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Will there EVER be multiplayer/Co-op like Neverwinter Nights had?


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#51
Quercus

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Well, if there ever comes a MP, then they might add it on the second game. Since they are allready playing with MP choises in dialoges with their Star Wars Online game they could also be planning to move it to the 2e DAO game as well, it will be better and they would know how to put it in.

But they might still be just focusing on single player though, cause this companionship sounds fun to me as well. Although Multiplayer is always a nice bonus, as long as it doesnt effect the singleplayer in a negative way.

Modifié par Shiroukai, 17 octobre 2009 - 02:30 .


#52
AzmodantheRed

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Viz79 wrote...

Clearly the lack of it now was a business decision due to the low number of people that experienced and realised how incredible it was.

Eghh its also hard to convey just how awesome and full of potential it was to people who think

Multiplayer=WOW or Multiplayer=singleplayer co-op with 1 player having no interaction or say in the events.



Adventuring and overcoming challenges (or competition and rivalry)  is a lot more fun with a group of friends and other players, then with AI characters. Those quickly get stale after a few playthroughs.




Ahh those good times in the NWN persistant worlds.
Where you had a powerful player attacking indiscriminately, and basically becoming the scourge of the land. Panic ensuing at his approach.

Or how me and my friend alongside a rogue planned to take down a minotaur boss of monstrous strength.
After we agreed to a carefull plan to rotate attacks and step in to distract and fight the minotaur giving wounded the chance to quickly heal.
The rogue fled in panic after being knockdown and disarmed at the very start, abandoning us for the fight of our lives. Which we somehow managed to win. Ofcourse the rogues precious weapon was part of the loot now.

Or how my brother scared off some idiot weaklings so he could explore the caves and loot for himself. On his return they had organised in a group whose sole intent was to kill him. Being hardpress he had to retreat and hide, but though weakened, they closed him in a corner. He had downed several of his assailants but was critically wounded with 2 players attacking him. 1 good strike would be the end.
Thinking he would surely die, he metamorphosed into a large hulking beast for a nice death scene. Only to have the 2 players flee in terror...ending the day in victory.


The story just makes itself along the way.

Modifié par AzmodantheRed, 17 octobre 2009 - 02:51 .


#53
Polemists05

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It's true bioware does not want a multiplayer component, most likely do to the bad reception of NWN 2's more advanced toolset and the fact ataris mmo is coming out. While nwn never was or will be a mmo (no fees or grinding required) it will always be viewed as such by EA.



NWN was more like a story teller mode then a mmo, for those who did ont play. People could create worlds, hire gms, and it was much like late night pnp session online. To this day it's worlds still thrive but again by thrive I mean a world may have 30 people online at any giving time. Another world 60, so on and so forth.



Now yes it is clear alot of time and effort went into the singleplayer. Much like mass effect but Baldur's Gate was never made or unmade because of Multiplayer, they just didn't have the tecnnology. They did make Icewind Dale 1 and 2 multiplayer and it never really took off.

#54
Quercus

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AzmodantheRed wrote...


Adventuring and overcoming challenges (or competition and rivalry) is a lot more fun with a group of friends and other players, then with AI characters. Those quickly get stale after a few playthroughs.

I disagree with you, cause AI characters will add more story and depth. Although I agree that MP tends to last longer when it's put into a challange, but if it's just the same route as a singleplayer without AI in it, then it sux bad ass because you will lose story and depth in it's place.

Modifié par Shiroukai, 17 octobre 2009 - 02:36 .


#55
Wakuzel

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I'm not talking about CO OP but rather the DM component of NWN. There is a ton of talent out there just waiting to lead a band of adventures through their own story.

#56
Toronous

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I will be getting DA:O for the XBOX 360, and it would be fun if I could team up with my brother and our friends to complete quests. Since we're all in different places, it would also give us an opportunity to hang out, which we can't do right now because of our distances from each other.

#57
Wakuzel

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Right Toronous but what NWN would allow you to do is actually create your own story for you and your friends to explore...led by a DM. It's not the same as most co ops where the story is created by the gaming company.

#58
AzmodantheRed

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Shiroukai wrote...

AzmodantheRed wrote...


Adventuring and overcoming challenges (or competition and rivalry) is a lot more fun with a group of friends and other players, then with AI characters. Those quickly get stale after a few playthroughs.

I disagree with you, cause AI characters will add more story and depth. Although I agree that MP tends to last longer when it's put into a challange, but if it's just the same route as a singleplayer without AI in it, then it sux bad ass because you will lose story and depth in it's place.


