Medhia Nox wrote...
I believe the misconception is that a person gets to decide whether what they do is evil or not.
You cannot decide if your actions are "evil" - other people choose whether your actions are ultimately evil.
OH - I kill babies, but they could have been evil babies - so I did it out of the kindness of my heart. Nobody will care what your intent was.
Actually if you can convince enough people that it was indeed evil babies and that you was justified in the act, then the act stop being evil for that particular group.
You do in every way get to decide if the act is evil or not.
I as a player thinks siding with the templars are 'evil' because I as a player thinks that the templars are so morally corrupt that there really is no legitimate excuse for their actions. Thus if I made a pro-templar character I would made a character who I, as a player, made escpially to be evil and I would percieve it as such.
The character, however, will have their own internal logical and likely not find their actions evil. And neither would a rather large base of BSN and good portion of Thedas.
My point is that evil is subjective. So in fact the only why to decide if an act is evil or not is to is to decide if you as a person find the current act evil. If you don't well then you are not acting evil. Of course it will be better for your own inclusion into society to find the actions of 'evil' and 'good' somewhere along the lines of the society you live in so that you don't find yourself arrested for various sort of society disturbing actions (or outright destructive actions).
Of course just because that you don't find a certain action evil, doesn't mean anybody agrees with you. And if enough disagree with you, you might have a problem functioning. Whereever the action is evil or not can always be discussed, though.
Modifié par esper, 18 février 2013 - 09:30 .