Edit: Hey you know what? Someone should really ask about bowstrings... and mounts.. and flying, swimming
Modifié par Errel, 19 octobre 2009 - 07:05 .
Modifié par Errel, 19 octobre 2009 - 07:05 .
Objectively, yes, you're absolutely right. It's not like I wouldn't buy a game because it had multiplayer, either (and I have invested many hours in multiplayer NWN). It just so happens that multiplayer, specifically, is a lot of work, and, as AndarianTD mentioned, the game is either made for multiplayer or singleplayer. As a consumer, however, I still think I have every right to want a product tailored to my tastes, as you should one tailored to your tastes (I'll add that I also don't think I'm complaining -- at least, I'm not trying to -- just pointing out why I don't want multiplayer and why it's so unlikely to happen). Incidentally, the race (and class, for that matter) thing is not a perfect analogy since for many it will add to singleplayer value. Multiplayer support, by definition, cannot better the singleplayer experience.SheffSteel wrote...
snip
Why? I mean, we will be getting mounts, right?Errel wrote...
Edit: Hey you know what? Someone should really ask about bowstrings... and mounts.. and flying, swimming
Modifié par MadHatt3r, 19 octobre 2009 - 07:36 .
I can't speak for Snoteye, and I'm not sure I count as part of etc, but I would point out that my point was to refute the idea that it doesn't hurt the singleplayer experience to have multiplayer added. It does, and if that's what I'm primarily interested in, then it's a lose situation from my point of view.SheffSteel wrote...
Incidentally I don't like the argument that the developers shouldn't support multiplayer because, well, Snoteye etc. don't want to play it. What about the fact that I don't want to play an elf? I'm sure the devs put a lot of resources into animating and voicing elves, and I have to pay for that when I buy the game. But you don't see me complaining about it, because I realise that if they only worked on the content that everyone could agree on, there wouldn't be much of a game at all. That's why they call it the lowest common denominator.
LdyShayna wrote...
I can't speak for Snoteye, and I'm not sure I count as part of etc, but I would point out that my point was to refute the idea that it doesn't hurt the singleplayer experience to have multiplayer added. It does, and if that's what I'm primarily interested in, then it's a lose situation from my point of view.SheffSteel wrote...
Incidentally I don't like the argument that the developers shouldn't support multiplayer because, well, Snoteye etc. don't want to play it. What about the fact that I don't want to play an elf? I'm sure the devs put a lot of resources into animating and voicing elves, and I have to pay for that when I buy the game. But you don't see me complaining about it, because I realise that if they only worked on the content that everyone could agree on, there wouldn't be much of a game at all. That's why they call it the lowest common denominator.
DeaconX wrote...
LdyShayna wrote...
I can't speak for Snoteye, and I'm not sure I count as part of etc, but I would point out that my point was to refute the idea that it doesn't hurt the singleplayer experience to have multiplayer added. It does, and if that's what I'm primarily interested in, then it's a lose situation from my point of view.SheffSteel wrote...
Incidentally I don't like the argument that the developers shouldn't support multiplayer because, well, Snoteye etc. don't want to play it. What about the fact that I don't want to play an elf? I'm sure the devs put a lot of resources into animating and voicing elves, and I have to pay for that when I buy the game. But you don't see me complaining about it, because I realise that if they only worked on the content that everyone could agree on, there wouldn't be much of a game at all. That's why they call it the lowest common denominator.
Wait, what? You're saying that having the old co-op/multiplayer/GM features from Neverwinter Nights in DA:O would have somehow hurt the singleplayer experience of the game?
LdyShayna wrote...
DeaconX wrote...
LdyShayna wrote...
I can't speak for Snoteye, and I'm not sure I count as part of etc, but I would point out that my point was to refute the idea that it doesn't hurt the singleplayer experience to have multiplayer added. It does, and if that's what I'm primarily interested in, then it's a lose situation from my point of view.SheffSteel wrote...
Incidentally I don't like the argument that the developers shouldn't support multiplayer because, well, Snoteye etc. don't want to play it. What about the fact that I don't want to play an elf? I'm sure the devs put a lot of resources into animating and voicing elves, and I have to pay for that when I buy the game. But you don't see me complaining about it, because I realise that if they only worked on the content that everyone could agree on, there wouldn't be much of a game at all. That's why they call it the lowest common denominator.
