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The most compelling argument against Destroy: it is utterly, smotheringly boring!


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#251
BleedingUranium

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Argolas wrote...

Everything, at least everything in the known galaxy, is synthesized, but when we build new Synthetics they would be Synthetics while new Organics can still rise in new garden worlds.


And thus Synthesis doesn't actually solve the problem.

#252
Argolas

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Wayning_Star wrote...

Argolas wrote...

Enhanced wrote...

BleedingUranium wrote...

How does Synthesis solve the supposed synthetics killing organics problem? What's stopping synthepeople from making pure synthetics that will then kill everyone?


Have you seen the synthesis epilogue? It's all explained.


Remind me.


you start'n trouble again?!? lol


Well, I'm Krogan. Okay, right now I'm Zaeed, but nevermind, I'm Krogan. That's what I do.

#253
cyrslash1974

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The catalyst wasn't, is not and will never be a trusted source of information for me.

OP : I understand, and I respect your point of view. Imo, the reapers have to be destroyed - not only stopped, destroyed - since the beginning of the first game. The catalyst wants to play God, but he is just an old software which has not been updated.

Imo, again, the main message of the ending of the game is : there is no ennemy. Cerberus wants to save humanity but uses bad methods. Catalyst wants to save organics but uses bad methods. The same kind of message was used in DA2, but the context was different. Bad "copy/paste" idea from BW. All the endings are bad.

My "egoistic" point of view is : I don't like synthesis for a lot of reasons explained in other threads, and in addition, if I choose synthesis, I accept the fact that I am not Shepard. So, through 3 games, I was Shepard. And my Shepard wants to challenge the point of view of the catalyst, to show him how he's wrong. He can't so the sole remaining solution is destroy.

One more time, it's my point of view. And I respect yours. And sorry for my poor english...

#254
jtav

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[quote]clennon8 wrote...


[/quote]
I'm not really seeing a meaningful difference.  Seems like you're trying to gain agency over the way other people interpret the story and the opinions they express.[/quote]

It's "you're entitled to your own interpretation, not your own facts." Saying that an ending causes an objective disaster is different from saying an ending is unethical.

#255
Wayning_Star

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Nerevar-as wrote...

lordhugorune wrote...

Nerevar-as wrote...

That´s the worst. There´s no fridge horror because people are changed in a way they can´t be anything but happy about what was done to them. In a mental scale, it´s like rewriting the heretic geth on a galactic scale. If I can say anything positive about synthesis, is it made me realize what the rewrite meant.


The other way to think about it, is it right that Shepherd, having this one chance to enable organic life to attain transcendence, reject it, when life may never have another chance for millions of years? He is at the crossroads of all history, the consequences of what he chooses not to do, and what will be lost, must weigh as much as the consequences of what he chooses.

I know that, had I been in that universe, I'd have been pretty darn pissed off about Shepherd avoiding that option, if I wasn't in the ground or the belly of a Reaper by this stage of course.


Shepard: Hey, inhabitants of the galaxy! The AI behind all this death & destruction (and millions of years of cycles of genocide) just told me to add my organic energy to a beam of energy, and it´ll remade the galaxy into a tech-organic utopia for every life form! Here I go!

And had you been in that universe, your idea of transcendence doesn´t give you the right to force it in everything else. So ****** off if you like, but leave everyone else out of it. That´s why Sarif´s ending in DE:HR worked. For all advantages augmentations had, getting them was each individual´s choice (although I doubt anyone would reject them when they went nano anyway)


unfortunately, the catalsyt has assumed control of the MEU and all concerned. i.e. short'n currlies...as the choices to actually end the crisis are few and far between. As the OP suggests. IN my view, the galaxy brought it on it's self by inadvertantly creating organics with such needs based learning snafu..but it's only rocks,sticks'n energy..so nature is held harmless...

#256
Argolas

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BleedingUranium wrote...

Argolas wrote...

Everything, at least everything in the known galaxy, is synthesized, but when we build new Synthetics they would be Synthetics while new Organics can still rise in new garden worlds.


And thus Synthesis doesn't actually solve the problem.


Unless we take new organics and new synthetics and combine them by reducing the organics to their essence and pumping that into the new Synthetics.

Oh wait, that sounds kinda familiar...

#257
CoolioThane

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lol synthesis

#258
Cyberfrog81

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clennon8 wrote...

I'm not really seeing a meaningful difference.  Seems like you're trying to gain agency over the way other people interpret the story and the opinions they express.

