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Is the Reegar seriously that strong a gun???


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#126
hostaman

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Original Stikman wrote...

Cyonan wrote...

It does a ton of damage and has fairly poor ammo capacity and effective range.

If you're skilled it's rather ridiculous(like almost every gun in the game is when you're skilled), but if you're not good at utilizing soft cover and the right hand advantage it's going to get you killed quite often on higher difficulties.

It also suffers badly against armour if you aren't using ammo powers.



^^^^ i have never seen an average player do well with the reegar.

Only excellent players can utilize it to its ridiculous potential (kind of like the GI)


^ This

Which is why I wouldn't touch it with a barge pole :(

#127
Nethershadow

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The irony. I was saying this gun was OP in other threads but most disagreed about that. I am a average player saying this. Now this thread has some of the leets saying how it is OP, and pointing out the same things.

#128
Arppis

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Haha... No. Well maybe. But I don't like it, here is why:

It's powerful, but you move slowly when firing it from the hip. Plus it has a range limit and low ammo. But yeah, it's kinda easy to use.

But then again, I think most people would like every gun to be oneshot, grenade launchers that only blow up after they have bounced once on the ground and had enemy in the proximity, after that it takes 3 seconds for the grenade to detonate. Otherwise it's a dud.

So we could have SKILLZ when using guns. ;D

Modifié par Arppis, 14 février 2013 - 01:01 .


#129
lightswitch

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 Reegar is hilariously overpowered. 

It is not high risk. Closing with the enemy when you know they're going to be dead almost instantaneously upon your arrival is the opposite of high risk. Unlike most of the other short range weapons in this game, the Reegar has no chance of missing and will kill things faster than any automatic weapon, and almost as fast as one-click-kill weapons.

Here's a short list of short range weapons with effective ranges similar to the Reegar: Hurricane, Piranha, Raider, Revenant, Talon...there's probably more but that's what comes to mind off the top of my head. So to argue that the Reegars' lack of range is a balancing factor is just ridiculous when other weapon have just as much of a range problem but don't have the dps or accuracy (yes, accuracy, guaranteed headshots with the Reegar after all) to balance it.

Secondly, limited ammo supply is barely a factor. There are ammo boxes everywhere, ammo supply is a minor, minor drawback for any weapon.

All that said, the Reegar has one major drawback: it's just not sexy. I'm convinced that's why every player in the subpar to slightly above average skill level isn't using it to top scoreboards. It looks like a prop from an episode of Flash Gordon, it sounds weird, and even the blue lightning (which in theory should be awesome) just looks unappealing and not powerful.

So maybe, just maybe, the Reegar is balanced by its' horrible aesthetics. At least in the sense that no one really wants to use it. I'd venture a guess though that if the Reegar looked like a Saber, sounded like a Claymore, and its' projectile looked 30x more awesome, everyone would be using it and there would be no question how OP it is.

Modifié par lightswitch, 14 février 2013 - 01:45 .


#130
Pifase

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Annomander wrote...

You didn't comprehend the meaning of my post.

The reegar could only be considered "balanced" if you are terrible at this game, as it's supposed drawbacks are trivial to mitigate by even a poorly skilled player.


Ok. Let's hear your definitions of: "terrible at this game" and "poorly skilled player".

I may well record some video comparisons. One will be typhoon X with optimal mods and full consumables, the other will be reegar X with only ammo power and mods.

That would be interesting. What kits are you intending to use?


And for the last time, "risk" is a paltry excuse: you're not at any risk when using a reegar when everything melts in a matter of seconds.

"You are not at any risk" = no risk = you can stand perfectly still anywhere on the map against any enemy on any map even on gold/platinum difficulty - there is no risk at all and reegar just melts everything in seconds... right?

There are several reasons we all have to move character is this game:
1. avoid fire = avoiding death - risk of dying
2. avoid melee = avoiding death -  risk of dying
3. avoid sync-kill = avoiding death - risk of dying
3. to find enemies = optional, they can run to you
4. wave 3,6,10 mission = to complete the game - risk of failing the game and losing equiptments + credits
5. to get ammo and if I remember correctly reegar kind of requires lots of new ammo frequently (5 clips if you are not using ammo mode and 8 clips if you are using spare thermal clip)

The Reegar does not provide any immunity against those "risks". If you have to move at any time to avoid fire, melee or sync-kill we can assume that there is a "risk" involved using reegar. Usually enemies closer to you are also more "risk" to character than enemies more far away. In my experience I get more stunned and sync-killed when playing Krogan vanguard than Drell infiltrator using Black widow.

Even when soloing geth gold using Krogan vanguard I cannot really just stand still, at later waves enemies surround you and coupled with few geth bombers and hunters stunning you, it's a certain death - if you are not moving at all. Everyone can test if they dont believe me.

I agree with you that killing enemies faster reduces risk of dying. Although reegar is not AoE weapon so a loose group of enemies will kill you while you are firing one particular enemy.


By that method of thinking, the hurricane should be buffed so it does 4x the damage it should, as it's not really effective outside of reegar range. The claymore too.

