Also, the incisor suffers from a seemingly chronic flaw with Bioware's idea of a burstfire weapon. Super high recoil, low ROF means that the "burst" is agonizingly slow, long refire time punishes even the reload, and relatively low accuracy.
Bioware, balance team as a whole seems to be missing the point of a burst weapon. I think Derek Hollan was in the military at some point, so it sorta boggles me why they appear to think that all burst weapons should function in a fashion more similar to a burst-fire AK-47 than any of the M!6 models after tha A1.
The problem with these guns is not necessarily how hard it hits, but the reason it is "burst" in the first place is to conserve ammo by forcing careful, accurate fire at the enemy while being able to mow when needed.
Look at the M16 models past the A1, that is how burst weapons should be. You do *not* ever see burst weapons that function like the Argus, ever. Bursts are usually around 800RPM, and because the point is accurate fire the manufacturers will not incorporate huge recoil. (Note that AK models are not burst fire).
Model your burst weapons after the M!6 models, and not effing AK's, and they will be used. Keep buffing damage, and you still will not see a significant increase in use.
I know I am not going to be using the burstfire weapon much until they start acting like... well, burst weapons.
Modifié par Major Durza, 12 février 2013 - 10:11 .