Plaintiff wrote...
I don't have as much of a problem with the Paragon/Renegade system as I do with other ones because the two are measured separately: ie, when my rengade score goes up, my paragon score doesn't go down, so nothing is stopping me from being a paragon of virtue and also a renegade.esper wrote...
Plaintiff wrote...
Bioware encourages us to use our own judgement by not putting moral values on any action we perform. In fact it provides us with an array of differing viewpoints to highlight the ambiguity of these situations.
I wish other games were like that. "Karma" and "alignment" mechanics are stupid.
Yeah, one think that turned me off from ME was the renegade/paragon system (which despite claims was a karma meter). Espically because you might not always agree with the developers.
I still think it was more henious to brainwash than kill the geths in ME, but I had to because of 30 points to the wrong bar was just something I couldn't afford it. Which is why I hate karma system in games. The only thing that makes them worse is if they are coupled with and law/chaotic system as well.
There were plenty of times when I also thought the renegade decision was the more morally correct one, but I don't interpret renegade as straight "evil" so much as "plays by his own rules". "Renegade" covers an entire span of actions of varying morality, many of which are quite harmless, such as being rude to the Council members when they deserve it.
Oh... the paragon and renegade system is better than straight 'good/evil', but it is still much bette what they went and did in ME3. (And generally I think that they should never have introduced the two terms in the first place, but I applauded from trying to differ 'taling experience point' from figthen 'experience points'. )





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