Let's use our imagination and say we are playing a Cerberus Gold game on Dagger. I'm using Turian soldier equipt with Hurricane smg. First atlas spawns at wave 3(?) far opposite of the array control room, I can shoot and kill it very smoothly from control room's windows. Are you honestly claiming that you can do the same with reegar?

Posted Image

Modifié par Pifase, 14 février 2013 - 01:53 .


#131
SavagelyEpic

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Zjarcal wrote...

Annomander wrote...

"reetard crutchbine"


LMAO


Great, I'm never gonna be able to call it anything else from now on.

You've ruined the damn gun for me, Annomander.

#132
Geist.H

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The Reegar doesn't really demand much efforts to be put to good use.

Is it truly difficult to pick a tanky vanguard, charge in, fire, reload cancel (or not), charge in, rinse & repeat.

It's weakness against armor is completely removed by specialist ammunition.

Then, of course, you have people who do not read this forum, play to little to know about tricks or don't have the money to use equipment every game.

I wouldn't call it a "noob cannon" but rather a "cookie cutter" because as long as you keep doing the same thing, it will work out in most situations with little efforts.

Then again what if you pick the Falcon ? My own favourite weapon ?

Equip Disruptor of any level, fire at the ground, preferably in the middle of a mob cluster, follow with overload, rinse & repeat.

Now you are pretty much impossible to kill for non-boss enemies unless caught completely off-guard.

All in all, this game doesn't really require a high skill level to be effective.

Modifié par Geist.H, 14 février 2013 - 02:23 .


#133
Ryquist

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This gun helped me with my one and only gold solo. Hopefully it will make it two.

#134
Computron2000

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Main problem is distance. Incendiary ammo with the reegar is also big with warp. Purely by itself with no ammo power, its so so

#135
MaxShine

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There is no problem with the Reegar, if you do not like it... then do not take it, problem easily solved.

#136
lightswitch

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Pifase wrote...

Let's use our imagination and say we are playing a Cerberus Gold game on Dagger. I'm using Turian soldier equipt with Hurricane smg. First atlas spawns at wave 3(?) far opposite of the array control room, I can shoot and kill it very smoothly from control room's windows. Are you honestly claiming that you can do the same with reegar?


Your argument is invalid. Please refrain from bringing the TSol into discussions on the properties of particular weapons in the future.

#137
Homey C-Dawg

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lightswitch wrote...

Pifase wrote...

Let's use our imagination and say we are playing a Cerberus Gold game on Dagger. I'm using Turian soldier equipt with Hurricane smg. First atlas spawns at wave 3(?) far opposite of the array control room, I can shoot and kill it very smoothly from control room's windows. Are you honestly claiming that you can do the same with reegar?


Your argument is invalid. Please refrain from bringing the TSol into discussions on the properties of particular weapons in the future.


Agreed. Turians in general should be left out of all weapon discussions.

#138
NuclearTech76

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It's pretty overpowered. I know some say it takes skill to make the thing sing but Kroguard and Batguards with a Reegar are pretty easy to use at high levels. I think it would be hard to nerf and it still be a viable weapon for all classes because only a few characters make it into a monstrosity. If they made it where it couldn't get around the armor penalty so easily it would be a start.

#139
RedJohn

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MP-Ryan wrote...

Feneckus wrote...
How come the solo speedrun record is held by a Reeguard Kroguard then ?

Stentron didn't even come that close with his Talon GI.


That solo was established prior to the stunlock stupidity introduced with Retaliation.  No offense to RJ, but I sincerely doubt anyone could establish the same times again with the changes to Kroguard stagger immunity and the introduction of missiles drones and bombers.

The Reegar is without a doubt the weapon of choice for the kroguard, but that has more to do with the inherent weaknesses in the Kroguard than the inherent OP-ness of the Reegar.  It's an extremely powerful weapon for the right person with the right class, but it is entirely situational... unlike, say, the Claymore, which I see a lot of BSN regulars use on just about everything they can think of.

Maybe we can talk BioWare into quitting with the punishing of melee-based classes, Vanguards in particular (stunlock, insta-sync-kills, melee damage being inferior to weapons) and then we can talk about removing the Reegar because the Kroguard and a few other characters will suddenly be able to rely on powers and melee.

I get really perturbed with some people around here that don't like something and therefore believe it should be nerfed.  If you don't like it and think its OP, don't use it.  The Kroguard "breaks" the Reegar the same way the GI "breaks" the Javelin, the Talon, the Hurricane, and countless other weapons.  Some kits do inordinately well with some weapons.  I don't see Reegars in every lobby.  Hell, the rare time I do see it is on one of my own characters when I play him - a kroguard.


Actually I stablished that solo record some weeks ago :whistle:

#140
Boog_89

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Brilliant gun, its a gold weapon and should be great.
I wish more people used the reegar then they wouldn't stay behind cover so often.

#141
Beerfish

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It's a great gun for certain classes but it is certainly not overpowered seeing it has a very short range and a limited ammo supply. You can't around those weak points unlike the ability to negate a guns weak point by reload cancelling.

