In DA:O we can be evil person who kill just for fun like this merchant ignoring reward or just throw knife into poor guy for nothing .In DA 2 we can only be jerk at worst if you choose agresive hawke or sometimes snarky.I rather prefer play as good guy but i like for time to time play as complete monster or sociopath who cares only about himself.And what you would like to be free to prefer to act like a complete monster, or maybe just playing as jerk is enough for you?
Ok guys and ladies we all have diffrent ways looking at good and evil so we assume that everyone write if he want be evil in his/her way so if you for example think that robbing the poor old woman is evil you simple say that you will enjoy having such a option or don't care because you prefer plays as good guys.
Modifié par TheKomandorShepard, 20 février 2013 - 05:10 .
Eh I don't know, you can be a pretty awful person in DA2, if not a cackling mustache-twirling saturday morning cartoon villain. Just the choices to give Isabela to the qunari and Fenris back to Daenerius, which both characters would certainly consider a much worse fate than death, are cruel enough to make you pretty "evil" in most people's book.
I don't see much difference between the two previous games, and I don't imagine there'll be a great difference in the ability to be evil in the next game.
You'll probably end up saving the City/Country/World whatever you do, and you'll probably be able to be a complete bastard along the way
I think in a way Hawke could be just as evil as the Warden (you can sell some kid's soul to a demon, promise to help Fenris and then sell him into slavery, and basically the whole siding-with-the-templars ending where you mercilessly murder everyone with a robe on,) but you don't notice the evil choices as much because there are way fewer choices in general. In Origins there would be a good or neutral or evil solution to just about every other quest. In DA2 you're mostly on rails.
Edit: What I'm saying is that maybe the lack of evil options in DA2 was just a symptom of not having many options to begin with. Then again they also seemed to be going for a Mass Effect feel, where you're supposedly choosing between being a hero and an anti-hero.
Modifié par Twisted Path, 13 février 2013 - 11:48 .
I don't remember DAO having many "true evil" decisions, maybe butcher the elves to not break the curse.
The random murder-knifing? I saw it more as an "I don't care about you" and "it's simpler this way" kind of decision.
The true evil decision I saw, was give back Fenris to Danarius. Damn that was messed up.
I don't remember DAO having many "true evil" decisions, maybe butcher the elves to not break the curse. The random murder-knifing? I saw it more as an "I don't care about you" and "it's simpler this way" kind of decision.
The true evil decision I saw, was give back Fenris to Danarius. Damn that was messed up.
And you don't even get much gold for it
I don't consider giving Isabela up evil -- that can be justified by any lawful character. But Fenris, yeh. I also think letting the child molester go back to his dad-in-denial pretty hideous as well.
Muahahhahhaa I will destroy the world! Why you ask? I never really thought about it. I am just evil I guess.
This is why evil characters don't work. People are not good and evil. They have motivations.
Eww Morrigan she insults me if i do something good every time well my character have motivation but like kill guy for giggles if he can or for the better push blacksmith to suicade telling her daughter is dead (you lie him) and what you gain better blacksmith with better items (awsome bow probably the best in the game) and you can tell new blacksmith than you are family previous blacksmith and he will give you item his daughter. I don't say abaout character who attack everone but abaout intelligent Chaotic evil guy who manipulate to gain and kill useless guy for fun.In DA 2 we can be at worst Chaotic neutral jerk sure you can betray isabela and fenris or let you know what do bethany (witch fits with evil choices) but still Hakwe are too caring . In Da:O evil path i lied leliana abaout ashes , shale abaout cadrian and companions love my character because i cheating them and at the end i betray alistair who think that i'm his best friend and i let him die whit making fun of him and next i sacrificed Loghain . Yes that character was really despicable.
Modifié par TheKomandorShepard, 14 février 2013 - 01:18 .
People repeatedly keep noting Kelder as a pedophile or child molester, when it never said he did that. He just killed them, there was no talk of diddling I ever saw. Did I miss some bit of dialogue? I've even replayed it recently, never saw any of that.
Modifié par DaringMoosejaw, 14 février 2013 - 02:33 .
Muahahhahhaa I will destroy the world! Why you ask? I never really thought about it. I am just evil I guess.
This is why evil characters don't work. People are not good and evil. They have motivations.
