Annomander wrote...
You didn't comprehend the meaning of my post.
The reegar could only be considered "balanced" if you are terrible at this game, as it's supposed drawbacks are trivial to mitigate by even a poorly skilled player.
Ok. Let's hear your definitions of:
"terrible at this game" and
"poorly skilled player".
I may well record some video comparisons. One will be typhoon X with optimal mods and full consumables, the other will be reegar X with only ammo power and mods.
That would be interesting. What kits are you intending to use?
And for the last time, "risk" is a paltry excuse: you're not at any risk when using a reegar when everything melts in a matter of seconds.
"You are not at any risk" = no risk = you can stand perfectly still anywhere on the map against any enemy on any map even on gold/platinum difficulty - there is no risk at all and reegar just melts everything in seconds... right?
There are several reasons we all have to move character is this game:
1. avoid fire = avoiding death - risk of dying
2. avoid melee = avoiding death - risk of dying
3. avoid sync-kill = avoiding death - risk of dying
3. to find enemies = optional, they can run to you
4. wave 3,6,10 mission = to complete the game - risk of failing the game and losing equiptments + credits
5. to get ammo and if I remember correctly reegar kind of requires lots of new ammo frequently (5 clips if you are not using ammo mode and 8 clips if you are using spare thermal clip)
The Reegar does not provide any immunity against those "risks". If you have to move at any time to avoid fire, melee or sync-kill we can assume that there is a "risk" involved using reegar. Usually enemies closer to you are also more "risk" to character than enemies more far away. In my experience I get more stunned and sync-killed when playing Krogan vanguard than Drell infiltrator using Black widow.
Even when soloing geth gold using Krogan vanguard I cannot really just stand still, at later waves enemies surround you and coupled with few geth bombers and hunters stunning you, it's a certain death - if you are not moving at all. Everyone can test if they dont believe me.
I agree with you that killing enemies faster reduces risk of dying. Although reegar is not AoE weapon so a loose group of enemies will kill you while you are firing one particular enemy.
By that method of thinking, the hurricane should be buffed so it does 4x the damage it should, as it's not really effective outside of reegar range. The claymore too.
Let's use our imagination and say we are playing a Cerberus Gold game on Dagger. I'm using Turian soldier equipt with Hurricane smg. First atlas spawns at wave 3(?) far opposite of the array control room, I can shoot and kill it very smoothly from control room's windows. Are you honestly claiming that you can do the same with reegar?
Modifié par Pifase, 14 février 2013 - 01:53 .