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Lost in the Gestalt


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#1
Rolo Kipp

Rolo Kipp
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 <pausing...>

I'm running into a nasty little problem with the Gestalt Cut-scene system (though maybe it's just cutscene mode itself).

I put some... *interesting* effects on the PC and then dump them into a cutscene that does very little to explain things. :-)

But as soon as the cutscene starts my extraordinary supernatural effects vanish :-(

Anybody tell me "Wassup!?"

<...for effect>

#2
Fester Pot

Fester Pot
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Yup, yup.

void GestaltStartCutscene(object oPC, string sName = "", int bCamera = TRUE, int bClear = TRUE, int bClearFX = TRUE, int bResetSpeed = TRUE, int bStoreCam = TRUE, int iParty = 0)


int bClearFX FALSE

// bClearFX         sets whether or not to clear all visual effects from the selected PC(s) (includes cutscene invisibility, polymorph, blindness etc)


General example:

#include "in_g_cutscene"

void main()
{
     object oPC = GetLocalObject(GetModule(),"cutscenehtstart");
     object oTarget = GetObjectByTag("HT_START");
     float fFace = GetFacing(oPC);

     GestaltStartCutscene(oPC,"_htstartscene",TRUE,TRUE,TRUE,TRUE,2);

     GestaltInvisibility (0.0, oPC, 00.0);

GestaltCameraMove(0.0,
0.0, 24.0, 0.0,
0.0, 24.0, 0.0,
12.0, 40.0,
oPC,
0, 0, 0);
}


FP!

Modifié par Fester Pot, 12 février 2013 - 07:30 .


#3
Rolo Kipp

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<grinning...>

Yes! And, if I'd *read* the freaking manual, I'd have seen that :-/

Thanks, FP!

<...like a silly fool>

#4
WoC_Builder

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Glad I saw this, it helped me with the exact same issue. :)