Indeed. Ieldra will rant about people "inventing" bad things about Synthesis, and then in the Synthesis compendium thread invent bad things about Destroy / make more or less offensive assumptions about people who pick it.

Boring is another way to say "not absolutely f-ing insane". Synthesis. :?

#259
CoolioThane

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Here's a question: If two synthe-raped people ****, would their offspring also be syhtesised? That would mean the sperm would be a bit robot/the egg which is HILARIOUS

I wanna have sex with Colin the Collector

#260
Ieldra

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Lizardviking wrote...
What about Low-EMS destroy then? That is quite a different setting than the others. Being ME-meets-fallout more or less.

Unfortunately, it goes the whole way and destroys Earth and possible quite a few other homeworlds. Even dismissing the symbolism of destroying civilization here, it would make me feel bad. What I'd like is a Destroy variant where the relays are destroyed but the homeworlds are more or less ok, and where the epilogue tells us that the destruction of the relays has, by necessity, resulted in a new age of exploring the unknown spaces of the galaxy. I can tell you I'd be really conflicted if we had that, for I like the hyper-advanced post-Synthesis civilization, but the spirit of this Destroy variant is very appealing. It would definitely not be boring.

Modifié par Ieldra2, 14 février 2013 - 06:43 .


#261
Wayning_Star

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ugh, head canon endings, sociopathic ranting about husksex....laters

#262
Vigilant111

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Argolas wrote...

Unless we take new organics and new synthetics and combine them by reducing the organics to their essence and pumping that into the new Synthetics.

Oh wait, that sounds kinda familiar...


... and so begins a new age of elitism and oppression.

You unsynthesized people, join us or die. We let u live so u can develop along our desired path, to be ready for synthesis!

#263
clennon8

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jtav wrote...

It's "you're entitled to your own interpretation, not your own facts." Saying that an ending causes an objective disaster is different from saying an ending is unethical.

"Facts" that are viewed through the perspective of a character that has fallen unconscious multiple times in a short timespan, is lurching around in a befuddled haze, and ultimately ends up having a conversation with an apparition, all while the player is bombarded with tons of "THIS ISN'T REAL THIS ISN'T REAL" stimuli, should be called into question.  At least I think so.  So do a few other people.

The fact that you and Ieldra are trying to deny me and other people this interpretation makes YOU the censurers, not us.  And you should be happy that you apparently got Chris Priestly on your side. 

Modifié par clennon8, 14 février 2013 - 06:52 .


#264
Wayning_Star

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Argolas wrote...

BleedingUranium wrote...

Argolas wrote...

Everything, at least everything in the known galaxy, is synthesized, but when we build new Synthetics they would be Synthetics while new Organics can still rise in new garden worlds.


And thus Synthesis doesn't actually solve the problem.


Unless we take new organics and new synthetics and combine them by reducing the organics to their essence and pumping that into the new Synthetics.

Oh wait, that sounds kinda familiar...


but we must remember, according to lore, synthesis doesn't do that, reaperships do's that. I know, fine detail..but even Krogan follow orders'n all.. most'a time..

rofl

#265
BleedingUranium

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Wayning_Star wrote...

Argolas wrote...

BleedingUranium wrote...

Argolas wrote...

Everything, at least everything in the known galaxy, is synthesized, but when we build new Synthetics they would be Synthetics while new Organics can still rise in new garden worlds.


And thus Synthesis doesn't actually solve the problem.


Unless we take new organics and new synthetics and combine them by reducing the organics to their essence and pumping that into the new Synthetics.

Oh wait, that sounds kinda familiar...


but we must remember, according to lore, synthesis doesn't do that, reaperships do's that. I know, fine detail..but even Krogan follow orders'n all.. most'a time..

rofl


He wasn't talking about Synthesis, he was talking about Reapers (if you think there's a difference).

#266
Wayning_Star

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Vigilant111 wrote...

Argolas wrote...

Unless we take new organics and new synthetics and combine them by reducing the organics to their essence and pumping that into the new Synthetics.

Oh wait, that sounds kinda familiar...


... and so begins a new age of elitism and oppression.

You unsynthesized people, join us or die. We let u live so u can develop along our desired path, to be ready for synthesis!


destruction "isn't" elitist and oppressive?  crap..now we'll have to ditch all them ordnance...go figure

#267
Uncle Jo

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HYR 2.0 wrote...


My actual-theory says otherwise (skip to Sec IV... editted for convenience).

Ah yes, "Things (and people) are not always like they seem to be." Sorry, but this trope has been used again, again and again, and in the MEU not in a very subtle way.

