Allow me to explain a few things.
First of all, the reduction of dialogue has nothing to do with
who the head writer is. In fact, writing isn't even the bottleneck. It's the work involving in animating the cinematics. Believe it or not, having a different writer as head does not magically allow the animation team (which likely has almost nothing to do with writing) to do twice the work in the same time. ME 3 has more total dialogue than ME 2 or ME 1, it's just that players don't see much of it on a single playthrough.
So making silly accusations that the writers wanted a 'more CoD' experience or anything of the sort is ridiculous.
Same thing for level design. People whine about having the same missions no matter what choices they made. That's not the fault of the writers. It's, again, the work involved in the level design and whatever other programming and art and whatnot they would need to do.
By the way, didn't Weekes somewhat defend autodialogue?
Modifié par David7204, 13 février 2013 - 03:32 .