dreman9999 wrote...
DeinonSlayer wrote...
As I recall, the locker scene didn't put words in Shepard's mouth. We were still pretty much free to feel however we wanted at that scene.
I think my Shepard was contemplating how he'd go about introducing Udina to his combat knife right about then...
But it did directly difine an emotion for the player. It matter not that it did not put word in his mouth, it still illustraded an emotion with out player input. Shepard seen angrully slamming his/her locker does not open up to other emotions.
There is also factor that animation in ME1 didn't allow BW to portray strong emotions, so they used camera angle, other body language and blank stare instead of doing facial animations.
But yeah, result was IMO very good, it manages to capture certain mood, but leaves it up to player to figure what Shep is really going through in his head. Sequence is also short. Narritives dynamic also work very well in leading to this scene.
What happens after Thessia is different kind of beast, there are so many problems with it. The biggest thing isn't IMO even the forced emotions per se, but that they come right after we are first taken out from our immersion with irritating Kai Leng sequence.
If we think of dynamic in narrative, just Thessia and aftermath, Thessia is actually pretty good, even though tad short. We see actual Reaper war going on first time since Palaven there, Asari soldiers fighting and sacrifacing ads to atmosphere of bleak war a lot and fights can be pretty good too, especially scene where we get to fight two Harvesters.
After that we get to adventure part, we solve puzzle on temple and learn about the world in process, there is certain sense of discovery there and pacing is very good, allowing us to slow down for such thing for a moment.
Then, Kai Leng arrives and everything that made Thessia work is broken and right after we have dealth with one of the most immersion breaking "video gamey" boss fights in the series we are supposed to be back in universe and invested to emotions even we are actually still wondering WTF were designers thinking with Kai Leng sequence.
It doesn't help that emotions on Shep are forced as subtly as sledgehammer, buy if lead up were been something that actually worked, it might been less irritating.
EDIT:
There were several threads about how "Shepard should feel heavy load" on forums before ME3 came out. I thought it was stupid back then and now I see the results, I must say that it's all very good example how not every idea that comes from the fans is a good one.
Modifié par ZLurps, 14 février 2013 - 11:53 .