After 2 playthroughs you know everything about those characters and the story.


Now pit that against new adventures and challenges made or DMed by a player community.
New stories and worlds you explore together with your friends. Interactions with different players.
 It is never the same. Ever changing.

You probably thought i was talking about co-op.
But i am interested with Persistant worlds and DM run mods. 


I dont really feel the need for co-op single player campaign AT ALL.

#59
Wakuzel

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Yeah agree Az...no need for co-op single player blah...bring on the DM's!

#60
Toronous

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Wakuzel wrote...

Right Toronous but what NWN would allow you to do is actually create your own story for you and your friends to explore...led by a DM. It's not the same as most co ops where the story is created by the gaming company.

Seriously?  Cool!  That would definitely be fun to have in DA:O!



#61
Toronous

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oops, I meant to say "Seriously? Cool! That would definitely be fun to have in DA:O!" out of the quote box.

#62
Wakuzel

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lol yeah I'm having trouble typing today too!

#63
LdyShayna

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AzmodantheRed wrote...

Snoteye wrote...

AzmodantheRed wrote...

You do realize that the vast majority of such content will be created by the player community??? Image IPB

The content. Not the support. BioWare has to make time for fitting in multiplayer functionality. That time is better spent improving the singleplayer experience.



The extra improvements in the singleplayer experience PALE in comparison to the gained multiplayer experience.
 
.


You realize, I hope, how extremely subjective this statement is.  No amount of sacrifice to the singleplayer experience is worth it to me, for instance.

#64
caspertjuhh

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I dont miss it, if you want to play multiplayer, play a game inteded for multiplayer. like Modern warfare.

#65
Chillwill

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Since most people seem be against the DM tools because it will take away time from development team, i feel its prudent to point out that dev teams are made up of different types of talent.



The only devs needed for making Dungeon Master tools, are programmers, not quest designers not modelers not artists or sound people, and since the engine is already completed there wont really be much work for programmers left in expansion projects, there will of course be the odd job when adding feautres but nothing like what was needed when making the core game.



Sure these programmers might have been moved to a different team by now but we are allowed to hope that they kept some on :P

#66
Quercus

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[quote][quote]AzmodantheRed wrote...


Adventuring and overcoming challenges (or competition and rivalry) is a lot more fun with a group of friends and other players, then with AI characters. Those quickly get stale after a few playthroughs.
[/quote][quote]Shiroukai wrote...


I disagree with you, cause AI characters will add more story and depth. Although I agree that MP tends to last longer when it's put into a challange, but if it's just the same route as a singleplayer without AI in it, then it sux bad ass because you will lose story and depth in it's place.
[/quote]

[quote]AzmodantheRed wrote...


After 2 playthroughs you know everything about those characters and the story.


Now pit that against new adventures and challenges made or DMed by a player community.
New stories and worlds you explore together with your friends. Interactions with different players.
 It is never the same. Ever changing.

You probably thought i was talking about co-op.
But i am interested with Persistant worlds and DM run mods. 


I dont really feel the need for co-op single player campaign AT ALL.

[/quote]

I see where you are coming from now, I agree that with playermade mods it would be quite fun to make multiplayer dungeons. But I also believe that with the tools we have now, we are able to make some cool singleplayer content as well, with our companions in it. Adding some nice flavour to the mix with the scenery edditor.

All in all I like multiplayer, but I dont really need it if I can get story and depth in return. Who knows, maybe someone will make a scene when Morrigan is close to dying, and we have to save her by finding the right herbs. because of the singleplayer we have felt attached to Morrigan and are urged to find those herbs.

Modifié par Shiroukai, 17 octobre 2009 - 03:55 .


#67
GhostNWN

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I would hope that a Baldur's Gate type MP would at the very least be possible at some point. While quite restrictive, its better than no MP.

#68
Phoenixblight

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www.dragonagecentral.com/single/1255757460


No there doesn't seem to be motivation to make it a Multiplayer game

#69
Aurvan

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I played NWN to death. I have never played a game as much as I have NWN. But that was because of the multiplayer contect. The OC in NWN wasn't that great, I found. Dragon Age's campaign seems much better, and I can live without a multiplayer part.



But what made NWN great, was that you had a say in the world - unlike all MMOs. You could enter a city, and the city guards, the criminals, the nobles, the city guild leaders, powerful merchants, and heroes were all players. If you broke the law, you could actually get chased down by PC guards/police. And the player base was small enough so that your name was recognised if you made an effort. NWN had so many things going for it that non MMO have come close to to this day. So, yes, I hope Bioware continues that trend in one way or another, DAO or not.

