Part of the reason people were so furious about the "no real victory" ending was because ME3 had the feel that there was going to be some critical event at the 11th hour that would turn the tide. Shepard (and by extension the player) really didn't get beaten down... the necessary cost really didn't ever sink in.
Part of it was that while you HEAR about the allied forces getting creamed at every turn... you don't really SEE it. In fact, up until Thessia, everything Shepard does is a rousing success.
Which brings up problem #2, the only real "defeat" Shepard has in ME3 doesn't feel like a defeat at all, mostly because the Kai Leng fight was handled so poorly. You go from decimating the clown to getting bested in a cut scene. It doesn't work. It doesn't lend ANY weight to the story. The player just feels cheated.
ME3 really needed to SLAM the "sadness hammer" down if they wanted fans to accept the "victory scenario" as presented. Have Shepard BARELY scrape out objectives, and only with IMMENSE cost that is clearly evident.
How many players would have been a bit more willing to accept the lesser moral evil of their choice if by the end, the crew that they had come to appreciate over 3 games was down to a quarter of their number (or hell, down to the two other people left in your party), and have Shepard look back to see those survivors and know, "If I don't choose SOMETHING here, they ALL are lost."?
To make an audience accept a "bittersweet" scenario, you have to present that the alternative to their actions is just "bitter." Instead, ME3 gives pixie sticks at nearly every turn, then is surprised that no one tastes the sugar in the dark chocolate at the end.
Modifié par chemiclord, 16 février 2013 - 11:10 .





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