Aller au contenu

Photo

February 12th Multiplayer Balance Changes


153 réponses à ce sujet

#51
Malanek

Malanek
  • Members
  • 7 838 messages

UnknownMercenary wrote...

Might be worthwhile to take bonus power on Kroguard. Already has super high shields, and with melee on fitness 6 you can keep rage up much easier.


I don't think it would be best on a Kroguard. A Kroguard has a lot to gain by getting 100% shields. It would make more sense on something like the Cerbguard who can Charge then Smash and would live off the shield gate anyway.

#52
holdenagincourt

holdenagincourt
  • Members
  • 5 035 messages
No Pull buffs? :crying:

#53
quebra

quebra
  • Members
  • 809 messages
RIGHT ON BIOWARE!!!! This is all awesome stuff. :)

Soon to play my FURY in celebration.

#54
Apl_Juice

Apl_Juice
  • Members
  • 1 300 messages
Yes! Now I can use Carnage, Stasis, Shockwave, Pull, and Lash right after I Charge!

#55
Major Durza

Major Durza
  • Members
  • 1 913 messages
Considering how powerful a "small" buff to the PPR was, this CSR buff looks to be pretty significant.

So, how about buffing the Collector Assault Rifle silly, since that gun actually sucks. It sucks big time.  Weighs .5 less than the Revenant (which is useless on non-*accuracy*-boosting classes, I might add) and does a lot less damage for Avenger grade accuracy.  I mean comeon, now the CSR and CSMG both rock, and the CAR might as well be a common weapon for how effective it is.

Modifié par Major Durza, 12 février 2013 - 09:41 .


#56
UnknownMercenary

UnknownMercenary
  • Members
  • 5 547 messages

holdenagincourt wrote...

No Pull buffs? :crying:


Pull would benefit more from a redesign like singularity, and Bioware has said that's not happening :(

#57
Guest_Heri_*

Guest_Heri_*
  • Guests

Malanek999 wrote...

UnknownMercenary wrote...

Might be worthwhile to take bonus power on Kroguard. Already has super high shields, and with melee on fitness 6 you can keep rage up much easier.


I don't think it would be best on a Kroguard. A Kroguard has a lot to gain by getting 100% shields. It would make more sense on something like the Cerbguard who can Charge then Smash and would live off the shield gate anyway.


Yeah, would be silly to take it on a kroguard. The whole point of the class is charging something and then melting its face off with the Reegar. You want full barriers after the charge to be able to stand there for as long as possible pewpewing. Taking the full barrier restore allows you to do that, the other evo doesn't. All it winds up doing is resulting in you possibly charging more, meaning less face-melting time with the Reegar. It could be nice for those few times when you charge and somehow lose your shields when you should still have invincibility frames, but you're depending on the bonus power evo to trigger when you need it. Bad idea, as vanguards should never depend on RNG.

It's equally worthless on a novaguard, which is the only other vanguard I play with any regularity. I could see it being a decent evo to take maybe on some of the other vanguards that aren't so dependent on charging and have other offensive options. But I still don't know why this was a priority for fixing.

#58
Lucius Aelius

Lucius Aelius
  • Members
  • 942 messages
Awesome changes, nice to see the CSR get some love. That being said, I don't suppose there might be any chance the CSR's hipfire penalty could be gotten rid of? Either that or have the range limit removed, because giving it the drawbacks of both AR's and SR's with the benefits of neither doesn't seem right to me.

#59
JumboWheat01

JumboWheat01
  • Members
  • 1 749 messages
Incisor damage buff, Again. Keep this up and we'll have something that does more damage per shot (PER SHOT, not PER BURST) than the Widow while still having the recoil of a howitzer cannon.

I can't wait to slap on Hydraulic Joints on a melee Batarian and punch an Atlas in the groin. Hard.

#60
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages
Inconsequential. Nothing at all to help weaker, seldom played classes.

#61
megawug

megawug
  • Members
  • 2 800 messages
Stasis cooldown buff, please BW!

#62
holdenagincourt

holdenagincourt
  • Members
  • 5 035 messages

UnknownMercenary wrote...

holdenagincourt wrote...

No Pull buffs? :crying:


Pull would benefit more from a redesign like singularity, and Bioware has said that's not happening :(


Eckswhyzed and I had some suggestions that would put Pull in a much better place than it is now, and which wouldn't require a patch.

Certainly better than the status quo. :happy:

#63
adamBIOTIC

adamBIOTIC
  • Members
  • 117 messages
 Collector Sniper Rifle BUFF :wub:

#64
Kittstalkur

Kittstalkur
  • Members
  • 1 658 messages
And I still can't use the CSR because it has a ridiculously short range for a SNIPER rifle (can't even hit things in the middle of the map on Giant from either end) and it doesn't work on the one infiltrator I'd use it on -- my Drell.

#65
Miniditka77

Miniditka77
  • Members
  • 4 490 messages

KiraTsukasa wrote...

Incisor damage increase? Still not enough to make me want to use it for anything other than a doorstop.

