Greylycantrope wrote...
More like the "tried very hard to be sad hammer" we keep getting told how sad and depressing the setting is but it only felt that way on occasion, to me anyways.
Case and point Thessia.
The "sadness hammer" - did Bioware go overboard, or was it appropriate?
#26
Posté 13 février 2013 - 11:59
#27
Posté 13 février 2013 - 11:59
It's too much manipulative: kids being killed, sad piano music, nightmares, traumatized Shepard... I love dark atmospheres (Deus Ex, Witcher or Bioshock) but ME3 felt... too much forced. Actually I almost felt insulted. As I read somewhere in these forums, the game is a huge "this is a child. He's dead. Feel sad. I SAID FEEL SAD!!!"[/quote]
Yeah there wasn't enough element to player reactivity as to how they wanted to react to the events unfolding. Too much attempt to force stuff on a player characterised protaganist.
#28
Posté 14 février 2013 - 12:02
. The only thing Thessia accomplished was me wanting to yell at the asari for a few hours. I felt no sympathyspirosz wrote...
Greylycantrope wrote...
More like the "tried very hard to be sad hammer" we keep getting told how sad and depressing the setting is but it only felt that way on occasion, to me anyways.
Case and point Thessia.
#29
Posté 14 février 2013 - 12:04
Emotional games are always the best, it gets ya talking even when the game has ended.
ME3 trirlogy has done a superb job in delivering its war story on the reapers. Yeah it was sad to see entire hammer get decimated, but its part of the sacrafice they made to help make a difference of hope.
I was..... am dissapointed with the ending on ME3, but its still a brilliant game & the ending only wanted me to have more on shepards story. I was more hoping of a conclusive ending, but never got that vibe from any of the choices. Its the main reason why i dis-liked the way they wraped it up.
I love War games that gets emotional, it gives you an adrenaline pump when playing it.
#30
Posté 14 février 2013 - 12:14
I wanted to yell at the writers for weeks.
Modifié par sH0tgUn jUliA, 14 février 2013 - 12:15 .
#31
Posté 14 février 2013 - 12:32
#32
Posté 14 février 2013 - 12:38
sH0tgUn jUliA wrote...
They built hope with Tuchanka, Rannoch, the miracle on Palaven, and then began the process of crushing it on Thessia, then curb stomped it out of you on Earth.
I wanted to yell at the writers for weeks.
Has it occured to you that that was the intention?
#33
Posté 14 février 2013 - 12:40
#34
Posté 14 février 2013 - 12:43
crimzontearz wrote...
they tried so hard it felt forced
and then starbrat happened and the whole choose your suicide flavor after watching your mentor die and blah blah blah
#35
Posté 14 février 2013 - 12:49
#36
Posté 14 février 2013 - 12:50
#37
Posté 14 février 2013 - 01:00
Joker's sister story = Appropriate.
Mordin's death = Appropriate.
Grunt's death/near-death = Appropriate.
Casualties on Earth = Appropriate.
Fall of Thessia = Appropriate.
Other squadmate stories = Appropriate.
Victus' Son = Appropriate.
Ending= Overboard.
The Kid= Overboard.
Legion's death = Overboard.
Samara's death = Overboard.
From this it might seem that they got most of it right. However, the feelings towards the kid is a continual thing through-out the game. And the ending is a major part of not only the game but the entire trilogy. They shouldn't have tried to force anything there. Just bring it down for a safe landing.
#38
Posté 14 février 2013 - 01:03
But... But... Thessia fell, and that's on yooooou!Steelcan wrote...
. The only thing Thessia accomplished was me wanting to yell at the asari for a few hours. I felt no sympathyspirosz wrote...
Greylycantrope wrote...
More like the "tried very hard to be sad hammer" we keep getting told how sad and depressing the setting is but it only felt that way on occasion, to me anyways.
Case and point Thessia.
#39
Posté 14 février 2013 - 01:10
DeinonSlayer wrote...
But... But... Thessia fell, and that's on yooooou!Steelcan wrote...
. The only thing Thessia accomplished was me wanting to yell at the asari for a few hours. I felt no sympathyspirosz wrote...
Greylycantrope wrote...
More like the "tried very hard to be sad hammer" we keep getting told how sad and depressing the setting is but it only felt that way on occasion, to me anyways.
Case and point Thessia.
I especially loved that line. Thessia's fall can most defintely be attributed to Shepard. How could he not stop the Reaper horde? Worthless, worthless spectre.
#40
Posté 14 février 2013 - 01:11
#41
Posté 14 février 2013 - 01:12
#42
Posté 14 février 2013 - 01:19
Jadebaby wrote...
