Will there EVER be multiplayer/Co-op like Neverwinter Nights had?
#26
Posté 17 octobre 2009 - 12:08
Join this group and maybe we can do something about it. One person cant change the world, but there is always a chance that we all can:lol:
social.bioware.com/group/176/
#27
Posté 17 octobre 2009 - 12:17
#28
Posté 17 octobre 2009 - 12:22
Now, the thing some of you have described with being able to gather a small group and do an adventure/roleplaying session is another matter--that would be awesome, especially since I've seen some people get into character off and on in this very forum.
#29
Posté 17 octobre 2009 - 12:30
And ya thats what i meant and i think most formites meant. MMO would be somewhat overkill, and lackluster. As a result of exploring the world allready, and beating the game....
So having more of a Co-op RPG setting would be much more engaging, at least for me. They could also have a setting or some sort of requirement that you had to have beaten the game or capped a PC to lvl 22 before able to Co-op
#30
Posté 17 octobre 2009 - 12:50
unbelievable....you ever played a NWN multiplayer persistant world? Or ponder about how with a good engine and toolset you could have the community adding so much to the story? adding whole new stories and worlds?BewareTheDrow wrote...
Dragon Age is intended to be the spiritual sequel to Baldur's Gate. In that regard, I think multi-player is an "extra" component, and by far unnecessary. I for one hope it never gets implemented in any way, shape or form to DAO; its a single player rpg focused on an epic story arc and it should remain that way.
You take the DAO template and then ADD more content to it. ADD the fun that is interacting with other players.
How on earth can you be opposed to that?? A NWN multiplayer client would magically make your single experience less worthwhile?? Please dont feed me this nonsense.
#31
Posté 17 octobre 2009 - 12:54
But for everything they ADD, there's another thing they can't ADD. As long as my singleplayer experience is suffering from any additions or changes, I won't like them.AzmodantheRed wrote...
You take the DAO template and then ADD more content to it. ADD the fun that is interacting with other players.
How on earth can you be opposed to that?? A NWN multiplayer client would magically make your single experience less worthwhile?? Please dont feed me this nonsense.
#32
Posté 17 octobre 2009 - 01:20
Snoteye wrote...
But for everything they ADD, there's another thing they can't ADD. As long as my singleplayer experience is suffering from any additions or changes, I won't like them.AzmodantheRed wrote...
You take the DAO template and then ADD more content to it. ADD the fun that is interacting with other players.
How on earth can you be opposed to that?? A NWN multiplayer client would magically make your single experience less worthwhile?? Please dont feed me this nonsense.
You do realize that the vast majority of such content will be created by the player community???
Adventuring with your friends. Exploring new worlds. Interacting with other players. Roleplaying.
Fighting side by side against new threats...or even other adventure groups. Choosing the servers that best fit your playstyle and interest.
there's so much to gain. Why restrain yourself to a sole singleplayer experience while this D&D basis makes a perfect template for more?
How much will a good toolset and multiplayer support really cost them in time and effort??
#33
Posté 17 octobre 2009 - 01:20
ADDING co-op/ Multiplayer wont detract from the single player expierence because they both will be two seperate entities, only YOUR PC acting as the bridge between them
SO
If you dont want to play Multiplayer, then dont
#34
Posté 17 octobre 2009 - 01:29
#35
Posté 17 octobre 2009 - 01:35
If multiplayer happens, it will be either a separate DLC pack that patches this game (feasible but kind of doubtful) or the next full-box game (DA:X or whatever you want to call it).
#36
Posté 17 octobre 2009 - 03:11
Actually it does. See Halo then look at Halo 2 and 3. Halo had a great story with a very limited multiplayer experience. Halo 2...horrible story, and Halo 3...another story based failure.Whist Darkblade wrote...
SAME HERE
ADDING co-op/ Multiplayer wont detract from the single player expierence because they both will be two seperate entities, only YOUR PC acting as the bridge between them
SO
If you dont want to play Multiplayer, then dont
While ill agree some sort of co-op/RP type MP would be interesting, i probably wouldnt ever get online/co-op anyway. I enjoy RPG's for their singleplayer storys, not their multiplayer goodies. The only game that has changed that was NWN and that is only because of some of the great worlds the community has come up with and the RP ive had the pleasure of experiencing. But as far as Dragon Age, i truely hope it stays singleplayer..