Wait, what? You're saying that having the old co-op/multiplayer/GM features from Neverwinter Nights in DA:O would have somehow hurt the singleplayer experience of the game?
Yes, because they would have had to devote a great deal of effort to it - effort they would NOT have been able to give to the singleplayer aspect. Just like what happened in NWN.
Modifié par LdyShayna, 19 octobre 2009 - 08:10 .
I understand the monetary/time limitations...but will miss the ability to play with friends - Still, I can't wait to play it to be honest because the game SOUNDS like it will be epic in scope. And I'm looking forward to a multiplayer aspect of it in the future, be it DA2/3/Online -- whatever form.LdyShayna wrote...
This isn't going to happen, though. There are limited amounts of money that can be thrown at a game before there's no chance it will ever make it's money back. One game CANNOT be all things to all people. It just cannot. Wishing it would happen does not make it so.
The multiplayer tacked on to the BG series would be blasted by the reviewers and gameplayers of today. The extremely heavy emphasis on multiplayer in NWN made a huge number of sacrifices in singleplayer gameplay that I really would rather not see repeated (and note that the expansion campaigns all required singelplayer for a reason).
The concept of Dragon Age Origins in the very, very beginning was going to have multiplayer, including a multiplayer campaign and everything, but they realized that it was just too much for one game to have and scrapped it several years ago. They have since said that they would like to have some multiplyaer in the franchise somewhere, but it would be a separate game.
I don't know why you bothered quoting when you clearly didn't bothered reading. Everytime something is added to a game, something else isn't. I don't want that something else to be related to singleplayer in any way; I am fine with it being related to multiplayer.
I know neither total man hours nor percentages of total development time, only that it's too much for my liking.
Why should i pay both with money and a lessened personal enjoyment of the same game?
Modifié par AzmodantheRed, 19 octobre 2009 - 08:49 .
Modifié par MadHatt3r, 19 octobre 2009 - 09:07 .
AzmodantheRed wrote...
I don't know why you bothered quoting when you clearly didn't bothered reading. Everytime something is added to a game, something else isn't. I don't want that something else to be related to singleplayer in any way; I am fine with it being related to multiplayer.
I did read it. Problem here is you simply did not understand my response.
Your statement is simplistic and flawed.
Sometimes you add at the expense of something else yes.
but this does not happen every time.
You got limited time and effort, this is mainly due to a limited amount of money for development.
If i go to DAO and give them several million if they add this and that. It is added extra content.
Does it come at the expense of something else?? No...cause if they do not use it on the content, money is withdrawn.
If the expected EXTRA profit from adding MP is a certain amount. This might justify spending MORE money (and thus time and effort) on development. So we do get some ADDED content that does NOT come at the expense of anything.
Concluding: adding MP pays in part for itself.
With the extra profit you can decide to spend extra development
It then depends on the market and development restrictions if MP can fully pay for itself. Or if you have to cut corners in other aspects of the game.
But your entitled to your opinion. I never expected certain ppl to be so blinded by their hatred for MP.
MadHatt3r wrote...
To the one's debating "multiplayer is at the expense of singleplayer" I give you:
Bioware already admitted that their developers were bored and "created additional content during the testing period which was added later as downloadable content".
The hooks and code for multi-player is far more extensive than a few extra zone's and character acting I'm sure; however the argument that they *couldnt* do it because they would make single-player suffer if they did is flawed.
Now, to the question in general I add in another piece of the puzzle.
So far, Dragon Age appears to be following a very "Sim's" like production from the EA perspective. I expect we will see an emphasis on buying and exchanging items (armor, weapons etc) from this social site. Sim's never had a multi-player experience - EA kept it alive by constantly adding new content (something I expect to happen for DA:O). Instead, The Sim's community was congealed by sharing game statistics (see your homepage here and notice it lists a lot of stat's about your game). I expect we will see such "rewards" from DA:O as well - medals, "unique" armors, etc that give the player a "status symbol". (eg; a horse and carrot reward system)
Modifié par SheffSteel, 19 octobre 2009 - 09:35 .