#70
Wakuzel

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Phoenixblight wrote...

www.dragonagecentral.com/single/1255757460


No there doesn't seem to be motivation to make it a Multiplayer game

Not asking for multiplayer/co op here...asking for the tool set and being able to dm friends on their on quests. 

#71
Viz79

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Phoenix - your link shows why co-op is not possible, NOT why a DM toolset like NWN isn't (and it most likely IS on the cards in the future).

It basically means people will be able to create worlds and host them. Multiple players can then log in and do whatever they want in them. The most important part here is having a DM toolset which allows a player or group of players to possess npcs and roleplay them, or do DM commands that jump groups between levels and do things that help the world come alive (like in NWN).

Outside that the players will roleplay their adventure out and have amazing experiences in Thedas. And the way DA has been created (from what the toolkit looks like), its clearly a very advanced NWN. In fact they even said in one of the interviews that DA was created in the original NWN toolset in the first place!! So the idea of them tackling on MP and a DM toolset in the future? All depends on how well DA sells - and from the hype and reviews? Very well - so I am very optimistic of the future in this regard.

Just think - the DM toolset is very low in terms of resources for them as it doesnt require that much for them to add MP functionality and the DM toolkit but it ensures the multiplayer DA community will last for years to come. Note this is completely different from co-op for the OFFICIAL campaign btw which probably is not going to happen at all due to gameplay constraints. But MP here refers to ability to create DMed games and sessions AND create persistant worlds in Thedas.

Modifié par Viz79, 17 octobre 2009 - 10:45 .


#72
Raltar

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I understand why the campaign is single player. What I'm not quite sure about is why the toolset mods that will be created cannot be multiplayer. It seems strange, but I'm not going to question it. This isn't Neverwinter Nights, which was a toolset. The campaign included with NWN was simply to show off what the toolset could do. It seems the opposite with Dragon Age. The campaign is the main focus with the toolset being a neat extra this time.

#73
Ryllen Laerth Kriel

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I think that as the franchise develops, Bioware will have more time for such things. If there is enough demand, I could see them developing a multiplayer client for DA in the future. They had alot on their plate to come up with the writing, art direction, engine and toolset as it is.

#74
AzmodantheRed

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LdyShayna wrote...

AzmodantheRed wrote...

Snoteye wrote...

AzmodantheRed wrote...

You do realize that the vast majority of such content will be created by the player community??? Image IPB

The content. Not the support. BioWare has to make time for fitting in multiplayer functionality. That time is better spent improving the singleplayer experience.



The extra improvements in the singleplayer experience PALE in comparison to the gained multiplayer experience.
 
.


You realize, I hope, how extremely subjective this statement is.  No amount of sacrifice to the singleplayer experience is worth it to me, for instance.



Its subjective only to an extent.
Seeing how much of the time and effort for the multiplayer experience will be done by a player community, its clear to where the scales falls. 

you lose a sidequest here and there in single player. but gain years worth of multiplayer content. 

#75
Snoteye

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AzmodantheRed wrote...

Its subjective only to an extent.
Seeing how much of the time and effort for the multiplayer experience will be done by a player community, its clear to where the scales falls.

you lose a sidequest here and there in single player. but gain years worth of multiplayer content.

No. There is no try scale. LdyShayna will most likely never gain a second's worth of multiplayer content because she doesn't play multiplayer. It is a useless feature to her and at the cost of something else she could have benefitted from (ironically, something that could have contributed to replayability). She should not feel compelled to want multiplayer, at a "slight" cost to her personal enjoyment, because the majority in the long run might then get more from the game, either.

I do not buy games based on their replayability value. I can count on two hands the games I've completed more than once. One hand, those I've completed more than twice. That means that, to me, the more singleplayer I get, the more the game is worth, and I will not trade any of it for a feature I will never use. I didn't get NWN for multiplayer, either.

I've heard many complaints that tech supporters overcharge for their services. After all, they just sit down and press a few keys, maybe turn a few screws, and suddenly everything is in order -- they're not exactly ruining their backs lifting heavy stuff (well, they might be in some cases), and usually you can't even really see what they've fixed. But that doesn't mean it isn't (difficult!) work, and without it the customer would have been paralyzed. I think quite a few people here are seriously underestimating the amount of work required to add multiplayer support, along with the impact it would have had on the rest of the game.