Lost in the Gestalt
#1
Posté 12 février 2013 - 07:11
I'm running into a nasty little problem with the Gestalt Cut-scene system (though maybe it's just cutscene mode itself).
I put some... *interesting* effects on the PC and then dump them into a cutscene that does very little to explain things. :-)
But as soon as the cutscene starts my extraordinary supernatural effects vanish :-(
Anybody tell me "Wassup!?"
<...for effect>
#2
Posté 12 février 2013 - 07:29
void GestaltStartCutscene(object oPC, string sName = "", int bCamera = TRUE, int bClear = TRUE, int bClearFX = TRUE, int bResetSpeed = TRUE, int bStoreCam = TRUE, int iParty = 0)
int bClearFX FALSE
// bClearFX sets whether or not to clear all visual effects from the selected PC(s) (includes cutscene invisibility, polymorph, blindness etc)
General example:
#include "in_g_cutscene"
void main()
{
object oPC = GetLocalObject(GetModule(),"cutscenehtstart");
object oTarget = GetObjectByTag("HT_START");
float fFace = GetFacing(oPC);
GestaltStartCutscene(oPC,"_htstartscene",TRUE,TRUE,TRUE,TRUE,2);
GestaltInvisibility (0.0, oPC, 00.0);
GestaltCameraMove(0.0,
0.0, 24.0, 0.0,
0.0, 24.0, 0.0,
12.0, 40.0,
oPC,
0, 0, 0);
}
FP!
Modifié par Fester Pot, 12 février 2013 - 07:30 .
#3
Posté 12 février 2013 - 07:38
Yes! And, if I'd *read* the freaking manual, I'd have seen that :-/
Thanks, FP!
<...like a silly fool>
#4
Posté 17 février 2013 - 11:40





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