 - 11:09
Seconded.Viz79 wrote...
Anything is possible - remember the NWN development team are responsible for this game and they KNOW how much of a difference MP gaming made for Neverwinter Nights. The Dungeonmaster toolkit meant I experienced incredible RP moments for years in that game - not only playing in other people's campaigns but running my own. I can't begin to explain to you what its like to imagine and build an adventure, and then take six people through it who are all roleplaying their hearts out. When they interact with npcs, the dungeonmasters possess and roleplay them etc - the world is totally dynamic, immersive and anything is possible. Imagine playing DA when your companions have full non scripted conversations and any action is a possibility (just ask the DM and he will decide on possibilities and do correct dice rolls). It was that amazing.
If DA becomes successful - who knows. Maybe there could be DLC that allows online play and a DM toolkit. I know there is a whole community of NWN players that would cry in happiness at the prospect. And these are pure roleplayers through and through.
People seem to confuse this with Multiplayer co-op, or an MMO.
Really things like the NWN persistent worlds made me play NWN for years. It does not detract from the single experience one bit. It ADDS so much more playability.
To enjoy the game in different settings and worlds under your liking. To Roleplay with friends and other players. Or just wage war and mess around in a roleplay light setting.
How much extra work would it mean for Bioware?? give a good toolset and the possibility of multiplayer clients and the mod community will take it from there?
If not in this game. i really hope they think of it in future games. This set-up was perfect for this D&D based game.
Far superior from an MMO as you can tailor the game to your liking and create new stories and worlds constantly.
Modifié par AzmodantheRed, 16 octobre 2009 - 11:10 .
#24
Posté 16 octobre 2009 - 11:30
#25
Posté 16 octobre 2009 - 11:32





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