Frankly, my PC needs to do enough hand-holding, mothering, and pat-patting for Alistair throughout the game. He is so fragile that my PC has to walk on egg-shells during conversation, so as to not hurt his feelings. She will not say anything against her own feelings and morals, but she tries to be more or less neutral. She is not romancing him, because he's far too childish for her tastes, but she still tries to be nice to him.
Although, I must say, if she had the option to slap him across the face when he asks her whether she had someone close to her die, I'd let her. Hello? You know that almost her whole family was recently massacred. But no, Alistair 'forgot'.
Not to mention that he puts all responsibility squarely on her shoulders, and even admits that he rather follow than make decisions. Therefore, he has little right to then go and question those decisions that my PC makes during the game.
Loghain, well, that's up to the player, but Alistair's behavior is treason and betrayal in my eyes. He leaves when the country is in desperate need of him. If he only left my PC but still fought for Ferelden, then it would be a completely different matter. So no, Alistair and his needs and wants do not figure in at all in my PC's decision making process regarding Loghain.
He lived once, and my PC allowed him to die for Ferelden.
He died once, because my PC thought it safer.
It depends on the game and the RP I'm engaging in whether Loghain lives or dies, but Alistair is a non-entity in that decision. What does figure in is the knowledge my PC might have about Loghain's past and the huge role he played in freeing Ferelden from oppression.
My HN was highly suspicious about Loghain's role in the massacre at Highever (I know, D.Gaider dispelled that notion somewhere in this thread), but she still let him live. Her family was on Loghain's side during the rebellion and loyal to the rightful king.
Loghain remained a hero to many in Ferelden, and commander or not, it assured me of the loyalty of his troops. Loghain swore an oath to never let Ferelden fall into foreign hands no matter what, and he tried to fulfill that oath. He thought he did the right thing, but everything spiraled out of control rather quickly and he thought he had to stick with it because it could not be undone. The die was cast as D. Gaider so eloquently put it.
My HN knows enough about politics and warfare that she will do what's best for the country, just as she promised her dying father. Vengeance can come later. After the Blight. Because if the Blight is not stopped, there will be no 'afterward'. Ever.
It was different with my mage, who knows as much about politics and warfaring as my neighbor's canary. She was more worried about a possible betrayal by Loghain, because she knew next to nothing about him. She also romanced Alistair (my poor, silly, betrayed mage) at the time, and didn't want to go against him. She knew Alistair to be a great fighter, but she knew no such thing about Loghain. So Loghain dies.
However, he will not die this time around either. The mage was my first and completely unspoiled play-through, and will also be the one and only time that Alistair will ever figure even remotely into that decision. I will see how this PC develops, but she's been on the logical and reasonable side so far. Loghain will not die at her (or Alistiar's) hands, but it remains to be seen whether he may sacrifice himself, or is condemned to not only be what he tried to kill off, but strengthen their numbers and take part in their training. Ending with him having to travel the Deep Roads in the end.
It also depends on whether I decide to purchase RtO or not. So far, I'm on the 'No' side, but that could change, the further I research the DLC.
Modifié par Sabriana, 14 janvier 2010 - 03:22 .