Why Did The Reapers Take The Citadel to Earth of all Places?
#51
Posté 14 février 2013 - 02:08
#52
Posté 14 février 2013 - 02:20
samurai crusade wrote...
Simple battle strategies. The easiest way to predict the enemies combat strategy, is I give them something to attack. They left the relay open and set up the citadel right where the Allied forces neede to go. In practice, the alliance should have entered a kill-zone and should have been surrounded. But the reapers are arrogant and like to underestimate our cunning and resourcefulness
It's not just arrogance, it's inefficiency. Another simple battle strategy is the concept of reserves. In an ideal battle plan, the Reapers would have brought in additional ships behind the Shield fleet and thoroughly, as Coates would say, decimate it.
#53
Posté 14 février 2013 - 02:22
Kabooooom wrote...
One race is turned into a sovereign class reaper per cycle, on average. The place the reaper is made is apparently the Citadel. The collector base served as a surrogate because of extenuating circumstances. Humans were chosen as the race that gets this esteemed honor. Go us.
This is all explained in-game, by the way.
No it isn't, Anderson and Shepard "speculate" that they make a Reaper. There is no evidence to support the claim either, as it is explained in ME2 that humans need to be alive prior to liquification, they can't be dead like they are on the citadel.
#54
Posté 14 février 2013 - 02:24
the real question is why wasn't earth already demolished and all the people already turned into reaper goo when shepard, hackett, and all the fleets retreated from earth and only anderson and some marines were left against the whole reaper force.
#55
Posté 14 février 2013 - 02:26
#56
Posté 14 février 2013 - 02:36
Indy_S wrote...
It never explained that humans needed to be alive, did it? I'll agree with you that there's no evidence that they're actually making a Reaper here, but I feel I have to object to that claim.
Explained word for word? No, however EDI does state something along the lines of "essance of a species", implying living subjects were needed (despite how stupid that sounds, as bad as Synthesis). Highly inferred during the Collector ship sequence where you see piles of degrading human bodies not in pods discarded in favour of those alive and in the millions of pods, shown to liquify the victims at the Collector base and transferred via the piping into the Proto-Reaper.
Also inferred by the fact that the Collectors didn't slaughter the colonists instead of going to the trouble of imobilizing them. They wouldn't need them alive if they were just as good dead as alive.
The problem with ME3's sequence is that Anderson and Shepard are all "maybe they're building a Reaper!", and then there is no confirmation or rejection of the idea.
Modifié par EnvyTB075, 14 février 2013 - 02:44 .
#57
Posté 14 février 2013 - 02:39
#58
Posté 14 février 2013 - 02:41
#59
Posté 14 février 2013 - 02:43
Indy_S wrote...
I like standing corrected. So now, why did the Reapers move the Citadel to Earth? If it was just to defend it, they did a really bad job.
I don't know, it makes absolutely no sense since they can shut down the Relay network with the Citadel, as they had done in previous cycles, yet inexplicably didn't this time around.
Bad writing, bad plot, bad everything.
#60
Posté 14 février 2013 - 02:44
Indy_S wrote...
I like standing corrected. So now, why did the Reapers move the Citadel to Earth? If it was just to defend it, they did a really bad job.
i totally agree, they did a horrible job, but then again as Garrus would say it ¨if you underestimate your enemy, you're in for one nasty surprise¨
#61
Posté 14 février 2013 - 02:51
EnvyTB075 wrote...
Kabooooom wrote...
One race is turned into a sovereign class reaper per cycle, on average. The place the reaper is made is apparently the Citadel. The collector base served as a surrogate because of extenuating circumstances. Humans were chosen as the race that gets this esteemed honor. Go us.
This is all explained in-game, by the way.
No it isn't, Anderson and Shepard "speculate" that they make a Reaper. There is no evidence to support the claim either, as it is explained in ME2 that humans need to be alive prior to liquification, they can't be dead like they are on the citadel.
nowhere is that said in ME2. Check again. They showed living colonists, I assume, for the 'oh **** that's gnarly and terrifying' factor. And if what you postulate was correct (while offering no alternative btw) then you still have no explanation of the dead humans accumulating on the Citadel.
#62
Posté 14 février 2013 - 02:57
Kabooooom wrote...
nowhere is that said in ME2. Check again. They showed living colonists, I assume, for the 'oh **** that's gnarly and terrifying' factor. And if what you postulate was correct (while offering no alternative btw) then you still have no explanation of the dead humans accumulating on the Citadel.
Please read my second and third posts regarding the subject, i clearly explained both.
#63
Posté 14 février 2013 - 02:59
EnvyTB075 wrote...
Indy_S wrote...
I like standing corrected. So now, why did the Reapers move the Citadel to Earth? If it was just to defend it, they did a really bad job.
I don't know, it makes absolutely no sense since they can shut down the Relay network with the Citadel, as they had done in previous cycles, yet inexplicably didn't this time around.
Bad writing, bad plot, bad everything.
Well the simple answer is that there wouldn't have been a game if they didn't nerf and dumbdown the reapers. But plot and storywise it makes no sense.
#64
Posté 14 février 2013 - 03:00
Aaleel wrote...
EnvyTB075 wrote...
Indy_S wrote...
I like standing corrected. So now, why did the Reapers move the Citadel to Earth? If it was just to defend it, they did a really bad job.