Every single character you meet is all but a mystery and act in a very previsible way, every choice you make in-game has consequences which are incredibly easy to foresee (Bioshock, the Witcher 1 and 2, and Baldur's Gate which I'm actually playing show me how it can be done otherwise). It boils down to "parangon/renegade" choice. Yay!

ME1 relied on the theme "chase the bad guy who's actually working for an even bigger bad guy" and accessorily on the classical opposition organics/robots.
You also have, as you said, the ton of stereotyped and mostly anthropomorphized alien races (brutal Krogans, militarized Turians, Asari dancers, intelligent but physically weak Salarians, the Volus bankers...) and their immediate counter-examples (Garrus, Wrex..) who naturally side and work for the hero.

On choice gave me a hard time though, it was saving or killing the Rachni Queen.

- ME2 had the plot depth of a Transformer movie. It was epic, for sure, but a classic "the enemy of my enemy is my ally". A temporary alliance with a former foe, based naturally on mutual mistrust. Add to that the dirty dozen recruiting, loyalty missions which mostly consist in solving daddy issues, a suicide mission that isn't one and you have the "most appreciated game of the trilogy".

I don't even want to talk about the sudden importance of humans, or the Reapers which motives are just as known as in the end of ME1. Or about the collector base which can be destroyed (parangon stance) and simply handed over to Cerberus, that if you're dumb enough to think that TIM will use it for the benefit of the galaxy or even of humanity.
Alternative choices like gving it to the Alliance or the Council would have been welcomed. But all in all, it boils down to a heart or a brain with a difference of 10 War Assets. What a joke.

The only pleasant surprise came from Legion (Although designing the Geth rogue faction as "heretic" is quite disturbing for a synthetic race) and the Morning War told from another perspective.

- ME3 did even better than ME2. "Let's take Earth back!", because naturally humans are awesome and the fate of the galaxy lies on their shoulders, since the Council still has its head stuck in the sand and the alien races are too occupied to destroy each other while the Reapers launched their galactic (and very inefficient) harvest.
I can also only understand Cerberus actions under the premise of an indoctrinated TIM (somewhere between the end of ME2 and the beginning of ME3).

As for the Reapers, it was clearly showed that the Reapers didn't give a f*ck about organic or synthetic life, that they indoctrinated and/or used them to reproduce, sustain and repair themselves. That's how it is, they are the bad guys and these bad guys need to disappear.

So no, imo ME was a pleasant and epic journey with its dark moments, that deserved an epic and straightforward ending. Not a load of metaphysical crap spit by a brat who pops out of nowhere, at the eleventh hour and shows me three ways to end my life.

Modifié par Uncle Jo, 14 février 2013 - 07:00 .


#268
Wayning_Star

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BleedingUranium wrote...

Wayning_Star wrote...

Argolas wrote...

BleedingUranium wrote...

Argolas wrote...

Everything, at least everything in the known galaxy, is synthesized, but when we build new Synthetics they would be Synthetics while new Organics can still rise in new garden worlds.


And thus Synthesis doesn't actually solve the problem.


Unless we take new organics and new synthetics and combine them by reducing the organics to their essence and pumping that into the new Synthetics.

Oh wait, that sounds kinda familiar...


but we must remember, according to lore, synthesis doesn't do that, reaperships do's that. I know, fine detail..but even Krogan follow orders'n all.. most'a time..

rofl


He wasn't talking about Synthesis, he was talking about Reapers (if you think there's a difference).


wel duh..Image IPB yah think? I was just being rhetorical..

#269
Wayning_Star

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Uncle Jo wrote...

HYR 2.0 wrote...


My actual-theory says otherwise (skip to Sec IV... editted for convenience).

Ah yes, "Things (and people) are not always like they seem to be." Sorry, but this trope has been used again, again and again, and in the MEU not in a very subtle way.

Every single character you meet is all but a mystery and act in a very previsible way, every choice you make in-game has consequences which are incredibly easy to foresee (Bioshock, the Witcher 1 and 2, and Baldur's Gate which I'm actually playing show me how it can be done otherwise). It boils down to "parangon/renegade" choice. Yay!

ME1 relied on the theme "chase the bad guy who's actually working for an even bigger bad guy" and accessorily on the classical opposition organics/robots.
You also have, as you said, the ton of stereotyped and mostly anthropomorphized alien races (brutal Krogans, militarized Turians, Asari dancers, intelligent but physically weak Salarians, the Volus bankers...) and their immediate counter-examples (Garrus, Wrex..) who naturally side and work for the hero.