#142
Pifase

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lightswitch wrote...

Your argument is invalid. Please refrain from bringing the TSol into discussions on the properties of particular weapons in the future.

Focus. Discussion was about effective range of hurricane compared to reegar. You can switch turian soldier to human soldier in my Dagger example and notice that Hurricane still has the exact effective range and it's a lot longer than  reegar's effective range. Especially if you are using stability mods and gear.


Homey C-Dawg wrote...

Agreed. Turians in general should be left out of all weapon discussions.

Because Turian soldiers too perform like gods with reegar?

#143
Feneckus

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Pifase wrote...

Hurricane still has the exact effective range and it's a lot longer than  reegar's effective range. Especially if you are using stability mods and gear.


No it doesn't. Unless the target is an Atlas or something.

Lame excuse is incredibly lame.

#144
darkblade

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The reegar is very overpowering.

I remember when I use to carry the reegar on all of my classes as a secondary to rip shields. Then noticed that it rips everything.

Gold preatorian shield?

*pulls out reegar* PFFFFFFFFFFFTZZ! 0.2 seconds later entire shield gone. >_>, but people claim it's not OP. 

Add mods to it and nothing spots it. 

Gun has no weaknessess that matter.

Modifié par darkblade, 14 février 2013 - 03:47 .


#145
kipac

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I mainly use it on SI and vorcha engineer.
This gun is especially easy to use on character that's good at CQC.

#146
RedJohn

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I have a question, do the people here have ever seen a reegar with incendiary IV on Asari Valkyrie? :D

#147
UEG Donkey

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Never thought to put both Shredder mod and HVB on my Reegar with the Asari Sentinel I took down gold pratorians in three clips. Obviously since my Typhoon can do it in 2 clips the Reegar needs a buff

#148
RaptorSolutions

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lightswitch wrote...

 Reegar is hilariously overpowered. 

It is not high risk. Closing with the enemy when you know they're going to be dead almost instantaneously upon your arrival is the opposite of high risk. Unlike most of the other short range weapons in this game, the Reegar has no chance of missing and will kill things faster than any automatic weapon, and almost as fast as one-click-kill weapons.

Here's a short list of short range weapons with effective ranges similar to the Reegar: Hurricane, Piranha, Raider, Revenant, Talon...there's probably more but that's what comes to mind off the top of my head. So to argue that the Reegars' lack of range is a balancing factor is just ridiculous when other weapon have just as much of a range problem but don't have the dps or accuracy (yes, accuracy, guaranteed headshots with the Reegar after all) to balance it.

Secondly, limited ammo supply is barely a factor. There are ammo boxes everywhere, ammo supply is a minor, minor drawback for any weapon.

All that said, the Reegar has one major drawback: it's just not sexy. I'm convinced that's why every player in the subpar to slightly above average skill level isn't using it to top scoreboards. It looks like a prop from an episode of Flash Gordon, it sounds weird, and even the blue lightning (which in theory should be awesome) just looks unappealing and not powerful.

So maybe, just maybe, the Reegar is balanced by its' horrible aesthetics. At least in the sense that no one really wants to use it. I'd venture a guess though that if the Reegar looked like a Saber, sounded like a Claymore, and its' projectile looked 30x more awesome, everyone would be using it and there would be no question how OP it is.


Aesthetics is a matter of opinion though. I personally like the look of it

#149
lightswitch

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Pifase wrote...

lightswitch wrote...

Your argument is invalid. Please refrain from bringing the TSol into discussions on the properties of particular weapons in the future.

Focus. Discussion was about effective range of hurricane compared to reegar. You can switch turian soldier to human soldier in my Dagger example and notice that Hurricane still has the exact effective range and it's a lot longer than  reegar's effective range. Especially if you are using stability mods and gear.


Your argument resided in the land of extremes. You chose the biggest possible target, and the class that makes the Hurricane incredibly accurate. You're reaching for straws.

If we're allowed to arbitrarily choose scenarios best suited to our particular argument, then go back a couple pages and click on those You Tube links Feneckus posted...

Also the Hurricane is just one short range gun against many. Raider and Piranha are also barely effective past Reegar range.

#150
MichaelFinnegan

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plundergore wrote...

 Seriously, I see threads everywhere about how "easy-button" the Reegar is.  Is it really that godly a weapon?  I wouldn't know, since I don't have it.  Not trying to troll or anything.  Real question.

Thanks, 
a scrub

The reegar does a ton of damage without even investing into any of the weapons damage passives, so theoretically it is quite powerful on any kit. However, you'll have to get into close range of the enemies to use it. This off-host does present problems. Also the safest way to use this weapon is with a vanguard; charge into a spawn - full shields and some DR - then melt them all. It would also work with any infiltrator with the cloak, but there are more effecient ways to play infiltrators, in my opinion. One could make arguments about it as a close range sidearm on the kits where cooldowns don't really matter (some soldiers, for instance).

The real question is whether it is the best possible weapon for all possible kits and playstyles - probably not. And the reason why BioWare hasn't nerfed its damage, in my opinion, is because they don't have the data to back up the nerf.