#37
Posté 17 octobre 2009 - 03:27
After playing the multi with NWN and my husband ... and reading much how decisions will be made in DAO, I hope they DO NOT put it in DA:O because this game does not seem made for it.DeaconX wrote...
Just wondering if I'm the only one who is going to miss those features -- personally I'd rather have BioWare work on multiplayer/co-op than new adventure expansions right now... but perhaps that's me.
I remember stepping into the modules created by someone, having a storyteller right there running the game for a group of us... it was like a tiny tiny mmo hehe.
So what do you guys think? Is there a demand for this? Is it even possible to do with Dragon Age?
Multi in NWN seemed thrown in last minute, and since only one person could choose decisions (I believe) then stuff could happen another does not want to.
#38
Posté 17 octobre 2009 - 03:41
#39
Posté 17 octobre 2009 - 03:48
But Bioware.... if you change your minds... I'd be willing to bear you children.
#40
Posté 17 octobre 2009 - 07:35
The content. Not the support. BioWare has to make time for fitting in multiplayer functionality. That time is better spent improving the singleplayer experience.AzmodantheRed wrote...
You do realize that the vast majority of such content will be created by the player community???
#41
Posté 17 octobre 2009 - 09:24
I did, however, enjoy the NWN modules and persistant worlds, and I hope they can implement something similar in this franchise, perhaps in DLC (though that sounds hard to do) or perhaps in DA 2. But no MMO, please.
#42
Posté 17 octobre 2009 - 12:12
Whist Darkblade wrote...
SAME HERE
ADDING co-op/ Multiplayer wont detract from the single player expierence because they both will be two seperate entities, only YOUR PC acting as the bridge between them
SO
If you dont want to play Multiplayer, then dont
It doesn't work like that. They have limited resources to work with, and my experience is that the singleplayer experience always suffers when multiplayer is added. I DO pay for it in the singelplayer experience. It is NOT a matter of just not choosing to play multiplayer.
As others have noted, the possibility of this particular game having multiplayer modded in or added as an expansion is pretty much nil. If you're looking for multiplayer, this is not the game for you. However, they may well do multiplayer for some other game in the franchise - a sequel or something.
#43
Posté 17 octobre 2009 - 01:22
Its a shame they never tried to make the same kind of multiplayer enviroment for any games after NWN. Appearantly all RPG's with a multiplayer component must be massive these days.
The smaller scale of Neverwinter Nights works a lot better. players can create their own worlds and host them easily and make them easily with the user friendly toolset.
And most important, admins and dungeon masters can set up rules and ban whoever doesnt obey them. With the right team you can have a relatively idiot proof enviroment without stupid kids running around with their weapons drawn while shouting something in L33t. Why even bother making a gameworld with any kind of story if the playerbase is like that?
#44
Posté 17 octobre 2009 - 01:45
The NWN games were a real treat in a sea of mediocrity.
#45
Posté 17 octobre 2009 - 01:59
StonerMkII wrote...
Actually it does. See Halo then look at Halo 2 and 3. Halo had a great story with a very limited multiplayer experience. Halo 2...horrible story, and Halo 3...another story based failure.Whist Darkblade wrote...
SAME HERE
ADDING co-op/ Multiplayer wont detract from the single player expierence because they both will be two seperate entities, only YOUR PC acting as the bridge between them
SO
If you dont want to play Multiplayer, then dont
While ill agree some sort of co-op/RP type MP would be interesting, i probably wouldnt ever get online/co-op anyway. I enjoy RPG's for their singleplayer storys, not their multiplayer goodies. The only game that has changed that was NWN and that is only because of some of the great worlds the community has come up with and the RP ive had the pleasure of experiencing. But as far as Dragon Age, i truely hope it stays singleplayer..
not sure what to say about this? You do know that the multiplayer in halo had nothing to do with the storyline? The reason Bungie added the feature was to appeal to a broader realm of gamers, who not all like to do campaign mode.