To answer this I'll go by a case-by-case point.
Joker's sister story = Appropriate.
Mordin's death = Appropriate.
Grunt's death/near-death = Appropriate.
Casualties on Earth = Appropriate.
Fall of Thessia = Appropriate.
Other squadmate stories = Appropriate.
Victus' Son = Appropriate.
Ending= Overboard.
The Kid= Overboard.
Legion's death = Overboard.
Samara's death = Overboard.
From this it might seem that they got most of it right. However, the feelings towards the kid is a continual thing through-out the game. And the ending is a major part of not only the game but the entire trilogy. They shouldn't have tried to force anything there. Just bring it down for a safe landing.
I'd agree with most of this, except for Earth and Thessia.
In neither case are we given in-universe experience of these locations beforehand so that we can really feel for them when they fall. I only ever saw Earth for five minutes before I was whisked away, and never saw Thessia before it was on fire. Considering how important they are to the setting and how shocking it is meant to be to see them fall, we don't have enough connection, in spite of all the 'feel sad nao!' stuff that gets flung at us.
Would have been far more effective to let us go to these places before they fell, then seeing them in ashes as they fall would have an actual impact.
Example: In KOTOR, Dantooine. We spend a good portion of the game on this peaceful planet. Then, near to the end, we find out its been razed to the ground, and we cannot return. Then in KOTOR2 we go back, and see how royally ruined it is. Knowing wwhat we know about the place makes this a personal, impactful loss.
#43
Posté 14 février 2013 - 01:20
#44
Posté 14 février 2013 - 01:21
#45
Posté 14 février 2013 - 01:24
Kabooooom wrote...
Yes because a galactic scale war involving the death of trillions should be all sunshine and puppies.
#46
Posté 14 février 2013 - 01:24
. I hate the aftermath of Thessia with such a burning passion. The only saving grace is the option to shut Liara down hard.CynicalShep wrote...
I especially loved that line. Thessia's fall can most defintely be attributed to Shepard. How could he not stop the Reaper horde? Worthless, worthless spectre.DeinonSlayer wrote...
But... But... Thessia fell, and that's on yooooou!Steelcan wrote...
. The only thing Thessia accomplished was me wanting to yell at the asari for a few hours. I felt no sympathyspirosz wrote...
Greylycantrope wrote...
More like the "tried very hard to be sad hammer" we keep getting told how sad and depressing the setting is but it only felt that way on occasion, to me anyways.
Case and point Thessia.
#47
Posté 14 février 2013 - 01:24
frostajulie wrote...
crimzontearz wrote...
they tried so hard it felt forced
and then starbrat happened and the whole choose your suicide flavor after watching your mentor die and blah blah blah
#48
Posté 14 février 2013 - 01:27
Steelcan wrote...
. I hate the aftermath of Thessia with such a burning passion. The only saving grace is the option to shut Liara down hard.CynicalShep wrote...
I especially loved that line. Thessia's fall can most defintely be attributed to Shepard. How could he not stop the Reaper horde? Worthless, worthless spectre.DeinonSlayer wrote...
But... But... Thessia fell, and that's on yooooou!Steelcan wrote...
. The only thing Thessia accomplished was me wanting to yell at the asari for a few hours. I felt no sympathyspirosz wrote...
Greylycantrope wrote...
More like the "tried very hard to be sad hammer" we keep getting told how sad and depressing the setting is but it only felt that way on occasion, to me anyways.
Case and point Thessia.
Do you tell Tevos you're sorry?
#49
Posté 14 février 2013 - 01:29
RAAAAAAAAGE... actually, I mash the spacebar to get past the sequence.CynicalShep wrote...
Do you tell Tevos you're sorry?Steelcan wrote...
. I hate the aftermath of Thessia with such a burning passion. The only saving grace is the option to shut Liara down hard.CynicalShep wrote...
I especially loved that line. Thessia's fall can most defintely be attributed to Shepard. How could he not stop the Reaper horde? Worthless, worthless spectre.DeinonSlayer wrote...
But... But... Thessia fell, and that's on yooooou!Steelcan wrote...
. The only thing Thessia accomplished was me wanting to yell at the asari for a few hours. I felt no sympathyspirosz wrote...
Greylycantrope wrote...
More like the "tried very hard to be sad hammer" we keep getting told how sad and depressing the setting is but it only felt that way on occasion, to me anyways.
Case and point Thessia.
Not listening... not listening!
#50
Posté 14 février 2013 - 01:31
Liberal uses of the "X" button gets me through, barely..... I sometimes skip Joker's conversation, but I do like the little bit of characterization.





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