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Is the Reegar seriously that strong a gun???


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#26
iOnlySignIn

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Zjarcal wrote...

Piercing mod alone takes the damage against armor way above menial levels.

Piercing + HVB with no ammo is already better than some weapons with AP ammo.

Huh. 
Didn't you flay me for saying the same thing in an older Typhoon thread? :whistle:

Modifié par iOnlySignIn, 14 février 2013 - 01:04 .


#27
megabeast37215

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I used it on a Volus Vanguard yesterday (thinking of Annomander the whole time). It is an absurdly powerful I win button. I actually saw it in a pug a few days ago. A Havoc was flying around destroying everything. 

Modifié par megabeast37215, 14 février 2013 - 01:09 .


#28
Kalas Magnus

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Feneckus wrote...





.................


Exploiting the warp+fire ammo glitch...

Modifié par Kalas321, 14 février 2013 - 01:09 .


#29
Zjarcal

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iOnlySignIn wrote...

Zjarcal wrote...

Piercing mod alone takes the damage against armor way above menial levels.

Piercing + HVB with no ammo is already better than some weapons with AP ammo.

Huh. 
Didn't you flay me for saying the same thing in an older Typhoon thread? :whistle:


And if you recall, right after your post I went in game and actually tested it and then acknowledged you were right and that I was wrong. :wizard:

EDIT: In my defense, I still say piercing mod alone doesn't wreck (it's good, but not great), which is what I really arguing against. :P

Modifié par Zjarcal, 14 février 2013 - 01:10 .


#30
crashmatusow

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Lets see...

1. It never actually reaches full printed damage.
2. Its a gun that melts stuff at point blank in a game where the most dangerous enemies love to run up in your face.

#31
Feneckus

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Kalas321 wrote...

high risk high reward.


More like moderate risk, ridiculously high reward.

The Reegar has better range than the Raider or Revenant. Barely worse than the Claymore or Talon.

This gun is even more broken than Tactical Cloak. :?

Kalas321 wrote...

Feneckus wrote...





.................


Exploiting the warp+fire ammo glitch...


You'd get similar results with warp rounds.

And what about the second vid ?

Modifié par Feneckus, 14 février 2013 - 01:21 .


#32
BridgeBurner

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BurningLiquor wrote...

Inb4Annomander


I'm hardly the only one who believes the reegar should be adjusted.

I proposed nerfing its base damage by 50% and boosting its shield/barrier modifier from 1.5 to 3.0.

That keeps its damage roughly the same but ruins its DPS versus armour. And make it so it cannot benefit from piercing / weakening.

But, as usual, a whole load of really terrible players will come in here, defending their n00b gun and telling me that the reetard carbine is a balanced gun. 

The reegar is only a balanced gun if you are terrible at this game. And even terrible players get a lot of mileage out of their beloved reegar crutchbine.

#33
Beclab

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Made by the Quarians , what were you expecting ?

#34
Shampoohorn

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Beclab wrote...

Made by the Quarians , what were you expecting ?


More induction ports.

#35
Hashishim

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I use it, it brilliant gun, but you need to be close and it needs equipment / ammo things. But it teaches you to be skillfully offensive and bring it to the enemy:P Since I got the N7 Valkyrie I use the reegar as an alternative. Coming back to the Reegar it is effective if you know how to use it properly and with the correct ammo upgrades etc. It can easily take phantom, brute, banshee, atlas, prime in one go but keep in mind you cant be to far away so have medi gels incase you go down:D

#36
Grinch57

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Cyonan wrote...

Keep in mind that due to the fact that you're going to lose a lot of your clip to a bug, you probably aren't going to keep this level of DPS for even 1 second.

Last week, using the Reeger for the 200K challenge, I got bitten by some kind of bug, whatever it was, in a very bad way. Over the course of two days, mostly off host but also on host, could hardly kill a thing.  It was embarrassing.  

At times there were lag/frame rate issues, but most times not, used both rail amps and inc ammo.  It was ugly, ugly, ugly.

Then, on Condor of all places, it started to work.  Next match it didn't, then on White, it started to work again and in two matches, off host, got the points remaining to complete the challenge.

I don't use the Reeger, other than for challenges, much prefer other weapons, but after that experience, not sure I will ever take it off the shelf again, challenge or no challenge.

Modifié par Grinch57, 14 février 2013 - 01:16 .


#37
Zjarcal

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Annomander wrote...

"reetard crutchbine"


LMAO

#38
iOnlySignIn

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To balance the Reegar is easy. Just remove its Headshot multiplier. 

A n00b weapon should be a n00b weapon.

Lore-wise, why would it get Headshot bonus. It's like Flamer getting Headshot bonus. Preposterous.

Zjarcal wrote...

iOnlySignIn wrote...

Zjarcal wrote...

Piercing mod alone takes the damage against armor way above menial levels.

Piercing + HVB with no ammo is already better than some weapons with AP ammo.

Huh. 
Didn't you flay me for saying the same thing in an older Typhoon thread? :whistle:

And if you recall, right after your post I went in game and actually tested it and then acknowledged you were right and that I was wrong. 

Ah. Sorry I missed the replies. Forums are too fast sometimes.

Modifié par iOnlySignIn, 14 février 2013 - 01:17 .


#39
Kalas Magnus

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Feneckus wrote...

Kalas321 wrote...

high risk high reward.