Like you quoted of me "ADDING co-op/ Multiplayer wont detract from the single player expierence because they both will be two seperate entities"
So if Boiware or the DLC team developed some sort of co-op/multi-p content, it WOULD NOT detract from the single player expierence SIMPLY because they would be two totally different entities. JUST LIKE HALO.
The perfect example of this would be like NWN, but a older example for people who know what im talking about would be like Gauntlet Legends for the N64. You could save your character and take it to a friends house, plug your mem-card into the controller and use your character, save any changes, and return home. GL supported up to 4-player co-op. it wasnt exactly a text-based RPG, but for the time it was the best out there.
So simply by adding the option of co-op/multi-p play would not detract or tarnish the single-player story mode.
What would be interesting for you people who feel (wrongly) that multi-p play would make the single player expierence some how less, what if Bioware included the requirment that multi-p play would be unlocked say.....after you beat the game?
Because after all, who honestly is just gonna play this game once?
#46
Posté 17 octobre 2009 - 02:00
Thats right, no scripts, no limitations - welcome to Dungeon mastered gaming - something that NWN provided and allows people to experience some moments that BG as a SP game couldnt dream to compare with. Want an example? In one game, we were deathrow inmates trying to escape - all the inmates were roleplayed, and the guards and wardens were roleplayed by the dungeonmasters. Inevitably one little halfling escaped and the amount of backstabbing treachery and ingenious play was something I couldn't begin to describe to you. It would have been a fantastic short story. And it was a dynamic REAL game. The prison level was all built, it was a two/three hour intense game and I will pretty much remember it forever. I also DMed it many times after and experienced so many other games such as that one.
Imagine truly living in Thedas - you need to play with other real players to do that. Stop restricting yourself from what would likely be the best roleplaying moments you will ever get and allow Bioware to add another DM toolkit to this game if they ever have a chance. You will NOT regret it..
Follow the link below to the community hub site for DMed games on Neverwinter Nights:
www.neverwinterconnections.com
It only has a few games running now as NWN 2 seperated the community (without providing adequate MP) and NWN is 7 years old. But back in the day we had 60 to 80 games a day of pure roleplay gaming.
Outside that, yes there were lots of MUD/MMO type servers but you need to understand there were some that were HEAVY roleplay. Games like Haze had a whole server full of characters getting into 'character' as soon as you logged in. Your character 'lived' as soon as you started playing. How incredible is that?
Modifié par Viz79, 17 octobre 2009 - 02:03 .
#47
Posté 17 octobre 2009 - 02:11
Come on Bioware! Let us DM Dragon Age and we will play in your world for many, many years.
#48
Posté 17 octobre 2009 - 02:16
Snoteye wrote...
The content. Not the support. BioWare has to make time for fitting in multiplayer functionality. That time is better spent improving the singleplayer experience.AzmodantheRed wrote...
You do realize that the vast majority of such content will be created by the player community???
The extra improvements in the singleplayer experience PALE in comparison to the gained multiplayer experience.
A multiplayer experience created almost entirely by the player community in the form of new adventures, player interaction, roleplay, and new worlds.
So Bioware would use the time to add a few side-quests.....How does this compare to giving a large player community the time (years) to create their own new quests and adventures?
To not use the huge amount of talent and effort within the player community that is just waiting to be set loose on DAO setting and engine...seems a waste to me.
Modifié par AzmodantheRed, 17 octobre 2009 - 02:22 .
#49
Posté 17 octobre 2009 - 02:20
But with the inevitable success of DA, they will likely have more funding to allow them to resupply the same MP toolkits that they did for NWN. It is this same toolkit that ensures people will be still play NWN years down the line (10+ years after release) and still pick the game up. DA will surely want that sort of community.
#50
Posté 17 octobre 2009 - 02:27
Look it up if you are not familiar with it. Co-op isnt RP and RP isnt Co-op. Obviously there are a lot of people on here that are confused about the difference between the two. we dont want an hack-n-slash online type PVP enviorment (although that might be some what intereseting like a gladiator setting) but what we want is RP and/or Co-op.
Either one, or both would not detract from the single-p expeirence, but add to the realm of DA gamers. and coincidentally would make more profit for Bioware





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