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The "sadness hammer" - did Bioware go overboard, or was it appropriate?


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#276
Bourne Endeavor

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To an extent, yes. They lost an opportunity to allow the player to have an active role in shaping the somber theme of the game. For instance, I would have loved to call out the Quarian on their idiocy and it would have helped justify that entire arc from the player's perspective were it portrayed acknowledging the stupidity of going to war but emphasised the desperate situation resulting in irrational decisions and Shepard able to voice her frustration directly to the Admirals.

While BioWare certainly has a good deal of contrivances. The fact they removed the player from the driver's seat is what made the experience feel worse.

#277
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i hate silent player characters. they are passable in FPSes and the like but they're infuriating in story driven games. It is also a reason why i despise Kingdoms of Amalur and why I am disinterested in DA:O.

In that sense ME does a great job at providing so much possible dialog for both male and female chatacters. The only drawback seems to be that they scaled back the amount of available dalog in the 3rd game.

#278
txgoldrush

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Thessia isn't Shepards fault?

Hell YEAH, its Shepards fault. Shepard underestimated Kai Leng, plain and simple. He let Kai Leng get the better of him or her. Leng outsmarted Shepard on Thessia.

Throughout the franchise, Kai Leng wins when his enemy is unprepared for him, Kai Leng loses when his enemy is prepared for him.

Nevermind the Liara angle.....yes, you don't know Thessia as a player well, but your experience with Thessia is not where the emotion even comes from, its Liara's reaction to whats happening thats the emotional part.

And you are a hypocrite if you bash ME3 for forcing emotion from Shepard after Thessia when ME1 does the same goddamn thing after the lockdown of the normandy, a hugely contrived and unnecessary part of ME1.

Modifié par txgoldrush, 15 février 2013 - 10:15 .


#279
Eterna

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There are games out there that are way more somber and depressing than ME3 was.

#280
txgoldrush

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And the two most depressing scenes....Mordin being shot and Tali committing suicide are easily skipped.

#281
thebigbad1013

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It was sort of hit and miss for me. They got it right at somes points in the game, and that was awesome, but it also came off as very forced at other points in the game, like they were trying a little bit too hard. The feel of the game should be sad and depressing, it's war with everything at stake after all, but some of it did come across as too forced to my liking.

#282
wright1978

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Bourne Endeavor wrote...

To an extent, yes. They lost an opportunity to allow the player to have an active role in shaping the somber theme of the game. For instance, I would have loved to call out the Quarian on their idiocy and it would have helped justify that entire arc from the player's perspective were it portrayed acknowledging the stupidity of going to war but emphasised the desperate situation resulting in irrational decisions and Shepard able to voice her frustration directly to the Admirals.

While BioWare certainly has a good deal of contrivances. The fact they removed the player from the driver's seat is what made the experience feel worse.



Agree completely.

#283
ZeCollectorDestroya

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I never felt sad in the whole game, except the ending which was terribad. 2 years of waiting for that? Legion's death too was gruelling. First time I completed the game, Garrus and Liara died at the beam. That kinda sucked...nah.

#284
kyles3

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EnvyTB075 wrote...

You're allowed to play the game with a Shepard that is purely BioWares creation, and thats perfectly fine, but don't try and postur that just because thats one way of playing the game it should be the only way of playing the game.


Don't try and posture like I was in any way saying that my way was the only way. I was, in fact, responding to someone who I felt like was telling me I was doing it wrong because I don't feel the blank slate concept. Of course I'm allowed to play however I want. So are you. I never suggested otherwise.

Modifié par kyles3, 16 février 2013 - 02:17 .


#285
o Ventus

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kyles3 wrote...

Don't try and posture like I was in any way saying that my way was the only way. I was, in fact, responding to someone who I felt like was telling me I was doing it wrong because I don't feel the blank slate concept. Of course I'm allowed to play however I want. So are you. I never suggested otherwise.


If you're referring to me, I wasn't telling you that you were "doing it wrong", nor did I insinuate such.

I stand by my statement of "yes necessarily". Regardless of what you see Shepard as, the point remains that he or she is a vessel. Customizable appearance, backstory, and personality type all point to this. The level of how much a vessel Shepard is, is subjective, of course. Some people headcanon more or less than others (I headcanon everything, so long as it doesn't happen in-game)

#286
spirosz

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txgoldrush wrote...

