Is the Reegar seriously that strong a gun???
#1
Posté 14 février 2013 - 12:44
Thanks,
a scrub
#2
Posté 14 février 2013 - 12:45
#3
Guest_Aotearas_*
Posté 14 février 2013 - 12:46
Guest_Aotearas_*
#4
Posté 14 février 2013 - 12:46
#5
Posté 14 février 2013 - 12:47
Modifié par Bessy067, 14 février 2013 - 12:48 .
#6
Posté 14 février 2013 - 12:47
Thing is though, it has a huge amount of drawbacks to that power. Such as menial damage against armor, among other things.
#7
Posté 14 février 2013 - 12:47
#8
Posté 14 février 2013 - 12:47
If you're skilled it's rather ridiculous(like almost every gun in the game is when you're skilled), but if you're not good at utilizing soft cover and the right hand advantage it's going to get you killed quite often on higher difficulties.
It also suffers badly against armour if you aren't using ammo powers.
#9
Posté 14 février 2013 - 12:48
DullahansXMark wrote...
8800 DPS at X, with a x2 multiplier against shields and barriers.
Thing is though, it has a huge amount of drawbacks to that power. Such as menial damage against armor, among other things.
Piercing mod alone takes the damage against armor way above menial levels.
Piercing + HVB with no ammo is already better than some weapons with AP ammo.
Once you add ammo powers, "menial damage against armor" is the least fitting description.
Modifié par Zjarcal, 14 février 2013 - 12:51 .
#10
Posté 14 février 2013 - 12:50
#11
Posté 14 février 2013 - 12:51
All this can be remedied with mods/amps/ammo.
Don't use it all that much myself.
#12
Posté 14 février 2013 - 12:51
Cyonan wrote...
It does a ton of damage and has fairly poor ammo capacity and effective range.
If you're skilled it's rather ridiculous(like almost every gun in the game is when you're skilled), but if you're not good at utilizing soft cover and the right hand advantage it's going to get you killed quite often on higher difficulties.
It also suffers badly against armour if you aren't using ammo powers.
^^^^ i have never seen an average player do well with the reegar.
Only excellent players can utilize it to its ridiculous potential (kind of like the GI)
#13
Posté 14 février 2013 - 12:51
#14
Posté 14 février 2013 - 12:51
It is however ridiculously easy to use (no recoil, just hold down trigger and melt things) compared to it's damage output unlike say the Saber or Javelin which deal tons of damage but are more difficult to use than other guns.
The only case where the Reegar is OP is on a Huntress with fully specced Warp and incendiary ammo.
#15
Posté 14 février 2013 - 12:52
#16
Posté 14 février 2013 - 12:53
PronozaSoldier wrote...
Let's just say that it's not the best. Half your shots miss for some reason, it has a small clip capacity and reserve ammo, it's beam has a very short range and it's not to good against armor without AP/incendiary ammo.
It is however ridiculously easy to use (no recoil, just hold down trigger and melt things) compared to it's damage output unlike say the Saber or Javelin which deal tons of damage but are more difficult to use than other guns.
The only case where the Reegar is OP is on a Huntress with fully specced Warp and incendiary ammo.
yeah... thats not true...
if this were the case, then any character with warp + Incendiary + reegar would be OP
Modifié par Original Stikman, 14 février 2013 - 12:53 .
#17
Posté 14 février 2013 - 12:53
#18
Posté 14 février 2013 - 12:54
PronozaSoldier wrote...
The only case where the Reegar is OP is on a Huntress with fully specced Warp and incendiary ammo.
Kroguard says hi.
#19
Posté 14 février 2013 - 12:55
Zjarcal wrote...
DullahansXMark wrote...
8800 DPS at X, with a x2 multiplier against shields and barriers.
Thing is though, it has a huge amount of drawbacks to that power. Such as menial damage against armor, among other things.
Piercing mod alone takes the damage against armor way above menial levels.
Piercing + HVB with no ammo is already better than many weapons with AP ammo.
0.5x against armor alone brings it down to 4400 DPS. Which, mind you, is still a ton of course, but there's other things to take into consideration. Since it's not really a projectile weapon (you'd think it would be, but it isn't), it loses 50 damage per shot. It does 528 damage per "shot", which divided by two is 264. 264 - 50 (Gold/Platinum armor damage reduction) is 214. Which is 3567 DPS.
... okay, that actually is still quite a bit. And given its full clip takes just a bit over 1.4 seconds to drain...
Huh.
Range is still an issue though, as is clip capacity.
#20
Posté 14 février 2013 - 01:00
It's kind of like the Harrier though in that it's a godly weapon with a limited ammo supply.
#21
Posté 14 février 2013 - 01:00
Cyonan wrote...
It does a ton of damage and has fairly poor ammo capacity and effective range.
If you're skilled it's rather ridiculous(like almost every gun in the game is when you're skilled), but if you're not good at utilizing soft cover and the right hand advantage it's going to get you killed quite often on higher difficulties.
It also suffers badly against armour if you aren't using ammo powers.
It's always hard to disagree with Cyonan, so I won't... other than to say the the skill bar for effective use of the Reegar is not high. And there probably more pure damage per clip/capacity in the Reegar as there is for most other guns in the game.
The amount of damage an amped up Reegar can do is quite shocking.* Easily twice the DPS of any other gun in the game vs any enemy.
*Pun wasn't intended but I'll take it.
Modifié par Shampoohorn, 14 février 2013 - 01:01 .
#22
Posté 14 février 2013 - 01:00
#23
Posté 14 février 2013 - 01:02
.................
#24
Posté 14 février 2013 - 01:02
DullahansXMark wrote...
0.5x against armor alone brings it down to 4400 DPS. Which, mind you, is still a ton of course, but there's other things to take into consideration. Since it's not really a projectile weapon (you'd think it would be, but it isn't), it loses 50 damage per shot. It does 528 damage per "shot", which divided by two is 264. 264 - 50 (Gold/Platinum armor damage reduction) is 214. Which is 3567 DPS.
... okay, that actually is still quite a bit. And given its full clip takes just a bit over 1.4 seconds to drain...
Huh.
Range is still an issue though, as is clip capacity.
The Reegar fires 8 pellets for 66 damage each.
With no AP you do 1066.67 DPS against armour, and with full AP you do 4400.
Keep in mind that due to the fact that you're going to lose a lot of your clip to a bug, you probably aren't going to keep this level of DPS for even 1 second.
#25
Posté 14 février 2013 - 01:03





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