The "sadness hammer" - did Bioware go overboard, or was it appropriate?
#1
Posté 13 février 2013 - 10:08
Of course, I understand that it's war, millions are dying, and it's not going to be a pretty picture. However, I felt there were times that Bioware went overboard in beating you over the head with the "sadness hammer". Everywhere you turned, there was some line of dialogue reminding you of how awful things were, or somber music trying to move you to tears. Heck, even the Normandy was darker. This only culminated in *gasp* the ending, where even the best outcome did almost nothing to give you any sense of triumph (this was thankfully helped with the EC). Maybe in future installments, tone the whole "dark" thing back a little. In ME3, I don't think it really added to the game; rather, detracted from it.
So what do you think? Did Bioware make the atmosphere too dark, or was it appropriate for the game?
#2
Posté 13 février 2013 - 10:10
Case and point Thessia.
Modifié par Greylycantrope, 13 février 2013 - 10:11 .
#3
Posté 13 février 2013 - 10:12
and then starbrat happened and the whole choose your suicide flavor after watching your mentor die and blah blah blah
#4
Posté 13 février 2013 - 10:13
Then there was the ending and it had no dawn.
So ya.
#5
Posté 13 février 2013 - 10:18
#6
Posté 13 février 2013 - 10:18
#7
Posté 13 février 2013 - 10:20
Greylycantrope wrote...
More like the "tried very hard to be sad hammer" we keep getting told how sad and depressing the setting is but it only felt that way on occasion, to me anyways.
Case and point Thessia.
Same.
I actually thought most of the story was either neutral, or in the case of the Tuchanka and Rannoch arcs, ridiculously uplifting.
Even the death's of the two characters at their conclusions were both quite joyous.
#8
Posté 13 février 2013 - 10:22
Bittersweet done right in those two cases.The Night Mammoth wrote...
Even the death's of the two characters at their conclusions were both quite joyous.
#9
Posté 13 février 2013 - 10:23
There was a certain poignant sadness leading up to the very end (the kind of "well, here we are"), but I never really felt like the overall narrative was too much of a downer, mostly just individual moments. Some weren't handled well though (Thane's death should have at least affected Garrus/Tali (once onboard) and it would have been nice to talk to Ashley/Kaidan since they were with him only shortly before).
I guess Thessia is the one exception but, well...
Modifié par Belisarius25, 13 février 2013 - 10:48 .
#10
Posté 13 février 2013 - 10:24
Greylycantrope wrote...
Bittersweet done right in those two cases.The Night Mammoth wrote...
Even the death's of the two characters at their conclusions were both quite joyous.
Obviously I wasn't happy that Mordin and Legion died, but the fact that they were both quite accepting of their fates, and that their death's brought about great and happy things, meant I couldn't really feel sad.
The best word for it would be proud.
Grunt staying behind made me feel genuinely sad. Oh, but then he made it out like the badass he is.
I suppose one of the only parts which consistently made me feel down was Primarch Victus and his part in the story. Leaves his home to help you, loses his son, but keeps his word, works past his people's past with the krogan regardless. That image of him on Menae, staring up at Palaven as it burns, stunned at the revelation that he's the new Primarch, is one of the best in game.
Modifié par The Night Mammoth, 13 février 2013 - 10:28 .
#11
Posté 13 février 2013 - 10:25
#12
Posté 13 février 2013 - 10:27
#13
Posté 13 février 2013 - 10:30
#14
Posté 13 février 2013 - 10:30
Then we get beaten to death with it afterwards, and there's no getting away from " YU NEEDZ MOAR SADZ!!!"
#15
Posté 13 février 2013 - 10:34
#16
Posté 13 février 2013 - 10:36
JamieCOTC wrote...
There's nothing wrong w/ dark, in fact ME3 could have been even darker, and I would have been fine had it not been forced. The dark tone wasn't the problem, it was the lack of choice in just about everything from the dialogue to mission events. Dark has handled w/ deft hands and not hammered into a plot and it needs to be balanced w/ light and levity.
Yeah this
#17
Posté 13 février 2013 - 10:37
#18
Posté 13 février 2013 - 10:42
While I think the emotional scenes come across as forced or strained at times, they did well to try to implement them. It's just hard to do that in a video game compare to, say, film.
Modifié par Kabooooom, 13 février 2013 - 10:43 .
#19
Posté 13 février 2013 - 10:43
There are things that feel forced, but overall, if I leave out scenes where there is some sort of emotion forced on Shepard, things work pretty well.
The big issue IMO lies in pacing of game or lack of moment where we get to kick ass.
#20
Posté 13 février 2013 - 11:45
#21
Posté 13 février 2013 - 11:50
"Do you know who ate all the donuts?"1337b0r0m1r wrote...
I found the dire atmosphere to be one of the greatest strengths of Mass Effect. You feel the war everywhere you go. Compare that to what you find in, say, Skyrim: Sure, the world is about to end, but all what NPCs seem to care about is who stole their sweetroll.
#22
Posté 13 février 2013 - 11:55
#23
Posté 13 février 2013 - 11:56
Modifié par Lizardviking, 14 février 2013 - 12:00 .
#24
Posté 13 février 2013 - 11:56
Yes, Thessia is a bit grim and the final battle had it's fair share of melancholy, but look at what we're dealing with; on one hand, the conquering of the most powerful race in the galaxy, with the last hope of victory snatched cruelly away by Cyberlegs McGee, and on the other hand, fighting through a war-torn city overrun with enemy forces while a loosing battle against an unstoppable race of genocidal monsters rages above us. The Reapers' cards have been on the table since Sovereign first opened his mouth and his brothers certainly didn't disappoint.
On the other hand, you've got stuff like Grissom Academy, Eden Prime, Tuchanka:Bomb, Rescue Cerberus Scientists, Geth Figher Squadrons, and several N7 missions in which you pull off a near uncompromising and successful victory. There's also stuff like Tuchanka, Rannoch, the Citadel Coup & the rachni nest, wherin your level of success can be anywhere between perfect and pyrrhic depending on previous decisions. For every conversation on the Citadel about loss and hardship, there's a conversation about helping out, relaxation, cameraderie and 15 credit refunds.
It's less of a sadness hammer beating you uncompromisingly for 30 hours, as it is a sadness hammer smacking you a couple of times really hardly over the head at timed intervals in between pleasant chit-chat and swapping of insurance info.
#25
Posté 13 février 2013 - 11:59





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