Damage hasn't been the Incisor's problem for a long time.  Its damage was already good, and now it's actually kind of awesome.  If Bioware wants people to use the gun, just reduce the recoil a little.  It's really not that hard to figure out.

EDIT:  Damage was not the CSR's problem either.  The problem with the gun is that its range is limited, and by the time you are in range, you can only see half of the target's eyeball because the zoom on the scope is so high.  If you're on Console and you're playing Reapers, good luck.  Once that thing quickscopes on a Swarmer, you have literally no chance of finding your intended target.  Reduce the scope zoom by 50% if you're going to give us a limited-range sniper rifle!  Give it the Pistol/AR scope instead.

Modifié par Miniditka77, 12 février 2013 - 09:59 .


#66
Major Durza

Major Durza
  • Members
  • 1 913 messages
Also, the incisor suffers from a seemingly chronic flaw with Bioware's idea of a burstfire weapon. Super high recoil, low ROF means that the "burst" is agonizingly slow, long refire time punishes even the reload, and relatively low accuracy.

Bioware, balance team as a whole seems to be missing the point of a burst weapon. I think Derek Hollan was in the military at some point, so it sorta boggles me why they appear to think that all burst weapons should function in a fashion more similar to a burst-fire AK-47 than any of the M!6 models after tha A1.
The problem with these guns is not necessarily how hard it hits, but the reason it is "burst" in the first place is to conserve ammo by forcing careful, accurate fire at the enemy while being able to mow when needed.

Look at the M16 models past the A1, that is how burst weapons should be. You do *not* ever see burst weapons that function like the Argus, ever. Bursts are usually around 800RPM, and because the point is accurate fire the manufacturers will not incorporate huge recoil. (Note that AK models are not burst fire).
Model your burst weapons after the M!6 models, and not effing AK's, and they will be used. Keep buffing damage, and you still will not see a significant increase in use.

I know I am not going to be using the burstfire weapon much until they start acting like... well, burst weapons.

Modifié par Major Durza, 12 février 2013 - 10:11 .


#67
ndw542

ndw542
  • Members
  • 1 825 messages
BSN: "Why are the balance changes always nerfs! Boo!! Hiss!! WAHHHH!!!"

The Fagnan: "My children, today I give you... nothing but buffs!"

BSN: "But those are things we don't use!! WAHHHH!! WAAAAAAAAHHHHHHHHHH!!"

The Fagnan: "...So, yeah... you don't understand the purpose of buffs at all, huh?"

#68
BjornDaDwarf

BjornDaDwarf
  • Members
  • 3 729 messages

ndw542 wrote...

BSN: "Why are the balance changes always nerfs! Boo!! Hiss!! WAHHHH!!!"

The Fagnan: "My children, today I give you... nothing but buffs!"

BSN: "But those are things we don't use!! WAHHHH!! WAAAAAAAAHHHHHHHHHH!!"

The Fagnan: "...So, yeah... you don't understand the purpose of buffs at all, huh?"


That would be hilarious and true, if they didn't occaisionally (and mystifyingly) buff guns and powers that are already awesome.  See the PD buff from a few weeks ago.

#69
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
CSR BUFF WTF?!?!

On level with the PD buff for bizarreness.

Bonus power on charge is interesting though...

#70
cronshaw

cronshaw
  • Members
  • 4 997 messages
the charge buff is tremendous
will make people at least pause for 2 seconds to decide which evolution they want to take
Incisor, I'll try it out again, but it will have to be on a turian because of the absurd recoil
AF did not need a buff
and the CSR needed other changes more than a damage buff

#71
Sailears

Sailears
  • Members
  • 7 077 messages
Yeah... CSR?!? That's just crazy. :o

Charge buff looks good, that evolution might be fun now.

Incisor looks like a negligable difference. AF might be interesting, melee gear is good - makes it a worthwhile option over the other melee gear.

#72
cronshaw

cronshaw
  • Members
  • 4 997 messages

Heri wrote...

Yeah, would be silly to take it on a kroguard. The whole point of the class is charging something and then melting its face off with the Reegar. 


That makes me sad to read

#73
Major Durza

Major Durza
  • Members
  • 1 913 messages

ndw542 wrote...

BSN: "Why are the balance changes always nerfs! Boo!! Hiss!! WAHHHH!!!"

The Fagnan: "My children, today I give you... nothing but buffs!"

BSN: "But those are things we don't use!! WAHHHH!! WAAAAAAAAHHHHHHHHHH!!"

The Fagnan: "...So, yeah... you don't understand the purpose of buffs at all, huh?"


True, Bioware does buff a lot more than they nerf.  They have balance changes entirely devoted to buffing more frequently
I do think that a lot of their buffs tend to sorta miss the mark, like the Incisor buff.  However, the gun is flawed on a conceptual level, it requires more than a simple buff.  It requires a combination of buffs, none of them include damage.

#74
pistolols

pistolols
  • Members
  • 1 193 messages
was supply pylon radius also increased? i certainly didn't change my build for the larger radius evo yet the holographic circle thingy on it looks noticeably bigger.

#75
robarcool

robarcool
  • Members
  • 6 608 messages
Buffs everywhere!