Thessia isn't Shepards fault?


You're telling me, Shepard, while on Thessia - could of stopped all those Reapers from invading Thessia?

Regardless of the battle with Kai Leng, Reapers would of arrived. 

And too be honest, Shepard has been warning the council races of their arrival since ME1, to say it's all his/her fault is hilarious. 

Modifié par spirosz, 16 février 2013 - 02:47 .


#287
GreyLycanTrope

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spirosz wrote...

txgoldrush wrote...

Thessia isn't Shepards fault?


You're telling me, Shepard, while on Thessia - could of stopped all those Reapers from invading Thessia?

Regardless of the battle with Kai Leng, Reapers would of arrived. 

Well certianly not with that attitude mister :lol:

#288
spirosz

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See now, if it was Jack and Shepard on Thessia (both being biotics, canon ftw) they'd be making dem Reapers FLYYYYYYYYY

Modifié par spirosz, 16 février 2013 - 02:50 .


#289
Big I

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Greylycantrope wrote...

spirosz wrote...

txgoldrush wrote...
Thessia isn't Shepards fault?

You're telling me, Shepard, while on Thessia - could of stopped all those Reapers from invading Thessia?

Regardless of the battle with Kai Leng, Reapers would of arrived.

Well certianly not with that attitude mister :lol:



All those dead commandos Shepard is agonsing over in the last minutes of the mission? They still die even if Shepard were to successfully retrieve Vendetta. Garrus said it best when he said Thessia was already lost.


Thessia annoyed me as a mission, from Kai Leng's plot armor and invincible gunship (I killed two Harvesters on the way in damn it) to being forced to accept the commandos help (I'd have been fine without the air support, thanks), to having Shepard react worse to the fall of Thessia than to the fall of Dekunna, Khar'Shan, or Earth.

#290
kyles3

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o Ventus wrote...

kyles3 wrote...

Don't try and posture like I was in any way saying that my way was the only way. I was, in fact, responding to someone who I felt like was telling me I was doing it wrong because I don't feel the blank slate concept. Of course I'm allowed to play however I want. So are you. I never suggested otherwise.


If you're referring to me, I wasn't telling you that you were "doing it wrong", nor did I insinuate such.

I stand by my statement of "yes necessarily". Regardless of what you see Shepard as, the point remains that he or she is a vessel. Customizable appearance, backstory, and personality type all point to this. The level of how much a vessel Shepard is, is subjective, of course. Some people headcanon more or less than others (I headcanon everything, so long as it doesn't happen in-game)



I did sort of feel you were insinuating that. My mistake. I guess I can agree that Shepard is a vessel of sorts, but for me it'd be the same way in which John Marston or Adam Jensen are vessels. The fact that you headcanon everything and I headcanon nothing probably goes a long way towards explaining the difference in our perspectives.

#291
Stalker

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I didn't feel much when playing. ME3 went so much overboard that it felt forced.

Why I was not hit by the feelings?
We see nothing at all. Example Earth is attacked: now what... all I see are giant robots walking through the city and cheap 2d-sprites running away in the distance. One virtual kid dies I had absolutely no connection to and I am supposed to be depressed now?
That worked in Heavy Rain where the protagonist lost his son in an accident that was properly initiated, but not in a random crashing shuttle where you wondered more about why the Reaper wasn't shooting the Normandy.
They could have also gone the "SpecOps way": Let Shepard walk through piles of corpses and find a damn mother who holds her kid as she is burnt to pieces! THAT hits where it should. THERE you have a reason for an N7 spec-ops guy to be down with the mood and hunted by nightmares.

And that was exactly the problem for me: I felt disconnected. I (as the player) had a great ****ing mood most of the time and everyone in the game, including Shepard, won't stop whining about how sad they are.

#292
GreyLycanTrope

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LookingGlass93 wrote...

Greylycantrope wrote...

spirosz wrote...

txgoldrush wrote...
Thessia isn't Shepards fault?

You're telling me, Shepard, while on Thessia - could of stopped all those Reapers from invading Thessia?

Regardless of the battle with Kai Leng, Reapers would of arrived.

