Plays everywhere in area
Active
Play at all times
Repeating
Random
I've tried varied list sizes/types and varied option settings on all the other stuff (Volume, Interval/Variation, Volume/Pitch Variation), tried setting them to Sequential to see if it was backwards in the Toolset, and even gone so far as to place them not-Active in the Toolset and have an Area's OnEnter turn them on at staggered intervals from custom Functions fired by DelayCommand calls... and they still play sequentially.
What the heck is going on here?





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