iakus wrote...
wright1978 wrote...
Not as far as i'm concerned. The bonus of companions is they can be alongside the protaganist throughout the story which greatly adds to the romance experience, beyond the simple romance specific content.
Well, yes, the advantage is that the companion is around a lot to talk to. That's why NPC romances like Samantha and Steve can work out well, as even though they are not companions on the battlefield, you hang out with them a lot between missions. If an NPC is important enough to the overall story, I don't see why a romance couldn't form even if you can't take them out adventuring.
No doubt they can form but i still don't think it would feel as fulfilling as them being present and commenting during adventuring is important imo. If they are added extra alongside the existing level of choice per sexuality then fine but i wouldn't want to see choice cut down to add them in. If not stick to the current method where sexuality is reactive to a particular playthrough choice.





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