Eww Morrigan she insults me if i do something good every time well my character have motivation but like kill guy for giggles if he can or for the better push blacksmith to suicade telling her daughter is dead (you lie him) and what you gain better blacksmith with better items (awsome bow probably the best in the game) and you can tell new blacksmith than you are family previous blacksmith and he will give you item his daughter. I don't say abaout character who attack everone but abaout intelligent Chaotic evil guy who manipulate to gain and kill useless guy for fun.In DA 2 we can be at worst Chaotic neutral jerk sure you can betray isabela and fenris or let you know what do bethany (witch fits with evil choices) but still Hakwe are too caring . In Da:O evil path i lied leliana abaout ashes , shale abaout cadrian and companions love my character because i cheating them and at the end i betray alistair who think that i'm his best friend and i let him die whit making fun of him and next i sacrificed Loghain . Yes that character was really despicable.
Morrigan may not place much (or any) value on the lives of those she considers unimportant but that does not make her evil. She has lived her whole life with her mother in the woods. It is not unreasonable that she has different priorities. Again I would argue that no good character is either good or evil. A character needs to be relatable and that means motivations. These motivations can be something we don't fully understand like "insanity" but you can't be evil for evil's sake. It is not compelling.
Muahahhahhaa I will destroy the world! Why you ask? I never really thought about it. I am just evil I guess.
This is why evil characters don't work. People are not good and evil. They have motivations.
Eww Morrigan she insults me if i do something good every time well my character have motivation but like kill guy for giggles if he can or for the better push blacksmith to suicade telling her daughter is dead (you lie him) and what you gain better blacksmith with better items (awsome bow probably the best in the game) and you can tell new blacksmith than you are family previous blacksmith and he will give you item his daughter. I don't say abaout character who attack everone but abaout intelligent Chaotic evil guy who manipulate to gain and kill useless guy for fun.In DA 2 we can be at worst Chaotic neutral jerk sure you can betray isabela and fenris or let you know what do bethany (witch fits with evil choices) but still Hakwe are too caring . In Da:O evil path i lied leliana abaout ashes , shale abaout cadrian and companions love my character because i cheating them and at the end i betray alistair who think that i'm his best friend and i let him die whit making fun of him and next i sacrificed Loghain . Yes that character was really despicable.
Morrigan may not place much (or any) value on the lives of those she considers unimportant but that does not make her evil. She has lived her whole life with her mother in the woods. It is not unreasonable that she has different priorities. Again I would argue that no good character is either good or evil. A character needs to be relatable and that means motivations. These motivations can be something we don't fully understand like "insanity" but you can't be evil for evil's sake. It is not compelling.
Joker and many psychopats + people who just enjoy hurting others because that's for them fun.In orgins we have many options which have no logical justification just "srcew that i will kill you because i have bad day" like killing bartender because he dont want give free beer rly or that http://www.youtube.c...?v=qJZ-Tcd3A4k? Some people are malicious take example internet trolls who do it only for fun and as i say ,i don't say abaout butcher who kill everyone in his way just abaout guy who like screws with people and enjoy in their suffering or just cold bastard like practical incarnation in planescape. Morrigan not only not value this lives she approve when you destroy their lives she will spaming approval if you do that she is not just "i don't care" what is restricted to the neutrals alignments she is "kill it" we will get her approval when we just slain merchant simply "for the evil" sane evil guy will just take money and say "o who cares people are starving i want just money" not "money? i dont want money i want to kill you" . .
Modifié par TheKomandorShepard, 14 février 2013 - 04:06 .
Eh I don't know, you can be a pretty awful person in DA2, if not a cackling mustache-twirling saturday morning cartoon villain. Just the choices to give Isabela to the qunari and Fenris back to Daenerius, which both characters would certainly consider a much worse fate than death, are cruel enough to make you pretty "evil" in most people's book.
It can be somewhat justified with Isabela- her greed lead to a crapload of innocents dying, an entire city being attacked and she lies repetedly about it. Giving her to the qunari means she's paying for her crime, otherwise she gets off scot-free.
You can be quite hideously evil in DA2 if you side with the templars at the end. If DAI gives you the same option, rest assured that your evilness need not know bounds.
I want the option for my character to break into interpretive dance during certain conversations because I feel that that would contribute to gameplay and my emotional connection with the game/my protag.