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So who wrote each Mass Effect character?


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#101
Argentoid

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dreamgazer wrote...

spirosz wrote...

dreamgazer wrote...

Who wrote Space Hamster?

In all seriousness, I'd actually kinda like to know who came up with the idea of putting a hamster in a military commander's cabin. Somebody "wrote" that.


Minsc wrote it.


Like many other good things, it looks like you can chalk Boo up as the product of a late-night, pen-and-paper session


Added.

#102
Guest_Finn the Jakey_*

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For some reason I've heard before that Liara was written by Mac Walters.

#103
Argentoid

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Finn the Jakey wrote...

For some reason I've heard before that Liara was written by Mac Walters.



An Interview with Drew Karpyshyn

“I really enjoyed writing Liara, Tali and Saren. Liara in Mass Effect 1 was my favourite romance character, Tali was fun because I got to explore her culture and society, and Saren was great because he was a villain that I ultimately wanted people to feel sympathetic for…"

#104
Argentoid

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Fredvdp wrote...

I thought Drew wrote ME1 Tali, but I have no source.


Found it!

#105
Whole Particle

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Who wrote Shepard?

#106
Argentoid

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Whole Particle wrote...

Who wrote Shepard?


Everyone. Depends on who decided to write each part of the game.

#107
themikefest

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You have Mac Walters as the writer for Steve Cortez. He is not the writer.
Dusty Everman wrote Steve. Heres an interview

#108
Argentoid

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themikefest wrote...

You have Mac Walters as the writer for Steve Cortez. He is not the writer.
Dusty Everman wrote Steve. Heres an interview


That's weird. He's not listed in the ME3 credits as a writer.

Anyway. Added!

#109
themikefest

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Argentoid wrote...

themikefest wrote...

You have Mac Walters as the writer for Steve Cortez. He is not the writer.
Dusty Everman wrote Steve. Heres an interview


That's weird. He's not listed in the ME3 credits as a writer.

Anyway. Added!

Dusty Everman is primarily a level designer

Modifié par themikefest, 15 février 2013 - 05:42 .


#110
nos_astra

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Argentoid wrote...
And...

anyone knows about Joker? His dialogue quality has been consistent in all 3 games.

I beg to differ. There was a steep decline in quality after ME1. I bet the writer changed at least once. Can't say if ME2 and ME3 Joker are essentially the same.

#111
Undead Han

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Finn the Jakey wrote...

For some reason I've heard before that Liara was written by Mac Walters.


Probably because Mac wrote her first comic.

I believe he also wrote her cameo in ME2, and her dialogue in LotSB. Someone will have to correct me on that if I'm wrong however.

I know for certain that Drew wrote her in ME1 and Sylvia Feketekuty wrote most of her ME3 content, because they both have made comments where they stated they wrote her. In ME3 Patrick Weekes apparently wrote her dialogue for the conversation with Matriarch Aethyta, and John Donbrow wrote her dialogue for the confrontation with Javik.

The reason it is often stated on the BSN that Mac Walters wrote her in all three games, is that after the ending controversy people like to blame Mac and Casey Hudson for everything they perceive as being wrong with the series. Mac is usually mentioned when someone complaints that she was a writer's pet. Their complaint is that she's Mac's favorite character and as such got a disproportionate amount of content.

Of course the people complaing usually aren't too concerned with either facts or fairness. Ignoring for a moment that not everything Mac touched was 'bad,' he also didn't write the character in all three games, and he is on record stating that his favorite character is Garrus. (whom he also created)


Whole Particle wrote...

Who wrote Shepard?



According to Sylvia Feketekuty, they all did.

The way it apparently worked is that if a dev was writing dialogue for a certain character..let's say EDI, that dev would also write Shepard's dialogue for that conversation. Mac and the editors would make sure that Shepard's tone stayed consistent between the different writers.

Modifié par Han Shot First, 16 février 2013 - 09:14 .


#112
Lawrence0294

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I'm quite sure Jay Watamaniuk also wrote Grunt in ME3.

#113
Argentoid

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Lawrence0294 wrote...

I'm quite sure Jay Watamaniuk also wrote Grunt in ME3.



Added.

#114
SinerAthin

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Argentoid wrote...

[*]Space Hamster (ME2) = ?


Lol 

Modifié par SinerAthin, 16 février 2013 - 10:52 .


#115
Dr. Doctor

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Jacob in ME2 was written by Lukas Kristjanson.

#116
Argentoid

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Dr. Doctor wrote...

Jacob in ME2 was written by Lukas Kristjanson.



Ouch. You sure?

#117
XXIceColdXX

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Well I'd have to say Drew did very well with the characters he wrote.

