HYR 2.0 wrote...
My actual-theory says otherwise (skip to Sec IV... editted for convenience).
Ah yes, "Things (and people) are not always like they seem to be." Sorry, but this trope has been used again, again and again, and in the MEU not in a very subtle way.
Every single character you meet is all but a mystery and act in a very previsible way, every choice you make in-game has consequences which are incredibly easy to foresee (Bioshock, the Witcher 1 and 2, and Baldur's Gate which I'm actually playing show me how it can be done otherwise). It boils down to "parangon/renegade" choice. Yay!
ME1 relied on the theme "chase the bad guy who's actually working for an even bigger bad guy" and accessorily on the classical opposition organics/robots.
You also have, as you said, the ton of stereotyped and mostly anthropomorphized alien races (brutal Krogans, militarized Turians, Asari dancers, intelligent but physically weak Salarians, the Volus bankers...) and their immediate counter-examples (Garrus, Wrex..) who naturally side and work for the hero.
On choice gave me a hard time though, it was saving or killing the Rachni Queen.
- ME2 had the plot depth of a Transformer movie. It was epic, for sure, but a classic "the enemy of my enemy is my ally". A temporary alliance with a former foe, based naturally on mutual mistrust. Add to that the dirty dozen recruiting, loyalty missions which mostly consist in solving daddy issues, a suicide mission that isn't one and you have the "most appreciated game of the trilogy".
I don't even want to talk about the sudden importance of humans, or the Reapers which motives are just as known as in the end of ME1. Or about the collector base which can be destroyed (parangon stance) and simply handed over to Cerberus, that if you're dumb enough to think that TIM will use it for the benefit of the galaxy or even of humanity.
Alternative choices like gving it to the Alliance or the Council would have been welcomed. But all in all, it boils down to a heart or a brain with a difference of 10 War Assets. What a joke.
The only pleasant surprise came from Legion (Although designing the Geth rogue faction as "heretic" is quite disturbing for a synthetic race) and the Morning War told from another perspective.
- ME3 did even better than ME2. "Let's take Earth back!", because naturally humans are awesome and the fate of the galaxy lies on their shoulders, since the Council still has its head stuck in the sand and the alien races are too occupied to destroy each other while the Reapers launched their galactic (and very inefficient) harvest.
I can also only understand Cerberus actions under the premise of an indoctrinated TIM (somewhere between the end of ME2 and the beginning of ME3).
As for the Reapers, it was clearly showed that the Reapers didn't give a f*ck about organic or synthetic life, that they indoctrinated and/or used them to reproduce, sustain and repair themselves. That's how it is, they are the bad guys and these bad guys need to disappear.
So no, imo ME was a pleasant and epic journey with its dark moments, that deserved an epic and straightforward ending. Not a load of metaphysical crap spit by a brat who pops out of nowhere, at the eleventh hour and shows me three ways to end my life.
Modifié par Uncle Jo, 14 février 2013 - 07:00 .