Are phantoms supposed to get significant damage reduction off host as well as on host?
#1
Posté 13 février 2013 - 03:47
#2
Posté 13 février 2013 - 03:55
#3
Posté 13 février 2013 - 04:00
Modifié par solidprice, 13 février 2013 - 04:00 .
#4
Posté 13 février 2013 - 04:01
While on host, a phantom can still maintain its bubble while charging at you shooting...
Man, do I hate those b*tches!
#5
Posté 13 février 2013 - 04:01
#6
Posté 13 février 2013 - 04:02
#7
Posté 13 février 2013 - 04:03
#8
Posté 13 février 2013 - 04:04
#9
Posté 13 février 2013 - 04:05
When they are JUST MOVING.Crusader75 wrote...
I've been reading about this Phantom DR issue... when does it occur specifically? Only during cartwheeling and power blocking?
#10
Posté 13 février 2013 - 04:05
#11
Posté 13 février 2013 - 04:06
Only high Dr when you are host- why would you be laggy in your own game?IllusiveManJr wrote...
I hope it's not supposed to be there. I would hate to be in a laggy match with a nigh invincible Phantom to deal with. Or three of them.
#12
Posté 13 février 2013 - 04:07
#13
Posté 13 février 2013 - 04:07
#14
Posté 13 février 2013 - 04:13
IllusiveManJr wrote...
Well if they ever "fixed" this issue, then Phantoms would get the DR off host.
My guess is thats why they haven't fixed it. If they remove it, phantoms are lulz for most hosts. If they add it to off host peeps, they get lag + DR = har har.
Also the thinking is likely that since it only affects 1 guy (host) on 1 faction (cerberus) vs 1 enemy (phantom) and there are ways to combat it regardless of class (scorpion, gps, etc), they'll leave it there forever (until server shutdowns for the last time anyway)
#15
Posté 13 février 2013 - 04:13
#16
Posté 13 février 2013 - 12:10
Modifié par Dunvi, 13 février 2013 - 12:10 .
#17
Posté 13 février 2013 - 12:12
Dunvi wrote...
I'm gonna go opposite most people and say that I think the excess DR on host is a bug, not the lack off host. Why? Because only on host do you shoot a Phantom with a Javelin X + phasic 3 and get... a phantom with half health and half barriers. That tells me something is buggy. That tells me that something is wrong on host.
Pretty sure Cyonan did some datamining and found this to be true. There was too much DR stacking/no cooldown on her DR etc.
#18
Guest_Aotearas_*
Posté 13 février 2013 - 12:13
Guest_Aotearas_*
Offhost I melt Phantoms.
#19
Posté 13 février 2013 - 12:19
Phantom DR is not for her "moving" the phantom DR is an active passive which activates every time the phantom uses her evasion move, and it persists for a short period after her flip ends.
Coaxing a phantom up a ramp at an angle on host causes the phantom to be unable to flip, and will take regular damage from hit scan weapons whilst moving towards you.
However, when a phantom flips, her DR is active and stays active for a second or two after she finishes flipping / cartwheeling. The DR portion has no cooldown, and her evasion move has no cooldown, thus on host a phantom (except in lucky circumstances where the AI decides to do something weird) can cartwheel indefinitely, with what is easily 90% DR active, even whilst she is stationary and crouched for a brief period in between flips.
It's high time that the phantom's DR was removed on host, as its blatantly imbalanced that host's can waste 180 typhoon bullets on phantoms, yet still not kill her even with 50% of the shots being headshots when she's in mid air, and yet that same host can take a projectile weapon that fires slow, predictable shots and the phantom doesn't dodge it.
Modifié par Annomander, 13 février 2013 - 12:25 .
#20
Posté 13 février 2013 - 12:23
Annomander wrote...
It's high time that the phantom's DR was removed on host, as its blatantly imbalanced that host's can waste 180 typhoon bullets on phantoms, yet still not kill her even with 50% of the shots being headshots when she's in mid air, and yet that same host can take a projectile weapon that fires slow, predictable shots and the phantom doesn't dodge it.
Agreed. How many times have I raged seeing my Claymore doing almost nothing to them, even when firing at point-blank range a headshot !
#21
Guest_Aotearas_*
Posté 13 février 2013 - 12:27
Guest_Aotearas_*
Dracian wrote...
Annomander wrote...
It's high time that the phantom's DR was removed on host, as its blatantly imbalanced that host's can waste 180 typhoon bullets on phantoms, yet still not kill her even with 50% of the shots being headshots when she's in mid air, and yet that same host can take a projectile weapon that fires slow, predictable shots and the phantom doesn't dodge it.
Agreed. How many times have I raged seeing my Claymore doing almost nothing to them, even when firing at point-blank range a headshot !
Only way on-host is Stasis, wait three seconds, then press the barrel in her face and say goodbye.
Other than that, Phantoms are in no reasonable way defeatable by host except for rocket.
#22
Guest_Paynez_*
Posté 13 février 2013 - 12:29
Guest_Paynez_*
If I want to play without lag I always force one of my fellow Australians to host.
That way I get all the benefits of no lag and it's easy as fu.ck to deal with phantoms.
#23
Posté 13 février 2013 - 12:31
Neofelis Nebulosa wrote...
Dracian wrote...
Annomander wrote...
It's high time that the phantom's DR was removed on host, as its blatantly imbalanced that host's can waste 180 typhoon bullets on phantoms, yet still not kill her even with 50% of the shots being headshots when she's in mid air, and yet that same host can take a projectile weapon that fires slow, predictable shots and the phantom doesn't dodge it.
Agreed. How many times have I raged seeing my Claymore doing almost nothing to them, even when firing at point-blank range a headshot !
Only way on-host is Stasis, wait three seconds, then press the barrel in her face and say goodbye.
Other than that, Phantoms are in no reasonable way defeatable by host except for rocket.
Shadow Strike, Scorpion, GPS, Dark Channel, any vanguard, Acolyte...anything that staggers her removes DR.
Really screws over hard-hitting weapons like Claymores and Javelins though.
Modifié par HolyAvenger, 13 février 2013 - 12:32 .
#24
Posté 13 février 2013 - 12:39
#25
Posté 13 février 2013 - 12:39
HolyAvenger wrote...
Neofelis Nebulosa wrote...
Dracian wrote...
Annomander wrote...
It's high time that the phantom's DR was removed on host, as its blatantly imbalanced that host's can waste 180 typhoon bullets on phantoms, yet still not kill her even with 50% of the shots being headshots when she's in mid air, and yet that same host can take a projectile weapon that fires slow, predictable shots and the phantom doesn't dodge it.
Agreed. How many times have I raged seeing my Claymore doing almost nothing to them, even when firing at point-blank range a headshot !
Only way on-host is Stasis, wait three seconds, then press the barrel in her face and say goodbye.
Other than that, Phantoms are in no reasonable way defeatable by host except for rocket.
Shadow Strike, Scorpion, GPS, Dark Channel, any vanguard, Acolyte...anything that staggers her removes DR.
Really screws over hard-hitting weapons like Claymores and Javelins though.
Well, personnally, I don't have any trouble with Javelin... Since I only use it on my GI with phasic rounds : Proxy Mine -> Hand of denial -> Headshot kthxbai.
But Claymore... I almost have to flee Phantoms we use mine and when I host (80% of the time...)





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