Well certianly not with that attitude mister :lol:

All those dead commandos Shepard is agonsing over in the last minutes of the mission? They still die even if Shepard were to successfully retrieve Vendetta. Garrus said it best when he said Thessia was already lost.

Was a joke. Suffice to say I find Shepard being responsible for Thessia fairly ridiculous.
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#293
xAmilli0n

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Eterna5 wrote...

There are games out there that are way more somber and depressing than ME3 was.


Indeed.  I thought ME3 was pretty appropriate for the story.

#294
SurfaceBeneath

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Both the highest and the lowest points of ME3 were when it was trying to be an emotional experience. So they definitely had some missteps but I wouldn't say that Bioware was overreaching with it. They wanted to make a war story with ME3 and without those downer moments it would have all fell flat. And it was balanced out by enough humorous and light hearted moments to keep it from becoming too "grimdark and edgy".

#295
MageTarot

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txgoldrush wrote...

Shepard underestimated Kai Leng, plain and simple. He let Kai Leng get the better of him or her. Leng outsmarted Shepard on Thessia.

Throughout the franchise, Kai Leng wins when his enemy is unprepared for him, Kai Leng loses when his enemy is prepared for him.

.



Kai Leng was nothing more than an annoying plot device. He wasn't even a good assassin. He fails his assassination attempt on the Salarian councilor by a dying Drell on the Citadel and only completes his assignment on Thessia thanks to a gunship. Please.

My dear sweet granny could whip his ass and she's been dead for thirty years.

Modifié par MageTarot, 16 février 2013 - 08:25 .


#296
BouncyFrag

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Finding out what happened to Char was unexpected and sad. I loved that guy in ME2. Props to Bioware on that random NPC that I actually gave a damn about. I found the bittersweet moments in the game made the ending a little (just a little, mind you) more bearable since they were done so well (Mordin and the genophague, Thane, and Legion).

#297
Shadow Shep

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4stringwizard wrote...

So what do you think?  Did Bioware make the atmosphere too dark, or was it appropriate for the game?


As someone who just finised playing through Dark Souls, no I do not feel it is too dark.  It feels rather refreshing actually, after the dark, gritty, hellish, and disgusting environments of Dark Souls.  Also, I would like to say in conclusion...Praise the sun!  :wizard:

Modifié par DJCubed, 16 février 2013 - 08:42 .


#298
Necrotron

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Pretty sure most people are fine with sad if it's not created by contrived scenarios and surrounded with bad dialogue.

Case in point: Dragon Age: Origins did it much better. The main flaw of the end sequence with Mass Effect 3 will always be the existance of the catalyst charcter, the fact that the main player is forced to agree with them, accept their terms, and pick one of their contrived bittersweet choices, and the horrible logical fallacies that the catalyst character uses. When you break down his dialogue, it's so unbelievably bad, even if the game ended in a triumphant victory against all odds, it would still leave a strange taste in everyone's mouth.

#299
Bourne Endeavor

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spirosz wrote...

txgoldrush wrote...

Thessia isn't Shepards fault?


You're telling me, Shepard, while on Thessia - could of stopped all those Reapers from invading Thessia?

Regardless of the battle with Kai Leng, Reapers would of arrived. 

And too be honest, Shepard has been warning the council races of their arrival since ME1, to say it's all his/her fault is hilarious. 


That's txgoldrush for you. He is such an incredibly blind fanboy, BioWare could spit on his face and he'd still defend them.

#300
SinerAthin

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I LOVE dark, depressing games and universes.

Warhammer 40k, Dark Souls etc...

... but the reason why I hate Mass Effect's ending was mainly because it was poorly written, had bad taste, 1000 plot-holes, and it made no sense!


I could still have loved the game; even if the whole crew died tragically; as long as it was well written!

DJCubed wrote...

As someone who just finised playing
through Dark Souls, no I do not feel it is too dark.  It feels rather
refreshing actually, after the dark, gritty, hellish, and disgusting
environments of Dark Souls.  Also, I would like to say in
conclusion...Praise the sun!  [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]


If you think Dark Souls was a sad universe, wait until you meet the game's community :P

Modifié par SinerAthin, 16 février 2013 - 10:57 .