In theory and to a certain extent and for certain types of content, this is true. However, there are apparently a great number of underlying engine design decisions that are involved where singleplayer needs pull one way, and multiplayer needs pull another: how data is stored, how graphics are handled, etc.
You'll hopefully understand, as well, that it gets tiresome for people to declare that I can't possibly understand how much superior multiplayer is, even though I've given all types of multiplayer a chance. You haven't, specifically, but these thread keep getting brought up, and invariably get insulting. There's a lot of baggage involved in this particular topic, I'm afraid.
To bad im not a programmer buff. I am skeptic about how hard it is to do a NWN type toolset and MP client though. Its been how many years and they can copy much from it.
Yeah i acted a bit to agressively.
It just seemed like people were undermining a cool feature for so many (and success of game) just due to their personal tastes being diminished ever so slightly.
Modifié par LdyShayna, 19 octobre 2009 - 09:24 .
A lot of it is personal preference, yes, and the ability to invest resources into making one kind of experience better as opposed to another. But that's not the whole of the story. As I said, different and often incompatible design choices have to be made in architecting a system to excel at doing one kind of thing vs. another.AzmodantheRed wrote...
Then its simply about the multiplayer experience. vs more time to work on single player experience. large part matter of personal preferance.
You talk about tremendous work required to get cutscenes etc to work in MP due to game mechanics. Well i dont need cutscenes in MP.
really...how much work is it to copy something NWN did 7 years ago. minus the co-op?
Modifié par AndarianTD, 12 janvier 2011 - 12:18 .
It is neither simplistic nor flawed, it's accurate. Maybe you're right that it isn't always the case, but it just so happens to be the case as far as this discussion goes. And I'm not just saying that because I think SP > MP.AzmodantheRed wrote...
Your statement is simplistic and flawed.
Sometimes you add at the expense of something else yes.
but this does not happen every time.
That is both an absurd argument and not entirely true. Hypothetical scenarios are entertaining and all, but pointless when they have little to no basis in reality. And if they do get money like you say, and spend it adding multiplayer support, it will still cost them time -- either they must take this time from other game features or push back the release date. Both options affect me directly.AzmodantheRed wrote...
You got limited time and effort, this is mainly due to a limited amount of money for development.
If i go to DAO and give them several million if they add this and that. It is added extra content.
Does it come at the expense of something else?? No...cause if they do not use it on the content, money is withdrawn.
Try and understand this: it is not the same game. Multiplayer is not something you just develop and plugin like a hak pack. If the only difference between two engines is that one is aimed at singleplayer and the other multiplayer, then any given singleplayer story will invariably run better on the former. Even if you do not see it as a player, all the behind-the-scenes stuff will be smoother (meaning e.g. faster load times or smaller save files). I would rather transition a second faster than have a feature I will never use.AzmodantheRed wrote...
If the expected EXTRA profit from adding MP is a certain amount. This might justify spending MORE money (and thus time and effort) on development. So we do get some ADDED content that does NOT come at the expense of anything.
Concluding: adding MP pays in part for itself.
With the extra profit you can decide to spend extra development
It then depends on the market and development restrictions if MP can fully pay for itself. Or if you have to cut corners in other aspects of the game.
You're missing the point. It's not about the actual number. The number could be one single hour and it would still be too much.AzmodantheRed wrote...
I know neither total man hours nor percentages of total development time, only that it's too much for my liking.
I would like to know. To make an informed decision.
You rather make it on flawed assumptions it seems.
But by your logic -- and that of pretty much everyone arguing for multiplayer -- the same argument can be applied to future titles as well, meaning we will never get dedicated singleplayer games.AzmodantheRed wrote...
1. Greater success of the game=more money for future development=more single player experience in the future.
AndarianTD wrote...
... why the designers of the Ferrari didn't add a rear propellor and pontoons to it as well.
Quoted for truth. As an NWN1 SP modder, I can attest to the strongarming that the engine sometimes required in order to create a good dramatic SP experienceThe extremely heavy emphasis on multiplayer in NWN made a huge number of sacrifices in singleplayer gameplay that I really would rather not see repeated (and note that the expansion campaigns all required singelplayer for a reason).