On choice gave me a hard time though, it was saving or killing the Rachni Queen.

- ME2 had the plot depth of a Transformer movie. It was epic, for sure, but a classic "the enemy of my enemy is my ally". A temporary alliance with a former foe, based naturally on mutual mistrust. Add to that the dirty dozen recruiting, loyalty missions which mostly consist in solving daddy issues, a suicide mission that isn't one and you have the "most appreciated game of the trilogy".

I don't even want to talk about the sudden importance of humans, or the Reapers which motives are just as known as in the end of ME1. Or about the collector base which can be destroyed (parangon stance) and simply handed over to Cerberus, that if you're dumb enough to think that TIM will use it for the benefit of the galaxy or even of humanity.
Alternative choices like gving it to the Alliance or the Council would have been welcomed. But all in all, it boils down to a heart or a brain with a difference of 10 War Assets. What a joke.

The only pleasant surprise came from Legion (Although designing the Geth rogue faction as "heretic" is quite disturbing for a synthetic race) and the Morning War told from another perspective.

- ME3 did even better than ME2. "Let's take Earth back!", because naturally humans are awesome and the fate of the galaxy lies on their shoulders, since the Council still has its head stuck in the sand and the alien races are too occupied to destroy each other while the Reapers launched their galactic (and very inefficient) harvest.
I can also only understand Cerberus actions under the premise of an indoctrinated TIM (somewhere between the end of ME2 and the beginning of ME3).

As for the Reapers, it was clearly showed that the Reapers didn't give a f*ck about organic or synthetic life, that they indoctrinated and/or used them to reproduce, sustain and repair themselves. That's how it is, they are the bad guys and those bad guys need to disappear.

So no, imo ME was a pleasant and epic journey with its dark moments, that deserved an epic and straightforward ending. Not a load of metaphysical crap spit by a brat who pops out of nowhere, at the eleventh hour and shows me three ways to end my life.


now ranting is the lore/fact base... someone pleaaaaasssse make it stop...lol

#270
Ieldra

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@clennon
Are you willing to concede that depending how you look at things, things might not be as *you* see them? To invoke the difference again: there's quite a difference between "I am making my choice based on the assumption that Shepard is being indoctrinated" and telling Synthesis supporters they're a "cult of indoctrination" (you did that, in case you don't recall).

(I hope this short excursion doesn't get the thread locked. Im trying to extend the "there is no prescribable perspective from which to see the endings" hypothesis)

#271
BleedingUranium

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So, again, how does synthesis solve the supposed organics getting killed by synthetics problem, if more synthetics can be made?

#272
Argolas

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Wayning_Star wrote...

Argolas wrote...

BleedingUranium wrote...

Argolas wrote...

Everything, at least everything in the known galaxy, is synthesized, but when we build new Synthetics they would be Synthetics while new Organics can still rise in new garden worlds.


And thus Synthesis doesn't actually solve the problem.


Unless we take new organics and new synthetics and combine them by reducing the organics to their essence and pumping that into the new Synthetics.

Oh wait, that sounds kinda familiar...


but we must remember, according to lore, synthesis doesn't do that, reaperships do's that. I know, fine detail..but even Krogan follow orders'n all.. most'a time..

rofl


To be fair, on that part I left hard evidence and speculated a bit, but it is a serious question what the synthesized will do to deal with non-synthesized civilzations. They if they didn't already rise in the 99% of the galaxy that are not near the Mass Relays, they will rise on new garden worlds. And certainly new Synthetics will be built. There are computers. There are VIs. And eventually, VIs will become shackeled AIs and then someone will unshackle them, willingly or not, just like it happened to the Geth.

#273
CynicalShep

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I don't know how being the "ultimate" form of life in a Utopian galaxy is any less boring than being part of a struggling galaxy with powers that are constantly shifting and many potential threats lurking in the dark corners of said galaxy. There are merits to all ME3 ending choices but to call Destroy boring would be hardly fair, considering the alternatives.

Modifié par CynicalShep, 14 février 2013 - 07:17 .


#274
Dr_Extrem

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Image IPB

#275
Mr.House

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I've been wanting to destroy the Reapers since I blew up Sovereign. Killing all the Reapers, avenging everyone they killed and getting rid of their hold and stupidity on the galaxy is more fulfilling then controlling them and hoping Shep-AI does not go crazy or jump in a beam and change all life in the galaxy against their will, mind control people, cure things if you did not want them cured and leaving THE REAPERS UNPUNISHED.

Modifié par Mr.House, 14 février 2013 - 07:21 .