#118
Dr. Doctor

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Argentoid wrote...

Dr. Doctor wrote...

Jacob in ME2 was written by Lukas Kristjanson.



Ouch. You sure?


Yep, he talks about it in this post.

#119
Undead Han

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Kelly in Mass Effect 2 was written by Dusty Everman.


I'm really impressed with this forum thread. Well thought out yet conflicting views have been expressed with the discussion remaining civil, and I’ve found some great food for thought.

I have such mixed feelings when I hear the criticisms of Kelly not being flushed out as much as she should have been, or offense of her cabin dancing, or lack of a true romance scene. On one hand, it’s great that people care enough to want things different or to want more. On the other hand, she almost didn’t happen at all, so there’s more there than I had originally expected. I’ll let you in on a bit of ME2 development history.

ME2 was a very large scale project. Every department was heavily tasked to get a polished product out the door. Due to its nature, the Normandy came in a bit later than other levels. When it came time to flush out the Normandy’s light characters and plots, the writers and cinematic designers were fully tasked. There were discussions where Kelly (at least the part beyond “You have email” or “Such-and-such wants to speak to you”), Doctor Chakwas, Engineer Donnelly and Daniels, and Mess Sergeant Gardner were on the chopping block (and there were other characters that did get cut). In the end, a level designer did the writing for those characters, not a writer, and most of the cinematic design work for those characters was done afterhours by passionate cine designers. They were pretty much created after work hours as a labor of love by all involved.

From a development point of view, the real purpose for those light characters was to give meaning to the choice of going through the Omega-4 relay early or waiting. It was supposed to be something like the Ash/Kaidan choice in ME1. Do you save your Normandy crew but risk your squad mates and the entire mission, or do you prepare more but potentially sacrifice the crew. We kind of failed at this goal on two accounts. 1. That decision wasn’t clear. 2. We gave the ability to save everyone if you did the mission order just right. But the light crew members were there in an attempt to give you someone to care about. If you don’t like the flirty, optimistic yeoman, hopefully you like your old Doctor friend, or the joking engineers, or the brash cook. Hopefully there is at least one of those you care about to make the choice to go through the Omega-4 relay early a compelling one.

The light romance with Kelly was bonus. It would have been great to do the dinner in detail, but covering every type of relationship that Shepard might have with Kelly was just not feasible. Everyone has their own version in their head of what happened during that dinner, and you all are correct. To actually implement every version was just not possible, and even if there was development time that time would probably have been better spent flushing out your main squad members. Maybe the dinner shouldn’t have been in there at all then, but that’s a whole other discussion.

The cabin cuddles with Kelly and all the love interests, as well as her playful dancing, were all a last minute addition, done just a week before content lockdown. VO had been locked down long before, hence why they are all silent. Should they have even gone in? Once again, that’s a whole other discussion.

Anyway, I look forward to more of your thoughts. Thank you.


link to thread

Modifié par Han Shot First, 17 février 2013 - 12:49 .


#120
Optimus J

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I was curious about who could turn a idea so horrible and stupid as the fembot EDI into that nicely developed character she is in Mass Effect 3.

Congratulations to Hepler to be able to not only salvage that tragedy, but actually turn her into a an interesting and compelling character.

#121
Undead Han

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Optimus J wrote...


Congratulations to Hepler to be able to not only salvage that tragedy, but actually turn her into a an interesting and compelling character.


EDI was well written, and she also benefited from good voice acting.

#122
Argentoid

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now, the million dollar question would be...


"Who wrote Conrad Verner?"

#123
Renmiri1

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Optimus J wrote...

I was curious about who could turn a idea so horrible and stupid as the fembot EDI into that nicely developed character she is in Mass Effect 3.

Congratulations to Hepler to be able to not only salvage that tragedy, but actually turn her into a an interesting and compelling character.


Oh dear god I disagre 100%. EDI went from funny banter with jiker to oversexualized fembot with ****** and creep in ME3 :sick:

EDI was perfect and got ruined, and Hepler also was too lazy to read Thane's story on ME2 so he just made up one on ME3
:sick::sick::sick:

#124
L2 Sentinel

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Mac Walters wrote Kaidan and Ashley on Mars. It's possible he wrote their scenes during the Citadel Coup as well, but that's just a guess on my part.

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I thought Cathleen did a wonderful job with Kaidan. I didn't get the chance to send her a thank you note with everyone else, so I thought I'd take this chance to express my appreciation.

Modifié par Rauhel, 17 février 2013 - 02:49 .


#125
nrobbiec

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I'll jump on that bandwagon too, Kaidan's writer(s) deserve to be lauded.