More like moderate risk, ridiculously high reward.

The Reegar doesn't have better range than the Raider or Revenant. Barely worse than the Claymore or Talon.

This gun is even more broken than Tactical Cloak. :?

the reegar is sustained damage. With the raider I can quickly empty the clip and reload for the next target. Also, its accuracy can be modded so I can hit targets at a further distance. 

the reegar is a weapon for tanks.Vanguards and those with high shields are the only ones who id use it on. 


feneckus

Kalas321 wrote...

Feneckus wrote...





.................


Exploiting the warp+fire ammo glitch...


You'd get similar results with warp rounds.

And what about the second vid ?

biower should fix fire ammo. It is not stacking properly iirc.

#40
palmof40sorrows

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Neofelis Nebulosa wrote...

Given fitting equipment and playerskill sufficient enough to place it in its effective range consequently, yes.


Consistently?

#41
megabeast37215

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Feneckus wrote...
This gun is even more broken than Tactical Cloak. :?


Spraying fire lightning like a fire extinguisher all over a spawn, ruining everything shields and priming everything for FE's... wiping everything out in just a few seconds... and you think it's broken? Posted Image

Working as intended bro.... Posted Image

#42
BACON4BREAKFAST

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Reegar + ammo mod + AP mod + Incendiary IV = destruction of shields/barriers/armor/health. Now all you need is a way to get close so put it on a class with gap closing (Shadow, Havoc, Vanguard) and presto-chango you are now unstoppable.

also weighs 1.25 at X (lighter than a Raider, GPS, and Graal)

Modifié par BACON4BREAKFAST, 14 février 2013 - 01:21 .


#43
iOnlySignIn

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palmof40sorrows wrote...

Neofelis Nebulosa wrote...

Given fitting equipment and playerskill sufficient enough to place it in its effective range consequently, yes.

Consistently? 

Vanguard.

The playerskill involves pressing the Charge button.

#44
ISHYGDDT

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In theory it's ridiculously OP, in practice it does about 2/3 the damage it should in theory and it's still arguably OP.

Any boss on gold will have their barriers stripped in one clip, along with about a quarter of their armor (depending on consumables.)

I'm not going to call for a nerf, but it's unquestionably the most powerful weapon in the game within it's range, and only requires the skill to close distance without dying. Vanguards make this trivial, obviously.

#45
Kalas Magnus

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I actually want to see someone use this gun and do well, without using the kroguard. The only time I've ever seen it used is in xcal's and sy7ar's videos.

#46
shnig_1

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Annomander wrote...

BurningLiquor wrote...

Inb4Annomander


I'm hardly the only one who believes the reegar should be adjusted.

I proposed nerfing its base damage by 50% and boosting its shield/barrier modifier from 1.5 to 3.0.

That keeps its damage roughly the same but ruins its DPS versus armour. And make it so it cannot benefit from piercing / weakening.

But, as usual, a whole load of really terrible players will come in here, defending their n00b gun and telling me that the reetard carbine is a balanced gun. 

The reegar is only a balanced gun if you are terrible at this game. And even terrible players get a lot of mileage out of their beloved reegar crutchbine.


The reegar isnt balanced, but i still dont want it nerfed. Just knowing a class got nerfed doesnt sit well with me when i want to use it, thats why i rarely use the piranha, typhoon, the destroyer, and the demolisher anymore. I know they are still good, but everytime i think of how much better they used to be, it just makes me want to use something else that recently got buffed, even if its still not as effective.

I think thats just my paranoia, cause i recognize the piranha is still one of the best shotguns, but i have used it maybe 10 times max since it got nerfed

#47
Deathshroud09

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iOnlySignIn wrote...

palmof40sorrows wrote...

Neofelis Nebulosa wrote...

Given fitting equipment and playerskill sufficient enough to place it in its effective range consequently, yes.

Consistently? 

Vanguard.

The playerskill involves pressing the Charge button.

Also involves teleporting the player 1 inch away from the enemy, without soft cover advantage.....if you cant kill them quick why even bother?

#48
megabeast37215

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Kalas321 wrote...

I actually want to see someone use this gun and do well, without using the kroguard. The only time I've ever seen it used is in xcal's and sy7ar's videos.


The Volus with orbs specced for Full Recharge Speed can get around 200% with the Reegar.... it becomes an unstoppable force.

I respecced my Volus for the 'new' Gamblers Charge, no fitness and packed a Reegar... it was just silly what I could do to spawns.

That was the first time I used it in a month or so...

Modifié par megabeast37215, 14 février 2013 - 01:25 .


#49
RedJohn

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The gun is powerful, so powerful that I don't even use it, the last time I used it I stablished the current gold solo record.

It needs a nerf?, well :P I should go.

Modifié par RedJohn, 14 février 2013 - 01:28 .


#50
Feneckus

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Kalas321 wrote...

the reegar is sustained damage. With the raider I can quickly empty the clip and reload for the next target.


With a Raider, you can kill 2 enemies before you have to reload. Most of the time, only one because the gun is so innacurate, even at point blank range. The Reegar can kill 3-4 guys before reloading ...

There's absolutely nothing the Raider does better than this abomination. Time to kill a single enemy, a couple, 4 of them, a single boss, three of them, doesn't matter.

Also, its accuracy can be modded so I can hit targets at a further distance.


You're talking about four classes in the game out of ? How many ? 40+ ?