Hey guys, I really hope someone can help.
I'm currently creating, a dragon age Machinima, so nothing related to moding or gameplay. In the DAOTS, I'm unable to assign armour, or moded items to my characters, I just cannot get the right files to appear in the list under the inventory tab/character creation menu.
I've added new textures, hair, and head morphs just fine, but items seems to not follow the same rules as the others.
Copying, .erf and GDA into the rightful override folders doesn't seem to work.
I know i'm dealing with the main core DATABASE , but I was hoping if there is a way to add to that list, and get the rightful look in items I desire.
I hope I'm clear. Thank you for anyone who can help.
Adding modded armour to character inventory. (Machinima purposes)
Débuté par
lebleh
, févr. 12 2013 05:42
#1
Posté 12 février 2013 - 05:42
#2
Posté 12 février 2013 - 06:41
Highly likely to be a GDA issue. Check your row IDs are under 255 and that your model names conform to the naming conevntion (and are specified properly in the GDA/s). This may be of use - http://social.biowar...g_GDAs_tutorial
#3
Posté 15 février 2013 - 05:31
Thanks mate, that made things a lot clearer thank you.





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