I don't know, it makes absolutely no sense since they can shut down the Relay network with the Citadel, as they had done in previous cycles, yet inexplicably didn't this time around.
Bad writing, bad plot, bad everything.
Well the simple answer is that there wouldn't have been a game if they didn't nerf and dumbdown the reapers. But plot and storywise it makes no sense.
You have to wonder who they got to playtest this game, i mean these holes are pretty damned obvious.
#65
Posté 14 février 2013 - 03:03
EnvyTB075 wrote...
Aaleel wrote...
EnvyTB075 wrote...
Indy_S wrote...
I like standing corrected. So now, why did the Reapers move the Citadel to Earth? If it was just to defend it, they did a really bad job.
I don't know, it makes absolutely no sense since they can shut down the Relay network with the Citadel, as they had done in previous cycles, yet inexplicably didn't this time around.
Bad writing, bad plot, bad everything.
Well the simple answer is that there wouldn't have been a game if they didn't nerf and dumbdown the reapers. But plot and storywise it makes no sense.
You have to wonder who they got to playtest this game, i mean these holes are pretty damned obvious.
PS3 players who didn't play the first game is my explanation
#66
Posté 14 février 2013 - 03:06
Aaleel wrote...
PS3 players who didn't play the first game is my explanation
Now now, no need to be bitter towards PS3 players, its not their fault Microsoft are total douchebags and want certain games only on the Xbox...I WANT HALO 4 ON PC DAMMIT.
#67
Posté 14 février 2013 - 03:45
#68
Posté 14 février 2013 - 04:17
Aaleel wrote...
Well the simple answer is that there wouldn't have been a game if they didn't nerf and dumbdown the reapers. But plot and storywise it makes no sense.
The Reapers were never "nerfed" nor "dumbed down". Sovereign's plan was pretty "dumb" too, which if it weren't there would have been no trilogy That the Reapers are powerful, but flawed (that flaw being hubris), antagonists is a characterization you've accepted since ME1; their characterization never changed, merely your expectations of them as antagonists.
Unsurprisingly, ME1's plot "makes no sense" (in that you can negate the entire plot by pointing out "plot holes") either.
#69
Posté 14 février 2013 - 04:23
GHNR wrote...
I would say probably to pool together all the harvested humans to create another Human-Reaper. As Vendetta says, Earth's Harvest is about to finish.
That's the answer. You either like the answer or you don't, but there it is.
As for why the Reapers didn't just shut down the relays once they gained control of the Citadel: probably a brain fart on the part of the writers. When Weekes was asked in a convo after PAX he mentioned the Keepers blocking the shutdown signal, but we've never heard anything explaining that since then, so unless this latest DLC explains it then it'll probably just stand as a classic "because then the heroes would really be screwed" copout.
#70
Posté 14 février 2013 - 04:26
#71
Posté 14 février 2013 - 04:30
Reapers = spiders
humans = flies
Only the spiders want to make more spiders by "eating" the flies.
#72
Posté 14 février 2013 - 04:31
Indy_S wrote...
samurai crusade wrote...
Simple battle strategies. The easiest way to predict the enemies combat strategy, is I give them something to attack. They left the relay open and set up the citadel right where the Allied forces neede to go. In practice, the alliance should have entered a kill-zone and should have been surrounded. But the reapers are arrogant and like to underestimate our cunning and resourcefulness
It's not just arrogance, it's inefficiency. Another simple battle strategy is the concept of reserves. In an ideal battle plan, the Reapers would have brought in additional ships behind the Shield fleet and thoroughly, as Coates would say, decimate it.
An even better and simpler battle strategy is shutting off the relays, then picking off parts of the galaxy one by one. No mass gathering of the galaxy's fleets for a last stand that could endanger the "preserved" prior cycles, no Shepard running around solving all of the galaxy's problems for them, mass chaos, confusion...easy.
Granted there would be no game if this happened, but it could've at least been explained why they never did this.
#73
Posté 14 février 2013 - 04:36
If I enable headcanon mode I would say it is because the alliance fleet is engaging Cerberus HQ making the citadel an easy target? But then again...the reapers are extremely powerful and could have easily just smashed through any citadel defense force.
What good did build up the Citadel Defense Force even do? And how do they even play a part in how the crucible fires?
#74
Posté 14 février 2013 - 05:53
#75
Posté 14 février 2013 - 06:53
Ithurael wrote...
Why didn't they just take the citadel at the onset of ME3? and shut down the relay network.?
If I enable headcanon mode I would say it is because the alliance fleet is engaging Cerberus HQ making the citadel an easy target? But then again...the reapers are extremely powerful and could have easily just smashed through any citadel defense force.
What good did build up the Citadel Defense Force even do? And how do they even play a part in how the crucible fires?
They couldn't take the Citadel at the onset of ME3 because as soon as they were seen in-system the Citadel could be closed. Once closed it is impregnable. And the only way to control the relays is with the controls on the Citadel. They only take control of the Citadel with the help of TIM.
I'm hoping the next DLC will address the results of the Citadel Defense Force and show how pockets of Citadel citizens escape/survive.
Has anyone looked back when crossing the bridge to the central room? There are rivers of goo flowing like waterfalls. I'm assuming its the "essense" of humans being processed.
Modifié par BeastSaver, 14 février 2013 - 06:54 .





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