[quote][quote]AzmodantheRed wrote...
Adventuring and overcoming challenges (or competition and rivalry) is a lot more fun with a group of friends and other players, then with AI characters. Those quickly get stale after a few playthroughs.
[/quote][quote]Shiroukai wrote...
I disagree with you, cause AI characters will add more story and depth. Although I agree that MP tends to last longer when it's put into a challange, but if it's just the same route as a singleplayer without AI in it, then it sux bad ass because you will lose story and depth in it's place.
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[quote]AzmodantheRed wrote...
After 2 playthroughs you know everything about those characters and the story.
Now pit that against new adventures and challenges made or DMed by a player community.
New stories and worlds you explore together with your friends. Interactions with different players.
It is never the same. Ever changing.
You probably thought i was talking about co-op.
But i am interested with Persistant worlds and DM run mods.
I dont really feel the need for co-op single player campaign AT ALL.
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I see where you are coming from now, I agree that with playermade mods it would be quite fun to make multiplayer dungeons. But I also believe that with the tools we have now, we are able to make some cool singleplayer content as well, with our companions in it. Adding some nice flavour to the mix with the scenery edditor.
All in all I like multiplayer, but I dont really need it if I can get story and depth in return. Who knows, maybe someone will make a scene when Morrigan is close to dying, and we have to save her by finding the right herbs. because of the singleplayer we have felt attached to Morrigan and are urged to find those herbs.
Modifié par Shiroukai, 17 octobre 2009 - 03:55 .